Wait a second!
More handpicked essays just for you.
More handpicked essays just for you.
Don’t take our word for it - see why 10 million students trust us with their essay needs.
“A good scenario doesn’t make a good science fiction story - but it’s setting within which a good science fiction story might be told.” - Jamais Cascio, an author. Orson Scott Card definitely paid attention to descriptive words and setting while writing the novel Ender’s Game, which portrays several young boys, and a few girls too, being shipped off to space. The novel Ender’s Game contains profound ideas of what will occur in the future; however, not all of the novel’s innovations and individual elements are valuable. Portrayed as a futuristic realm of ethical issues, the setting is efficiently described as the age of peace which seemingly manipulates time, alternate universes developing and evolving in somewhat unconventional places, and …show more content…
a revolutionary school generating pristine customs. Blatantly, Ender’s Game is futuristically designed, yet several other factors of time are consistently overlooked while participating in the military boot camp called Battle School.
Between the maturity level of the children at Battle School and the label put on the time period (the Age of Peace), it is obvious that time appears to be manipulated at this prison like school for children. Page 44 of the novel states, “...The ache was there, thick in his throat and the front of his face, hot in his chest and in his eyes, I want to go home.” These six year old kids may be geniuses, but that doesn’t mean they are emotionally developed as adults. Battle School is this place where either one turns to steel or gets ejected. Imagine the anxiety and depression of living alone at the age of six, they are being molded like clay into miniature replicas of adults. Decades of time seem to pass between the occasion when landing at Battle School and a week later as they’re beginning to become ideal adult citizens. During their evolution at battle school, the children become incorporated into the Age of Peace. Instead of starting a civil war, they overcome differences twice the size of a mountain to become this elite group of advanced geniuses destined to defeat humanity’s enemy, …show more content…
the Buggers. Important decisions such as debating whether to fight each other or fight the common enemy is something which only occurs as time goes on, so the idea that practically the entire world is compatible with the training of child soldiers shows how time appears to be extremely manipulative in the novel. Time is a critical portion of this novel as the maturity level of characters and battle preparedness depends solely on what’s required of the characters. Due to the fact that soldiers are supposedly required extremely soon, it appears that time is manipulated by a higher ranking officer to emotionally mature the boys and girls at the ruthless Battle School. Although time is tremendously important to Battle School, location is five times more vital to Battle School’s character traits. Location, location, location - the three rules of real estate and apparently science fiction novels too. Without the null-gravity Battle School the novel would have an entirely different mood. Imagine if the kids were sent to a summer camp instead of the menacing Battle School, there would be no such thing as dangerous times. Replacing the steel reinforced, torus-shaped Battle School with a summer camp where kids do childlike activities (crafts, swimming, and playing outdoors). This would change the novel’s dynamic entirely as there wouldn’t be any depressing good-byes such as the one portrayed on page 26, “Mother cried. Father held Ender tight. Peter shook his hand… Valentine kissed him and left her tears on his cheeks.” Contrastingly, if Ender had been departing for a lazy two weeks at summer camp, he would have been given a few hugs and left without any tears. However this is not what occurred as Ender basically voted to never see his family again once he got on the launch with other inconspicuous kids who had no idea that the beloved Battle School would be a cold, cruel, menacing, and ruthless place where children were expected to become what they aren’t meant to be - soldiers. If the idea of traveling to the unknown wasn’t terrifying enough, the children had to face blasting off from Earth to the unexplored territory of the Asteroid Belt where the Battle School was located. An unexpected meteor could crash into the side of the space ship resulting in nobody making it to Battle School. Not to mention that finding the Battle School without a navigation system would be like attempting to find a needle in a haystack because of the other large, grey objects (meteors). Imagine, just for a moment, how drastically the novel would have been changed if the school was halfway around the world not halfway around the universe. For one fact, there would actually be communication for the kids with the outside world instead of this secluded, out of human contact school. Along with its outward appearance, Battle School could be a different place if the inside wasn’t so unwelcoming. For instance, the battle rooms, which are each ten times the size of a basketball court, are basically pitch black pits of doom with cold air penetrating through the thin material of the standardized flash suits. Without the customization of the Battle School’s elite training system, the battle room, the soldiers would feel an immense amount of anxiety, more than usual, when going into null-gravity war as they aren’t accustomed to fighting in mind boggling, stomach churning zero gravity. If the child soldiers didn’t have a simulation of real war, then they would be disheveled for battle; it’s as if a swimmer didn’t have a pool to practice in before an important meet or a bunny that can’t hop - it will result in a tragedy. Without the interesting location of the vast, unwelcoming asteroid belt and donut of cold, grey steel called the Battle School, the novel would result in a MUCH less engaging version of the novel. On the contrary, the specific customs are what truly define the novel. All cultures throughout time and around the world have individual traditions and customs which personalize them, yet Ender’s Game is one of the few novels containing unique customs - setting it apart from other science fiction novels.
