There are numerous diverse courses for people to be well versed and trained with respect to particular data and capabilities they need for do the task which are responsible. These approaches include classroom statements with course readings, Pcs, handheld mechanisms, and other electronic approach. In recent years developer try to developed a new training method which is able to create basic work environment for employee.
By rapidly moving social order where there is an incredible arrangement of accessible data and information, embracing and applying data at the correct time and opportune spot is required to fundamental productivity in both school and business settings. Augmented Reality (AR) is one technology that breathtakingly moves the area and timing of training.
Augmented Reality (AR) is an influential user interface which is consolidating in to the reality and can be in the Pc created data ideal model improving a user's recognition environment.
There are many type of VR with different user interfaces and present reality in a characteristic manner, concurrently utilizes the Pc to investigate identified data and to communicate with Pc created virtual objects.
1.1 Problem statement
In many training environment using the augmented reality is common and now days many research are done or on-going to develop and improving this area. (Stytz, 2006)
The current technology in augmented reality still not in perfect status the reason behind of this idea is lake of connectivity and sensory experience provided by the real world. In other hand the lack of collaborative and situation awareness and the coordination between trainers are another issue in this technology. To Provide better understanding for user of the environment training,...
... middle of paper ...
...s dynamic diversion based learning in science (Klopfer, 2008; Squire & Jan, 2007). AR is additionally thought to help enhancing spatial capacity and mental revolution (Dünser, Steinbügl, Kaufmann, & Glück, 2006). AR preparing is imperative in situations where the true, physical planet experience is important, e.g. in military operations (Brown, 2006) and in fragile medicinal operations (Yeo et al.,2011)
AR system and provisions have been produced and connected to numerous instructive fields, for example AR science, science, math, and history in K-12 trainings and mechanical designing in higher training. moderately not many studies have been defeated the selection and the convenience of AR system and advancements in streamlined preparing. Both military preparing and fabricate in maintenance lives up to expectations are the main pertinent territories of AR to data.
Augmented Reality (AR) is a real time direct or indirect view of the physical real world that is enhanced or augmented with computer generated information. AR is both interactive and registered in 3D, combining real and virtual objects. AR enhances a user’s perception of the real world and the way they interact with it. The augmented Reality’s main purpose is simplifying the user’s life, by bringing virtual information to their immediate surroundings through an indirect view of the real-world environment. Although augmented reality is like Virtual reality (VR), AR is an enhanced view of the real world, where VR is a pure virtual environment.
It currently is weak in several areas such as portability, outdoor use, calibration, depth perception, overload, over reliance and social acceptance (Van Krevelen, D.W.F. & Poelman, R, 2010). In his TED Talk, Meron Gribetz really emphasizes that in order to make that happen as we proceed with developing augmented reality, we need to “…really try and make an effort to imagine how we can create this new reality in a way that extends the human experience, instead of gamifying our reality or cluttering it with digital information.”(Gribetz, 2016). By acknowledging that this evolving technology is more than a game, we are allowing it to becoming more natural extension of our bodies, paving the way for technology that extends our reality, instead of limiting our senses - otherwise known as
Gaming allows for other applications to be applied augmented reality. “Augmented reality can help in training, such as learning how to weld aided by a 3D environment that tracks user movements precisely. Seabery Augmented Training's Soldamatic application… could be used for medical training, bomb disposal and other industry verticals.” Another field that could benefit from AR technologies is the medical field, more specifically the surgical field.
So what are other things VR is being used for today? Well according to the article titled “Beyond Gaming: 10 Other Fascinating Uses for Virtual-Reality Tech” By Knvul Sheikh ( a staff writer for livescience.com) there are a heedful of other things that are being done with VR. So let’s go over some of them. Well one of the things that Sheikh talks about is Space and how astronauts have been using VR. One of the things that they are doing is that they are using VR technology to control robots on Mars. They also added a Virtuix Omni treadmill to their VR setup and now researchers are able to simulate a walk on Mars to prepare astronauts for a potential human landing. (Sheikh,
However, we have to keep in mind that we always have to update ourselves with new technology as there are ongoing new technologies are coming up for example the SimMan mannequin, we need to get the potential benefit from this technology in order to increase teaching
There are various ways that have been in apply in education by using virtual reality, this happens because the process of education nowadays uses more technology than using the old way like drawing manually. It is also to attract students and to familiarize school students with a variety of existing software that has been designed for ease in education. Virtual reality in education also aims to facilitate the learning process and aims to train the students to be more proficient in using virtual reality software.
