Wait a second!
More handpicked essays just for you.
More handpicked essays just for you.
The affect of video games on youth
Video games and violent behavior argument
Do video games cause behavioral problems
Don’t take our word for it - see why 10 million students trust us with their essay needs.
Recommended: The affect of video games on youth
In today’s world one thing you don’t hear everyday is learning is fun. For some it can be, but many children aren’t that excited to learn. What if there was a way to make learning fun for kids? Well there is, its called gamification. Gamifiction is the process of using game thinking and game mechanics to engage audiences according to Gabe Zichermann an educational gaming expert. Though its been said that video games cause laziness and violence in kids, we now know that video games can be a significant learning tool in early child development. Research has shown that video games help children with multitasking skills and can also increase fluid intelligence, which is the intelligence we use to solve problems (Zichermann). Video games may be more beneficial than we thought.
In today’s society video games have a bad reputation and a negative connotation because research has said that video games promote violence. Stop Teaching Our Kids to Kill by Dave Grossman and Gloria DeGaetano is a book about the negative effect the entertainment industry has on children’s, “We should not be surprised that half the video games that a typical 7th grader plays are violent”(1). Well violent games do not make a child violent, however if you have a violent kid already then a violent game may make them more violent (Zichermann). It has also been said that video games can distract kids and cause anti-social issues. Dr. Dimitri Christakis from UW states, “Children habituated to games may find the real world underwhelming and under stimulating.” Which means that children will be out of touch with what’s going on around them because they are too consumed in their video games.
Even though video games have a bad reputation more and more researchers are ...
... middle of paper ...
...me-Based Learning: Its Not Just The Digital Natives Who Are Restless." Educause Review Mar. 2006: 1-16. ProQuest. Web. 14 Dec. 2011.
Gee, James Paul. "Learning by Design: Good Video Games as Learning Machines." E-Learning 2.1 (2005): 5. Print.
Grossman, Dave, and Gloria DeGaetano. "Introduction." Introduction. Stop Teaching Our Kids to Kill: a Call to Action against TV, Movie & Video Game Violence. New York: Crown, 1999. Print.
How Games Make Kids Smarter. Perf. Gabe Zichermann. Ted.com. Tedx, Nov. 2011. Web. 14 Dec. 2011. .
Steinberg, Scott. "How Video Games Can Make You Smarter - CNN." Featured Articles
from CNN. 31 Jan. 2011. Web. 14 Dec. 2011. .
At this day in age we bask in the luxury of having easy access to advanced technology at our disposal. From the World Wide Web, to cell phones, music, movies and video games the human race has thought of any and everything to keep us entertained. Over the years studies have shown reasonable concerns regarding the long-term effects of video games. These games can desensitize gamers to real life violence, which is usually seen in the younger crowd. The studies especially hit on the games containing player-on-player violence. Though these games are extremely entertaining and can get kids to settle down for a while, if not properly supervised, they can produce adverse effects. Other studies have shown that video games can be used as way to yield positive outcomes such as, good problem solving skills, cooperation in a group and the ability to flow. Although there has been psychological research on children learning through the actions of others some believe that children are automatically able to distinguish between what is just a game and what is reality. The longer they are allowed on their game system the more they become convinced that their games are real. Some researchers believe violent video games can channel the aggression of the child but the parents are to blame for what happens to the child after playing an excessive amount over a period of time. Children can become preoccupied with these violent video games which have been proven to be the cause of poor social skills, uncontrollable aggression and a false reality.
“Can you Make Yourself Smarter” is an essay written by Dan Hurley. In the essay, Dan Hurley explores the rise use of video games in classrooms. He starts out by talking about his visit to a third grade classroom in Chicago Heights. During his visit, he met a group of third graders and noticed that they were sitting down in front of apple computers and were told by an instructor to explain how to get points. He says that the game included a haunted house, with bats and a crescent moon in a midnight blue sky. Dan Hurley mentions that a black cat would appear every few seconds in one of the house’s five windows. The cat would also vanish. This exercise was divided into levels. On the first level, the kids had to remember which window the cat appeared in. Hurley says “But the game is progressive; the cats keep coming and the kids have to keep watching and remembering.” (Hurley 316) This exercise is proof that many video games can make you smarter. In today’s society, there are many educational video games
In the articles,” Educational Gaming is Catching on” by Milwaukee Journal Sentinel, and, “Game on! Video Games Could Be Good for You” by Chicago Tribune, they discuss the pros and cons of video games. In the first article, the author emphasizes that Games Learning Society (GLS) intentions is to take the traditional techniques of teaching science into other methods using video games. Some games teach about “biological systems, empathy, and literacy.” GLS’s hope is that games will be accessed by teachers, and work with their lesson plans.
... These violent video games are becoming a growing problem, and the popularity of these games is continually rising. As a whole, violent video games are negative for children and teenagers. Works Cited Deborah, Simmons. “With eyes wide shut.”
