Importance Of Gamification In The Classroom

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Gamification of the classroom is a topic that has been slowly gaining attention. Moncada & Moncada (2014) define gamification as the pedagogical technique associated with game-based learning. Gamification is turning a classroom, a lesson, a review, a test into some type of game format. It’s the use of games or elements of games in a typical non-game application (Muntean, 2011). It is important to distinguish between game and play. Play is an unorganized experience. Games, on the other hand, are structured with rules (Burkey, 2015). Gamification is incorporating game elements to make education more interesting (Apostol, et al, 2013). Merriam-Webster tells us that this word is a new addition to the lexicon, but the concept is not new. Gamification is not just for the classroom, it can be used in the workplace and for customer incentives (Caponetto, 2014). It is an emerging trend, predominantly due to the modern technology available today. Therefore, gamifying a class has power. It can help engage the student, capture attention of the audience and drive competition swaying people’s behavior (Kim, 2015). McGonigal (2011) speaks about how gaming has become a billion-dollar industry. Our society is …show more content…

Each college algebra class went for a 16-week semester meeting twice a week, for a total of 3 hour and 50 minutes per week. Only 53 (n=53) participated in the exam reviews and survey 1. For survey 2, there were 52 participants (n=52). The number of respondents to the surveys varied due to student absences. Of those 59 enrolled, 29 were males, 30 were females. The ages of the participants ranged from 17-41 years of age. There were 41 students between 17-22 years of age, 1 student between 23-29 years of age, 4 students between 30-41 years of age and 7 chose not to disclose their age. Figure 3 shows the

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