Some systems use a conventional computer monitor to display the visual world. This sometimes called Desktop VR or a Window on a World (WoW). This concept traces its lineage back through the entire history of computer graphics. In 1965, Ivan Sutherland laid out a research program for computer graphics in a paper called "The Ultimate Display" that has driven the field for the past nearly thirty years.
The HR manager can use the five step analyze, design, develop, implement and evaluate (ADDIE) training process to introduce a program that will be effective. There will be strategic training needs analysis to train employees to fit future jobs. Current needs analyses train current and new employees. Task analysis identifies specific skills training needed. The HR manager after the analysis the designs the training program with its objectives, delivery method and program evaluation. Then the manager will implement the training with on the job training where the person learns while doing the job and , apprenticeship training where the employee becomes skilled while having formal and on the job training. There can be formal lectures, programmed learning, audiovisual training and use of electronic media training
According to Mathis and Jackson (2003) referred to the definition of training and development. It can be known that these behaviors are designed by the organization. In order to improve the performance of staffs. Training and development contain a large number of educational techniques and programs. “Training can consist of on-job training, off-job training, formal training, skill
Virtual reality can be defined as a, "technology that enables users to enter computer generated worlds and interface with them three dimensionally through sight, sound, and touch" (Newquist 93). Virtual reality combines computer simulation and visualization into a single, coherent whole (Peterson 8). Researchers say it embodies an attempt to eliminate the traditional distinction between the user and the machine. Virtual reality is intended to provide a means of naturally and intelligently interacting with information (8). Virtual reality is contending to be the interface of the future, allowing ordinary users to use their senses to interact with complex data.
The technology is still in an early stage. However the potential of AR technologies is growing rapidly, and it can be applied in various fields such as in engineering, medical, entertainment and also in education area. This research particularly interested with the possibility of utilizing AR for education, particularly for young children in science education. AR is able to stimulate new type of interactivity with virtual world. Thus is able to assist in their mental development. Students require the new stimulus to complement the conservative way of teaching and AR can provide new experience to them. According to Billinghurst (2002), the educational experience in AR is the ability to support and smoothly the transaction between two environments, which is reality and virtually.
Augmented reality (AR) is the virtual object which is combination of 3D real environment in the real time. It is more interactive either with graphics or audio enhancing from what we can sense such smell, hear, see or feel it. In other words, it is duplicate the environment around the world in computer. There are applications in various areas in augmented reality and one of them is medical visualization more domain for augmented reality. The topic that discussed is augmented reality application in computer aided surgery and medicine. In research article (Tobias Sielhorst, Marco Feuerstein & Nassir Navab, 2008) medical augmented reality takes it motivation from the need of visualizing medical data and the patient within the same physical space. The reason for chose this topic because it is because this application more advance and the technologies always bring new visualization and interaction using augmented reality in 3D in surgery performing requirements. So, discussing these topics actually need many evaluations to perceive the result to the area of surgery and medicine in medical performance.
Using technology in education for the purpose of better understanding is a positive step taken by most of the schools, colleges and universities all around the world. Technology can play vital role in improving education systems. You can see electronic gadgets and computers being used in schools, colleges and universities. Audio visual tools are developed to teach complex topics to students in fun way. Faiza Abdur Rab, in her articles ‘Recreational Activities vs. Studies’ said that the lifestyle and education had become more competitive as science and technology is progressing (Rab, 2009). This advancement had brought many noticeable changes in methods and approach of learning and education. This progress is making people of the developing countries to meet the challenges of world. This is also helpful in improving the style and standards of living.
Virtual Reality is a new form of interactive media that is here to stay. A time may come when people might get tired of it but the chances of that happening are really low as the content that can be offered in VR systems is almost limitless.
Technology has rapidly changed over the years and has expanded our infrastructure greatly. In particular, as technology advances the education system adapts to the many changes. The world of technology brings about many new improvements and shows no sign of slowing down. Many people spend their day to day lives utilizing the great aspects of technology doing almost anything imaginable. Through technology teachers and students can connect and expound upon the many fields of education. Technology is an ever growing aid in education that has increased awareness, communication, and accessibility. How is technology shaping education? The uses of mobile devices and applications have shown a great influence in the education system.