Wait a second!
More handpicked essays just for you.
More handpicked essays just for you.
Features of bureaucracy as explained by max weber
Features of bureaucracy as explained by max weber
Features of bureaucracy as explained by max weber
Don’t take our word for it - see why 10 million students trust us with their essay needs.
Recommended: Features of bureaucracy as explained by max weber
Bureaucracy
Max Weber’s work on Bureaucracy focuses on the formation of a large, structured, and impersonal organization that will influence the lives of everyone born in the modern era we are in. The formal organization concept is the skeleton of Weber’s Bureaucracy. As an introduction there three different types of formal organization: there is the voluntary type where in the sense that people may freely join them or withdraw from them like religious movements, professional associations and political parties. Some are coercive, in the sense that people are forced to join them like primary level schooling or prisons. Other organizations are utilitarian which is probably very important in a capitalist world since people enter these types of organization to join a business in order to earn a living.
Bureaucracy is the response to the problem posed by larger and more complex formal organization because an extensive organization will need a form of order of the ranks or chain of command to coordinate the activities of its members. Bureaucracy provides a hierarchical authority structure that is supposed to operate under certain rules and procedures. Understanding bureaucracy is the key to the analysis of formal organizations. The word “bureaucracy” connotes negative images in everyday speech. It usually brings to mind images of, “red tape” or “buck passing” where the organization requires forms in triplicate; files are often lost, incorrect statements of accounts, and the ...
National Security Agency/Central Security Service The National Security Agency/Central Security Service (NSA/CSS) was established in November 1952 to provide a cryptologic organization for the civilian and military leaders of the United States and to provide them with timely information. The National Security Agency (NSA) coordinates, directs, and performs highly specialized activities to produce foreign intelligence information and protect United States information systems through two main missions, Signals Intelligence (SIGINT) and Information Assurance (IA). The Signals Intelligence (SIGINT) mission uses cryptologic machines to break foreign codes to find out what they know and what they are doing. The biggest accomplishment publicly known was when they broke the Japanese military code in World War II and learned that Japan had plans of invading Midway Island.
Modern Bureaucracy in the United States serves to administer, gather information, conduct investigations, regulate, and license. Once set up, a bureaucracy is inherently conservative. The reason the bureaucracy was initiated may not continue to exist as a need in the future. The need or reason may change with a change in the times and the culture needs. A bureaucracy tends to make decisions that protect it and further it’s own existence, possibly apart from the wishes of the populace. It may not consistently reflect what might be optimal in terms of the needs and wants of the people. Local governments employ most of the United States civil servants. The 14 cabinet departments in the U.S. are run day-to-day by career civil servants, which have a great deal of discretionary authority.
On our planet, phenomena’s occur occasionally in nature. Tornadoes, earthquakes, and flashfloods are all types of phenomena’s that could occur. Most of these mysterious events are small and go unnoticed; however, on a rare occasion these sorts of event can be horrendous. One such occasion occurred back around 4,000 BC (Werner Keller, 48). As the story goes, God’s population was growing rapidly on earth. At this point, he had been growing bored with the same people on earth so he made sure no man would live past the age of 120. Given this time, the people of earth started to take advantage of the human race; these acts of selfishness disgusted God. He decided to destroy everything on earth. A man by the name of Noah had lived his life by God’s nature, which eventually led to a close relationship between the two. God had told Noah to build a boat with exact measurements. God had instructed Noah to put two of every kind of animal into the boat; one had to be male and the other female. Then God told Noah to get into the boat with his family, their families, and the animals. Then for forty days and forty nights the clouds seemed to have poured endless amounts of water onto the earth (Genesis 6:1-9). Floods rushed through the landscape, destroying everything in its path. The waters were higher than the tallest mountains, standing above the highest peaks. All living things on earth had died. The water covered the earth at this level for five months (Paul S. Taylor, 1). In time the water began to dry up. Eventually Noah was able to leave the ship and release all he had brought with him. From this point, evolution occurs.
There are many pathologies present in the American bureaucracy and bureaucratic agencies. The major pathologies are red tape, conflict, duplication, imperialism, and waste. Each of these pathologies had at least some sort of roots in the case of the 9/11/01 terrorist attack. Had these pathologies not been prominent in the pre-9/11 bureaucratic government, it is very likely that our intelligence communities would not have failed to detect the terrorists.
The first video game arrived on the scene in the 1950’s. It began as a rather simplistic form of entertainment including games like “Tennis for Two” and “Ping Pong”. Fast forward 50 years later and current games advanced extremely beyond the basic oscilloscope. Developed animations have lifelike characteristics; some even mimic the movement of the player’s body. Video games have evolved and with evolution come many concerns about its sometimes violent and immoral contents. This presentation serves to educate whether video games have a negative effect on the behavior of youth. We will highlight both negative and positive aspects of the practice and use statistics to help you make an inform decisions when selecting games for loved ones.
