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Educational benefits of playing video games
Video games improving education
Educational benefits of playing video games
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Video Games Increases Intelligence “Can you Make Yourself Smarter” is an essay written by Dan Hurley. In the essay, Dan Hurley explores the rise use of video games in classrooms. He starts out by talking about his visit to a third grade classroom in Chicago Heights. During his visit, he met a group of third graders and noticed that they were sitting down in front of apple computers and were told by an instructor to explain how to get points. He says that the game included a haunted house, with bats and a crescent moon in a midnight blue sky. Dan Hurley mentions that a black cat would appear every few seconds in one of the house’s five windows. The cat would also vanish. This exercise was divided into levels. On the first level, the kids had to remember which window the cat appeared in. Hurley says “But the game is progressive; the cats keep coming and the kids have to keep watching and remembering.” (Hurley 316) This exercise is proof that many video games can make you smarter. In today’s society, there are many educational video games …show more content…
that are used in classrooms. I believe that video games can make you smarter because it can improve your I.Q, memory and problem solving. The first reason why I believe that video games can make you smarter is because research has shown that certain games can improve your IQ.
In today’s community, there are many games that can test your intelligence. Games, like the black cat game that was mentioned earlier, can increase your intelligence. In the essay. Dan Hurley says that “Psychologists have long regarded intelligence as coming in two flavors” (Hurley 317). The two types of intelligence are known as crystallized intelligence and fluid intelligence. Crystallized intelligence grows as you age while fluid intelligence starts to peak in early adulthood. Although fluid intelligence starts in early adulthood, it tends to decline gradually later in life. Dan Hurley says “That, after all, is the premise of IQ tests “(Hurley 317). In my experience, I can agree that most video games today can improve people’s IQ. Not only can it improve IQ, but it can also improve
memory. The second reason why I believe that video games can make you smarter is, because it can enhance memory. There are many games that deal with remembering certain items. In the essay, Dan Hurley mentions that many memory games, like the one that he witnessed with the third graders, targets the most elemental cognitive skills that are called the “working memory”. Dan Hurley states that “What long-term memory is to crystallized intelligence, working memory is to fluid intelligence” (Hurley 317). He then goes on to explain that “ Working memory is more than just the ability to remember a telephone number long enough to dial it ; it’s the capacity to manipulate the information you’re holding in your head—to add r subtract those numbers, place them in reverse order or sort them from high to low” (Hurley 317). Both of those quotes are important because they explain the effect that video games have on a person’s working memory. Although video games have a huge influence on memory, they also help people develop problem-solving skills. The third reason why I believe that video games can make you smarter is because there is a great chance that video games can improve problem solving skills. Throughout the essay, Dan Hurley talks about fluid intelligence. He says that fluid intelligence improves IQ and memory. He also says that fluid intelligence also has the capacity to “solve novel problems” (Hurley 317) this means that fluid intelligence also has a huge impact on the development of problem- solving. In my experience, I believe that there are many games that can help a person develop problem-solving skills. In conclusion, the essay “Can you make yourself smarter” questions whether video games can make you more intelligent. I believe that there are many video games that can help a person gain more knowledge. I believe this because a lot of video games in today’s century can help increase a person’s intelligence, improve memory and can help a person develop problem-solving skills.
“Most reported effects of videogames – particularly in the popular press – appear to centre upon the alleged negative consequences… Research has consistently shown that playing computer games (irrespective of genre) produces reductions in reaction times, improved hand-eye co-ordination and raises players’ self-esteem,” (Griffiths p. 47), states Mark Griffiths in his article, “The educational benefits of videogames”. When people think of video games, they often tend to think about the negative side effects that video games can have on a person. Will Wright in his article, “Dream Machines” also defends video games by providing positive effects that video games have on those who play them. Wright presents
Video games do not make us more intelligent. They may however, make us more prone to violence and sex. Video games are preventing us from screening out distractions and making thinking deeply a difficult task. Our brains become overwhelmed when multitasking. Moreover, Johnson states “... a modern video game can take forty hours to complete”. Forty hours keep kids from homework and as Rachael Rettner states in livescience, “The results show that boys given a PlayStation II are slower to progress in their reading and writing skills and have more learning problems reported by their teachers than those not given a system”. The sole reason studies come back positive for video games being productive is due to the fact that they test a regular video gamer with a non-gamer. Regular video gamers will do better in the study because the more they play, the better they get. Not many realize the effect of these “fully realized imaginary worlds”, it is making it harder for people to differentiate their virtual life with their real
It is often believed that children are better off spending more time reading books and less time zoning out in front of their video games. People claim that video games sanction and promote aggression and violent responses to conflict; and that most games are an immense waste of time. Steven Johnson, the author of “Why Games Are Good for You,” appreciates the virtues of reading books, but argues that playing video games may not be a complete waste of time. His purpose for writing this essay is to explain the impact of cybertechnology on human perception and communication, in which he defends the value of computer games. In his essay, Johnson fluctuates between the pros and cons of reading versus gaming to appeal to skeptics who believe video
“Spatial skills are strongly related to competency in mathematics and science subjects.”(p.45) therefore actually increasing the intelligence of individuals whom play video games as well as their computational skills. Not only impacting the players in regards to their psyche but also in regards to their intelligence.