Birthdays are wondrously celebrated occasions everywhere; however this is not the case in Ender’s Game. Pages 92 and 93 state, “They weren’t much for dates and calendars at the Battle School… But nobody told birthdays. It was childish.” Battle School is so hardcore that there is no rest for a single “Happy Birthday!” It just goes to show how ignorant commanders of the school are to what’s actually significant in children’s lives. On the other hand, without elements like this, the book would have no character and just be a colossal amount of words on thin paper. In addition, readers find it peculiar that uniforms are mandatory, there is no such thing as “weekend clothes” or “after school outfits”. As if the school wasn’t unwelcoming enough, imagine wearing a shiny, colorful, and restrictive jumpsuit of aluminum foil nonstop. While this statement describes another one of the peculiar demands of Battle School, the law that a couple can’t have more than two kids portrays the complete control the mind-numbing government has over civilians. Because Ender is one of the few authorized “Thirds”, he is always bullied, the government practically set Ender up for failure as an accepted child because he isn’t supposed to be alive. Page 17 of the novel
describes an antagonist teasing Ender because of his birth order. “‘You’re a Third, turd. You’ve got no rights.’” This is not an environment any child, even an abnormally genius child, should be raised in. Instead of a nurturing, caring environment a child requires, they are given the cold-shoulder by everyone because of their birth order. Over all, the customs of this novel include being menacing figures who everyone fears as it will appear to make one stronger and ignoring otherwise significant events as they can quickly be bypassed as to not distract the children being run ragged training on a daily basis. Between the futuristic time period, secluded location, and individual customs of this novel, a thoroughly engaging novel has been spectacularly created. Crucial to all stories, setting is extremely important to Ender’s Game as the futuristic realm of time, exotic location, and unique customs are what truly make the novel. Without these three specific elements of setting, the novel would be quite bland as it would lack the customized ideas which separate the novel from other science fiction novels. Between his surprisingly accurate futuristic predictions, innovative locations and ideas for the novel to occur, and exclusive customs, it is no surprise the novel took first place as a New York Times bestseller in 2013. Orson Scott Card definitely obeyed www.nownovel.com’s advice on writing an engaging novel, “How to write a book: setting”.
The concept of discovery is a manifold notion. It comprises exploring something for the first time or it could be rediscovering something has been faded or lost, forgotten or concealed. People may experience different types of discovery which could be sudden and unexpected. However it may affect them physically, emotionally, intellectually and spiritually. This response will focus on the idea discovery that relates to the themes of aboriginal connections to their family, place and culture and also the discrimination upon them. This well demonstrated thought the texts “Rainbow’s End” by Jane Harrison, the two poems “Son of Mine” and “We are going” by Oodgeroo Noonuccal as well as my chosen related text, the film “One night the moon” by Rachel Perkins. Each text presents a variety of discovery aspects that allows a deep understanding of the concept of discovery.