There is no doubt that the media can spin a story into a shocking and scary account produced solely with the intent to sell. This information, force-fed to the public, can cause fear and hatred to develop within our country and result in gun violence and bloodshed. One reason for the amount of youth violence in America is the violent content in many video games. The average adolescent spends a major part of the normal week watching or interacting with some form of the media’s products. Video games are one of these media-based mediums and have become increasingly popular since the 1980’s.
There have been several studies conducted on learning and serious games, for example, a recent study by the Office of Naval Research found that video game players performed ten to twenty percent better in perceptual and cognitive ability than non-game players, and that video games helped adults process information faster(Steinberg,2012). Another study by the Federation of American Scientists found that students re...
There have been so many experiments and studies to try and figure out if video games have a negative or positive effect on our children. A growing body of research is linking violent video game play to aggressive cognitive, attitudes and behaviors (D.A. Gentile, 2004). The 'Path of the 'Path of the 'Path of the 'Path of the 'Path of the 'Path of the 'Path of the 'Path of Video games can obviously be dangerous for our children, causing aggression, bad performances in school and obesity. Although we cant blame all of these problems on the use of video games, there have been many studies to prove so.... ...
Since the Early 70’s video games have been giving a bad name. Parents state that video games rot the minds of children and are influencing them do be violent. These accusations are far from the truth. In my research I found that there are many positive effects of gaming. Some of these effects are increased skills, creativity, general knowledge, and also help those in need. Parents can also take proper precautions and look into a game before buying it to see if it meets the criteria discussed in this paper.
There are several negative stereotypes associated with video games and those who play them; some of these may often hold true. However, there are plenty of learning opportunities in video games. While the direct purpose of some games is to educate or train, other games that do not directly have this purpose can still become a learning experience for the player. As Ntiedo Etuk, president of the educational video game company Tabula Digital said, “The traditional view of video games has been that they are distractions from the task of learning” (Electronic Education Report 1). Video games are an effective tool for learning and retaining skills both inside and outside the classroom environment. The basic cycle of game play--the introduction to the game, game play, collaboration, improvement of these between each round, and evaluation at the end of the game (Klievink and Janssen 159)--are nearly parallel to the traditional classroom learning cycle of reading a textbook or listening to a lecture, taking a quiz, studying, focusing on items missed on the quiz, and taking a test or exam. Within this cycle, there are many opportunities to develop and perfect both educational, life, and occupational skills.
Nowadays, video games are frequently accused of having detrimental effects on children and adolescents. The main arguments against video games are that they lead to addiction, that they provoke violence, and that they impair social development. Whether or not such claims are true has not been determined with certainty as scientific studies have produced contradictory results. Nevertheless, video games also have beneficial effects, which tend to be underrated, as they do not receive the same level of media coverage that adverse ones do, and are thus unknown to the general public. Some of the positive effects of playing video games on mental development include: stimulating analytical thinking, improving concentration, and encouraging planning and anticipation (“Video game controversies”).
Since the last decade, video game – in the public eye - have been considered as a negative impact to our society. Government officials, news reporters, and parents alike have all pointed the finger at video games and their developers for — in one way or another — poisoning the minds of their children. However, recent studies have shown that video game is actually not a bad influence to our kids, and on the contrary, it could be the tool to develop their skills.
"Video game play may provide learning, health, social benefits." American Psychological Association. February 2014, Vol 45, No. 2
Numerous studies conducted in this regards have shown that a direct relationship between video games and violent behavior in childhood and adolescence. Video games developed earlier in the years like “Packman, Tetris, just to mention a few were without violence but in recent times, video games are becoming more lifelike and violent in nature. Researchers in this field are finding that children are spending more time playing video games than watching television (Wagner, 2004). This is gradually becoming a big problem because in video games, the gamer is an active participant, sitting in front of the screen and watching and playing something real.
There is plenty of research showing how video game violence can cause people to be more aggressive. Video games can start out harmless and people may not think anything bad about them, but letting young children start playing them early can cause them to have some aggressive behavior or traits. Especially if they continue to play constantly and stay with it everyday for hours at a time. Children will tend to stay inside on nice days playing these violent video games. The video games that these kids are playing have a lot of killing and shooting in them, and it’s not good for kids to learn to have fun by staying inside and doing an excessive amount of shooting and killing against other players.
Playing games on hand-held can be beneficial as it can be enjoyable but self-motivated way for children to learn and play “play is intrinsic to children’s quality of life, it is how they enjoy themselves. It is also a key component of a healthy lifestyle”. Children’s games on hand held devices such as iPad, iPhone and tablets give children access to a vast wealth of information which can develop children mind and knowledge surrounding a broad spectrum of subjects. Educational video games that are age appropriate have an inventive way of simulating a young child mind and sustaining a young child’s attention, while they are engaging in the practice of learning and problem-solving; for example a literacy letter game expands a young child’s language and literacy skill in a visual character and audio sounds as way of simulating the mind help the child retain the information in certain part of their brain. Then if games ask questions to challenge the child understanding further such as find the right letter?