Multiple virtual realities within a game are suppose to grasp the attention of whomever the audience is, bringing about recognition for the playable merchandise for profit. Some games, created under the same roof of a privately owned company, are tailored in a unique fashion distinct from every other product produced. While it may be so, evidence shows certain key elements of these products have similar features referencing one previously created. One way to identify these references are to compare the games based on what company made them, or pick out the details within the game-play of it and compare those similarities. An example of two distinctly related games are Donkey Kong 64 and Banjo-Kazooie, both created by Rareware. The differences …show more content…
Such secrets may lead onto what the specific level’s design has to offer in terms of storyline; how the level correlates with the overall plotline, and so on. On other occasions, the player will incidentally explore the area solely to finish the level posthaste. For instance, levels throughout Donkey Kong 64 depend upon the player to climb through obstacles, jump across vines, suspending from hovering lily pads, and enter caves to initiate programmed events to occur. An example of one particular event includes freeing Chunky Kong from imprisonment; Lanky Kong is needed to stomp onto a plate carving of his face, which is located in the west hall of Frantic Factory, to release the chain that dangles Chunky’s chain from the ceiling. The area requiring Lanky Kong will have the player scour the maze of halls to locate a trail of colored bananas that correspond to the character. With how vast the Frantic Factory is, memory is a key element to identify where the player has entered which room, and where they have not. Of course, Banjo-Kazooie have similar structured worlds with equal vastness. In the second to the final area, Click Clock Wood, bears four separate sections that includes searching for game completion items, warranted by tasks given to Banjo and Kazooie …show more content…
Donkey Kong 64 has a maximum of five playable characters the player can choose, each one with a unique ability to unlock hidden items, places, or even bosses. One of the characters, called Lanky Kong, is needed to obtain a golden banana by racing a rabbit; a special ability he utilizes is speed, which is denoted with Lanky Kong’s lengthy arms. Another available character is Tiny Kong, who specializes in collecting feather switches to activate entry of blocked passageways or gates. Banjo-Kazooie, on the other hand, has a maximum of two characters: Banjo and Kazooie. Banjo’s abilities are primarily are on foot, such as basic attacks that deal damage to an enemy, while Kazooie glides through the air to potentially find secret items hidden within the game, or have easier access of transportation in between levels. Multiple character abilities, in these cases, are essential to progress in each
one is a letter, to be read by a few, and the other is a speech, to be
At the hospital, the doctors took extra skin from her thighs and replaced her burned, upper body skin with what they could. What is the difference between a.. After Jeannette's surgery had healed, Rex carried her out of the hospital and into the car, the family was going back to their old ways. Rex and Rose Mary were obviously very different from their parents. They thought their children should be taught morals and knowledge, and wanted their children to be like them.
Kent, S. (2001). The Ultimate History of Video Games. New York City, New York: Three Rivers Press.
The biggest difference between the two texts is that one is about gangs and racism while the other is about the way a boy’s perception of his father changes as he grows up. However, both texts cleverly use techniques to convey messages that are relevant to our society.
The result is a new breed of fresh and exciting game genres that people in the early 1980s could only dream about. Video games is a huge industry and it is estimated that 70% of U.S homes will own a Video game system by the year 2005 (Cassandra, 2002). The idea of making a video game first appeared in 1949 when a young engineer named Ralph Baer was given an assignment to build the absolute, best of all televisions. He wanted to go beyond his original assignment and incorporate some kind of game into the set but it would take another 20 years for his idea to become a reality.
differences and above all how the violation of these distinctions affect the story. The relationship
Video games have been around since 1958, and ever since then video games have developed more. With video games becoming a bigger industry, there have been more people purchasing and buying more and more video games. For examples, up to 2001, “roughly 79 percent of America's youth played video games, many of them for at least eight hours a week” (Layton). Furthermore, in 2008, “97% of 12-17 year olds in the US played video games” (“Video Games”). With a growing industry, there has been more competition between video game companies. The companies that make these video games try to make a huge profit by appealing to people’s likes. In 2008, “10 of the top 20 best-selling video games in the US contained violence” (“Video Games”)
Instead of the franchises popularity having a positive impact, overtime, it infected the gaming market along with it’s consumers and developers such as Microsoft Game Studios and EA. It has become an aggrandized cancer on the face of video games everywhere, destroying franchises a...
In the video game Enter the Matrix, released in 2003, the players take on the role of supporting characters in the film sequel Matrix Reloaded. They play the side stories; those that not appear on screen in the film. The game is inspired by the world that is depicted in the film. Enter the Matrix displays distinct visual parallel between the film and the video game. The overlook of the film and video game is similar and distinguishable because the video game mimics the visual style of the film. It gets players satisfied with their purchase of the game. Playing the game is a different experience for the players because it connects them with the source material. It allows them to be part of the story and to feel to be the character of their franchise. Players are considered spectators too because there are some cinematic cut scenes that are shown in the game which makes them observe and do n...
LucasArts are one of the leading publisher’s and developer of interactive entertainment software for the games industry. LucasArts has placed its main emphasis in their gaming development on that of the vital elements of film, compelling storytelling, painstaking character development and vivid settings. Their games have consistently focused on touching people’s emotions and have received critical acclaim from both players and critics alike numerous Game of the Year honours, including multiple awards from the Academy of Interactive Arts & Sciences (LucasArts official website).Much of their recent success has been on the franchising of the companies two major films, Indiana Jones and Star Wars.
With a vast amount of video games out there, there seems to be a similarity in most of
The characters include: Hiro (Ryan Potter), Baymax (Scott Adsit), Go Go Tamago (Jamie Chung), Wasabi (Damon Wayans Jr.), Honey Lemon (Genesis Rodriguez), and Fred (T.J. Miller.) The genre of this film is animation and adventure. In this movie Hiro goes on an adventure with his friends to save the city of Sanfrantokyo from an evil villain.
Video games have come a long way. They have evolved from the simple game of Pong into a complex, multi-platform, multi-genre, multi-billion dollar industry.
To start the comparisons I will talk about the...