The evolution of a child to adult is a long and complex process. There is another transitional step that goes in the middle of these two periods. In warlike terms, such as those used in the settings of Erich Maria Remarque's All Quiet on the Western Front and John Knowles's A Separate Peace, that step could be classified as being a soldier. W.N. Hodgson acknowledges this progression as well, in the poem "Before Action." The speaker begs first for God to "make [him] a soldier" (line 8) and then once he is a soldier he asks God to "make [him] a man" (16). Soldiers aren't quite children anymore; they've seen too much pain, death, and horror to maintain their innocence as children do. However, they aren't really men yet either. In A Separate Peace and All Quiet on the Western Front, the characters all go through this process of growing up, where they begin as children and proceed on to being soldiers, finally emerging as strong, insightful men by the end of the book.
As years go by in the life of a human being, it is inevitable to not see a change in that human being, regardless whether those changes are physical and or mental. Supposing that every human being stayed with the mentality of a child, the world would be incoherent because none of the humans would be capable of passing that phase of their life and gaining the knowledge and experience that would allow them to continue to the next phase of their
War always seems to have no end. A war between countries can cross the world, whether it is considered a world war or not. No one can be saved from the reaches of a violent war, not even those locked in a safe haven. War looms over all who recognize it. For some, knowing the war will be their future provides a reason for living, but for others the war represents the snatching of their lives without their consent. Every reaction to war in A Separate Peace is different, as in life. In the novel, about boys coming of age during World War II, John Knowles uses character development, negative diction, and setting to argue that war forever changes the way we see the world and forces us to mature rapidly.
Darko Suvin defines science fiction as "a literary genre whose necessary and sufficient conditions are the presence and interaction of estrangement and cognition, and whose main formal device" (Suvin 7-8) is a fictional "novum . . . a totalizing phenomenon or relationship" (Suvin 64), "locus and/or dramatis personae . . . radically or at least significantly" alternative to the author's empirical environment "simultaneously perceived as not impossible within the cognitive (cosmological and anthropological) norms of the author's epoch" (Suvin viii). Unlike fantasy, science fiction is set in a realistic world, but one strange, alien. Only there are limits to how alien another world, another culture, can be, and it is the interface between those two realms that can give science fiction its power, by making us look back at ourselves from its skewed perspective.
The futuristic setting is the author's way of saying that the future will be depressing if humans fail to recognize and appreciate literature. The world is doomed because all these people want to do is sit in front of wall televisions and be entertained. Another example, Ender and Peter play buggers and astronauts, which simulates the real war that is taking place. "When kids played in the corridors, whole troops of them, the buggers never won, and sometimes the games got mean." (p. 11) When Peter and Ender simulate the war, they are telling the reader that even children are aware of the terrible war. The author shows his message of a terrible future here through the everyday activities of children being affected by the events that are far from home. Lastly, Montag's wife tries to kill herself by taking an entire bottle of sleeping pills and some emergency workers come; they just go about their business like her suicidal tendencies are nothing.
Bean and Ender have many similarities that set them apart from their peers in times of peril. Their intelligence made them the most promising weapon in the war against the buggers, rating highest among the smartest children in the world. This is surprising on account of the dissimilarities of their lifestyles before they went to battle school. However, before and during battle school Bean and Ender had to cope with being small. Ender and Bean were both prodigies in their time, but ironically they had completely different personalities. The similarities Bean and Ender shared took them to the top, yet their differences gave them the skills that helped them defeat the buggers and survive as long as humanity needed them.
