Gamification Of Education Essay

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One of the attributes of gamification of education is that it lends itself to reinvention. When innovation is reinvented within public schools, adoption was more likely to continue (Rogers, 2003). Gamification is a general concept and as such very tailorable to specific problem sets and is therefore highly amenable to reinvention. In the Practitioner’s Guide to Gamification of Education, the first three steps of the model all address the need to tailor (i.e. reinvent the innovation) the application of gamification to the specific problem set of the school. The steps of the model required that the target audience and context are understood, that learning objectives are specified and defined, and that the experience is structured to address the specific problems of the learner experience (Huang & Soman, 2013). Another attribute of gamification of education is that it has a high degree of …show more content…

The above communications strategy initially targets specific individuals and institutions with a specific set of characteristics, using appropriate communications channels at each phase of the Innovation-Decision Process in order to achieve the desired effect: improving learner engagement through the adoption of gamification of education. The communications strategy initially relies on mass communication channels and targets innovative individuals and institution to increase awareness during the Knowledge Phase. During the Persuasion Phase the communication channels begin to rely on homophilous interpersonal communication between change agent and client. As the diffusion process continues, the communication channels, targets, and messages also change to leverage the opinion leaders and address their questions and

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