This essay will discuss the mainstream and critical perspectives of bureaucracy and post-bureaucracy. It will begin by examining the characteristics of bureaucracy and then compare the mainstream and the critical views. Post-bureaucracy will then be discussed using the same structure.
Post bureaucracy does constitute and advance on bureaucratic organization because it is the answer to the flaws of the bureaucratic system. Post-bureaucracy was aimed to fix the issues with the bureaucratic system. An important feature of post bureaucracy is Trust because it has a lot of advantages. Though it can be costly for the business. Trust refers to a lack of discipline as employees are motivated to do well for the organization. By implying rules it could prove negative for the organizations relationship with its employees and customers. Trust in post bureaucracy is designed so that stakeholders of the organization feel as if they are a vital part and essential to that organizations function. Trust is used to the ensure happiness of all the people related to the organization. A successful occurrence of this is at Homebase where the managers allow staff to issue discounts to customers when appropriate. This trust could easily be betrayed and could be misused and cause Homebase a lot of financial loss if the staff used this to their own advantage. A decline that has been largely attributed to piracy is websites that have illegal movie downloading which lead to a decrease in sales mention veronica mars movie. It is evident from these figures that the ability to download copyrighted material is being abused, and the confidence of organizations has been broken. This conveys that the trust aspect of post bureaucracy is inconsistent.
The average adolescent spends a major part of the normal week watching or interacting with some form of the media’s products. Video games are one of these media based mediums and have become increasingly popular since the 1980’s. According to a report in Archives of Pediatrics & Adolescent Medicine, "Female gamers spent an average of 44 minutes playing on the weekdays and one hour and four minutes playing on the weekends, and male gamers spent an average of 58 minutes playing on the weekdays and one hour and 37 minutes playing on the weekends" ("Video Game Play Among Adolescents"). What can we understand from this evidence? The fact is that adolescents, male or female, are spending tremendous amounts of time each day sitting in front of a screen with a controller in hand.
Humans act on subjective meaning and world views of humans determine their behavior. Each individual’s behavior slowly becomes patterned and regulated. Each individual’s actions altogether create a collective institution for society. The iron cage, therefore, is an unintended result of the growing rationalist thinking in western capitalist societies. Weber uses the iron cage metaphor to explain social order and society. As society developed, rationalist and efficient thinking rose and this resulted in the growth of bureaucracies. A bureaucracy is designed as the most dominant form of social organization based on efficiency, rationalism, and control. In a bureaucracy, there is a set of rules which favors rational principles directed towards a goal. The bureaucracy gave rise to the iron cage which is a metaphor for people in western capitalist societies who are trapped within a dogma of efficiency and practicality. This type of thinking limits individual human freedom and potential because they way the institution is built, it doesn’t allow humans to have a...
Similarly in Weber’s bureaucratic approach, organizations are divided into different echelons with each varying in its degrees of influence. Each unit being commanded by the one above it, a system that promotes stability and has a predictable line of communication. Both approaches of management rely heavily on regulated control. Whether governing task scientifically of people authoritatively. A solid form of control is mus...
‘Weber emphasized on top-down control in the form of monocratic hierarchy that is a system of control in which policy is set at the top and carried out through a series of offices, whereby every manager and employee are to report to one person in top management and held accountable by that manager’ (Pfiffner, 2004, p. 1).
A study was given to a thousand people ranging from 8 to 18 by Harris Polls, who conducts the interview to them. When conducting the experiment, they would look for symptoms by asking questions about video games that would correlate with other activities such as school. From there, the child can answer the question and the researcher can pin point the pathological issue with video games.
According to Sapru R.K. (2008) p370-371 the traditional ideal of public administration which inclined to be firm and bureaucratic was based on processes instead of outcomes and on setting procedures to follow instead of focusing on results. This paradigm can be regarded as an administration under formal control of the political control, constructed on a firmly ranked model of bureaucracy, run by permanent and neutral public servants, driven only by public concern. In emerging nations the administration was true bureaucracy meaning government by officers. In this perspective Smith (1996) p235-6 perceived that“the bureaucracy controls and manages the means of production through the government. It increases chances for bureaucratic careers by the creation of public figures,demanding public managers, marketing boards.
Controversies over video games are focused on video game content and the potential for it to negatively impact player attitude and behavior. Since the early 1980s, video games have become part of the political debates with lawyers claiming that video games are harmful for society, protected under the freedom of speech. Hundreds of video game studies have been executed by a wide range of psychologists and government agencies with the aim of addressing the issue of harm. These studies have targeted possible links to addiction, aggression, violence, social development, stereotyping and sexual morality issues. These studies have been followed up by different analyzations.
Bureaucracy is an organizational design based on the concept of standardization. “It is characterized by highly routine operating tasks achieved through specialization, very formalized rules and regulations, tasks that are grouped into functional departments, centralized authority, narrow spans of control, and decision making that follows the chain of command” (Judge & Robbins, 2007, p.