Ray Bradbury, from small town America (Waukegan, Illinois), wrote two very distinctly different novels in the early Cold War era. The first was The Martian Chronicles (1950) know for its “collection” of short stories that, by name, implies a broad historical rather than a primarily individual account and Fahrenheit 451 (1953), which centers on Guy Montag. The thematic similarities of Mars coupled with the state of the American mindset during the Cold War era entwine the two novels on the surface. Moreover, Bradbury was “preventing futures” as he stated in an interview with David Mogen in 1980. A dystopian society was a main theme in both books, but done in a compelling manner that makes the reader aware of Bradbury’s optimism in the stories. A society completely frightened by a nuclear bomb for example will inevitably become civil to one another. Bradbury used his life to formulate his writing, from his views of people, to the books he read, to his deep suspicion of the machines. . The final nuclear bombs that decimate the earth transform the land. The reader is left with the autonomous house and its final moments as, it, is taken over by fire and consumed by the nature it resisted. Bradbury used science fantasy to analyze humans themselves and the “frontiersman attitude” of destroying the very beauty they find by civilizing it.
As Garbarino recognizes, the effects of war and such violence is something that sticks with a child and remains constant in their everyday lives. The experiences that children face involving war in their communities and countries are traumatic and long lasting. It not only alters their childhood perspectives, but it also changes their reactions to violence over time. Sadly, children are beginning to play more of a major role in wars in both the United States and other countries.... ...
Facing hardships, problems, or obstacles shouldn’t discourage one from completing their task or job. Many of authors usually put their characters through tough complications to show the reader that no matter what happens; anyone could pull through. In the short story, “The Most Dangerous Game” by Richard Connel, the main character Mr. Rainsford gets stranded on an eerie island with a bad reputation. He meets General Zaroff and gets thrown into a huge hunting game, where his life is on the line. In the end, he wins the game and will continue to hunt animals, but not people, as the general once did. He will continue to hunt because one, hunting means everything to him. Two, he will not continue the general’s crazy ways, and resort back to the legal and non-dangerous to other humans sport. Third, he feels powerful when he becomes the hunter and not the hunted. Giving up hunting would be like giving up his life, so just because of a minor block he had to overcome, he will not give up hunting.
The book starts off with Ender getting his monitor off. A monitor is something that they but on the back of these peoples necks to see if they are a good candidate to be a general to fight the buggers. The buggers are aliens. Well, since he is not monitored anymore people who have always wanted to fight him can now fight them. He ends up winning all of the fights and he goes home. As it turns out taking off his monitor was a test to see how he would handle people that fight him.
Ender’s Game & Variant The author, Orson Scott Card, was born in Richland, Washington in 1951. He is a descendant of Brigham Young. Orson has spent a lot of his life working with the Mormon church, the Later Day Saints. He even put off completing his education as a theatre major at BYU to go to Brazil for two years and do mission work.
Knowles uses the idea of war to show the sudden maturity and growing up to adulthood for the high school aged boys that are enrolled
Ender’s game is mainly about a little boy, Ender Wiggin, who is very special and talented for his age of six years old. He was noticed by a man named Colonel Graff, who at the time was the leader of a place in space called Battle school. Graff needed someone talented enough to lead the IF Fleet in the Third Invasion against the buggers. Ender joined Battle school really early for his age, he progressed and learned things faster than anyone else there. He was promoted all the way up to Command school earlier than usual. Soon enough he lead the IF Fleet into the Third Invasion and destroyed the buggers. Ender ended up being the hero and exterminating the “dangerous” buggers from existence. The book is better than the movie because it has a lot
...inant ‘50s writers for the fundamental body of ideas and technique with which they work today” (Silverberg 3). The 1950s science fiction became the codex of the future (Wolfe, Golden 1), where there was more diversity and ambition than in the ‘40s. Numerous outpouring of stories had been published quickly because of the considerable achievement of Campbell’s golden age. “New magazines like Galaxy and The Magazine of Fantasy and Science Fiction were more amenable to literary or satirical forms of science fiction than Campbell had been” (Wolfe, Why 1). Author of Ender’s Game, Orson Scott Card says, “We have to think of them so that if the worst does come, we’ll already know how to live in that universe.” Science fiction has become so popular because it enables the mind to expand and think of new concepts that predicts the lives of humans in the future as time goes on.