AsapSCIENCE. “Can Video Games Make You Smarter?” Youtube. 10 January 2014. Web. 1 May 2014.
In support of the belief that video games benefit people intellectually, there is a claim that game play provides cognitive, motivational, emotional, and social benefits (Granic, Lobel, Engels). In partial response, video games cannot offer cognitive benefits because they do not offer real life lessons. Yes, game play may allow someone to gain knowledge that will later be applied to the video game, but there are no positive real world techniques to be obtained. Playing video games will not increase and individuals motivational skills. The defense is made that failure within video games is intended to serve as motivational tools, providing multiple chances to reach success (Granic, Lobel, and Engels). While the feeling of success may be prevalent when an objective is completed, this fe...
of gray and this comes in handy to see other cars when driving in a fog.
Whether they be first-person shooters like Call of Duty, sports games like Madden or Fifa, racing games like Forza or Mariokart, or even games and apps on your phones, there are quite a bit of gamers in here. According to the Entertainment Software Association, about 59% of American play some sort of video game, so gaming isn’t all that uncommon (Entertainment Software Association, 2014). As such, there must be some sort of effect on the audience of this growing form of entertainment.
“As video games have become more violent and more sophisticated and the sales of video games has skyrocketed in the last few decades, youth violence has plummeted,” Ferguson says, citing evidence compiled by various federal agencies (Adams 3). Violence in video games is not a new issue. It has been debated and argued since the release of the first violent video game. As time has progressed, so has the evolution of violence and strong language within video games. Ratings have become more relaxed, and the lines between T (Teen) and M (Mature) rated games has gotten closer together. Violent games are becoming the normal and accepted of all games, and are being demanded by the gaming industry more heavily. Parents have always shied away from these games for their children, regardless of age. However, kids are getting these games whether they are the correct age (17+) or not. Young kids, less than ten years of age are playing horribly violent games and parents are fearing the repercussions. But video games are not to be blamed for child violence. Violence in video games does not cause children to become violent people later on in life.
There have been several studies conducted on learning and serious games, for example, a recent study by the Office of Naval Research found that video game players performed ten to twenty percent better in perceptual and cognitive ability than non-game players, and that video games helped adults process information faster(Steinberg,2012). Another study by the Federation of American Scientists found that students re...
There are several negative stereotypes associated with video games and those who play them; some of these may often hold true. However, there are plenty of learning opportunities in video games. While the direct purpose of some games is to educate or train, other games that do not directly have this purpose can still become a learning experience for the player. As Ntiedo Etuk, president of the educational video game company Tabula Digital said, “The traditional view of video games has been that they are distractions from the task of learning” (Electronic Education Report 1). Video games are an effective tool for learning and retaining skills both inside and outside the classroom environment. The basic cycle of game play--the introduction to the game, game play, collaboration, improvement of these between each round, and evaluation at the end of the game (Klievink and Janssen 159)--are nearly parallel to the traditional classroom learning cycle of reading a textbook or listening to a lecture, taking a quiz, studying, focusing on items missed on the quiz, and taking a test or exam. Within this cycle, there are many opportunities to develop and perfect both educational, life, and occupational skills.
I have been playing video games since I was in kindergarten and I believe that they have been invaluable to my intellectual development. I owe about one third of my English vocabulary to video games. Strategy games such as Age of Empires and Age of Mythology have taught me planning and resource management, as well as a great deal about the history and culture of human civilizations. Shooters such as Counter-Strike and Unreal Tournament have taught me how to quickly make decisions while under stress, and have enhanced my hand-eye coordination and spatial orientation. Adventure and puzzle games such as Darksiders and Minesweeper have taught me problem solving and logical reasoning, in addition to improving my ability to concentrate and greatly increasing my perseverance.
Studies have shown that educational games can help children’s visual intelligence skills (Subrahmanyam, Kaveri, et al. 128). The. Similarly, some research has found that computer use helps kids with alphabet recognition, language, early mathematical knowledge and learning (Bremer 412).
American educational philosopher John Dewey once said, “ Education is not preparation for life; education is life itself.” Education is the foundation of a permanent lifestyle. Parents should desire for their children to have educational stability to build upon. Any concerned parent should want nothing but the best for their child as they are well aware of the new forms of child entertainment. Since the late 1970’s and early 1980’s, children in the United States have become subject to a new type of entertainment: video gaming (Nickson, 2010). Video games have become a big part of the average American household. Parents have begun to wonder how video games are affecting their children’s lifestyles.
One way in which video games can be beneficial is by supporting individuals’ intellectual development in the areas of problem solving and logic. Games like Cut the Rope, Angry Birds and The Incredible Machine require players to solve a puzzle under time limited conditions. When people are playing these games, they practice their critical thinking skills and creativity, which are both important components of intelligence.