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The Most Dangerous Game’ by Richard Connell analyses
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Imagine playing a game but only it was real life. Imagine playing a game of being hunted by someone or something well, the story “The Most Dangerous Game” by Richard Conell shows that all humans are being hunted by someone or something. If someone were to ask another individual to join them into hunting other humans and they also had the choice to say no, they would say no right? I know no one could possible even think about hunting other humans because it’s just wrong but, we never know. If said no of course someone would have to hunt that person who asked them right? Or else they would keep hunting other humans? Well that’s what this story really is. It’s either being the hunter or being hunted.
The title instantly already introduces
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the ironic details of this story. The word “game” is about two hunters, tells you both the competitive nature of their sport and the losses and fatality of it. The most dangerous game is one in which the lives of the seeker and the chased are similarly at hazard and just happens when both of them are men. Rainsford presumes that chasing basically hunting is a game including not any more good results than an amusement. He additionally exhibits his guilelessness by accepting that his casualties, big game “creatures” have no emotions. These two convictions, construct as they are with respect to Rainsford's assurance that man is better than creature, are tested when he experiences General Zaroff, who has thrusted similar thoughts to their inhumane breaking points in his idiocy. At the point when Rainsford tumbles off a vessel close Ship-Trap Island, he sees the ocean as his foe and the island as his salvation, in spite of the inquisitive gossipy tidbits encompassing the place.
Similarly, he sees security in General Zaroff's house. Approaching out of the blue over a generally betrayed scene, the manor speaks to human advancement and Rainsford's trust of an arrival to New York. The picture of human progress is affirmed when Rainsford meets the general, who wears garments planned by a London tailor, drinks uncommon cognac, and serves gourmet suppers on fine china. A man of refined taste, the general denies himself nothing, including the advantage of proceeding with his most noteworthy energy, chasing. Rainsford, another gifted hunter also himself, is captivated. At the point to when Zaroff advises him that he stocks the island with the main creature that can reason, Rainsford is dismayed to understand that General Zaroff hunts other men. The corruption of game repulses him, and then he rejects Zaroff's barrier of manhunting even if he is entranced because of his …show more content…
idiocy. Rainsford had discovered his presumptions shattered when his disapproval to be hunting other men with Zaroff transforms him into the hunted.
As he battles to remain alive for three days, Rainsford feels the unreasoning apprehension of being caught, and he spares his life by duplicating the intuitive conduct of chased creatures. He comes to perceive the intrinsic injustice of Zaroff's diversion, and surely, of all chasing, with just a blade and small arrangements, he should battle a man who has weapons, prepared mutts, information of the island, and a protected place to withdraw for rest. Attempting and doing his best for the islands geography further, Rainsford is incidentally compelled to come back to the ocean, his previous adversary, so as to misdirect Zaroff into imagining that he has submitted suicide. The last scene happens in the most enlightened setting, where the locked room, Zaroff feels generally
secure. With nothing to lose, having caught General Zaroff, Rainsford knows he should committed to hunt or be hunted, to kill or be killed. The guilt that kept and troubled him from joining Zaroff's game in the first place breaks down under just the basics to protect himself. The experience of conflict between Rainsford and General Zaroff led in the dialect of fencing, further confounds the qualification between either murder or game, civilization and out of hand savageness. Rainsford is not pleased with himself even though he defeated Zaroff, the hunted has succeeded, yet becoming his hunter but preferable and better or just as same and as a morally suspect.
A man, once curious, thought highly of and condoning cold blooded murder. Has no found a new love of killing people. A murderer, loving to see people in pain from the suffering of dying or getting injured, creating a hole with sharps stakes for people to fall into, and feeding a powerful person to hounds. He is no more obsessed with hunting animals, but hunting humans. This man is now the general of Ship Trap Island. Rainsford becomes the next general of Ship Trap Island. He becomes the next general of the island because he has a similar outlook on life as General Zaroff , and he has changed from not wanting to hunt humans to wanting to hunt humans.
In the game, General Zaroff arms everyone on that crew with a knife and a pack of food and each and gives them a three-hour head start. When three hours has passed, General Zaroff hunts them down with a pistol of the smallest bullet size and range, and if someone who is being hunted stays alive for three days, they win. If a person who is supposed to be hunted refuses to play, they are whipped. If they are close to winning, General Zaroff brings out his pack of vicious and ruthless dogs, and because of the general’s unfair method of this cruel game, he has not lost one game after playing this for countless years. When General Zaroff explains to Rainsford that he will hunt again the next day and he wants Rainsford to hunt alongside him, Rainsford cannot bring himself to participate. Since Rainsford is not hunting, he ends up being hunted, and he wins. This short story applies to the first interpretation of “Character is what you are in the
TMDG is a gothic tale of a famous hunter, who had an accident at sea, named Rainsford. He swims his way to the shores of an island that is populated by another hunter, by the name of Zaroff, and his henchmen, Ivan. Rainsford is greeted with five star hotel hospitality until Zaroff brags
After falling off his ship and forced to swim to a mysterious island, Rainsford is faced with a challenge. General Zaroff traps him in a “game” that requires Rainsford to use his skills to survive. He is hunted for three days; where he was chased, tracked down, and shot at. General Zaroff led the hunt to try to kill Rainsford. General was equipped with more firepower and help from his henchman and dogs. But even with his much greater opponent, he was able to survive. Rainsford used his many skills to defeat and kill his enemy. He used quick wit to make traps that would slow Zaroff and kill his dogs and henchman. Then he used his intelligence to escape Zaroff by swimming away, but sneaking back into his own mansion.
When world renowned hunter, Sanger Rainsford ends up marooned on an island, he finds himself in an unimaginable word. A world full of murder. He must find a way to save himself and the ones around him. Rainsford is the lesser of two evils he may have a passion for hunting but unlike General Zaroff he has limits, Rainsford kills Zaroff to save himself and many future victims.
For many people, hunting is just a sport, but for some it is a way of life. In Rick Bass’s “Why I Hunt” he explains how he got to where he lives now and what he thinks of the sport of hunting. There are many things in the essay that I could not agree more with, and others that I strongly disagree. Overall this essay provides a clear depiction of what goes through the mind of a hunter in the battle of wits between them and the animal.
A skilled hunter sprints desperately through the woods, realizing the futility of hiding from his greatest foe: his own kind. Richard Connell’s “The Most Dangerous Game” is the story of a hunter that becomes the hunted. The story explores the sense of extreme terror the protagonist feels being pursued by a psychopath living on a mysterious island. This protagonist, Rainsford, has many traits that aid him in his battle with the general. By demonstrating his cunning, sly, and remorseful traits, Rainsford shows the story’s theme of “walking a mile in someone else’s shoes”.
“You’re a big-game hunter, not a philosopher. Who cares how a jaguar feels?”. The story “The Most dangerous Game,” by Richard Connell introduces an adventurous type of thriller with two main characters named Sanger Rainsford and General Zaroff. Both of which are hunters who in the story play a “game” invented by General Zaroff out of pure fear of becoming bored of the hunt. General Zaroff is a big fan of the hunt and everything he says about the hunt is to be taken serious. Rainsford and General Zaroff are described to be excellent hunters through the traps Rainsford makes, all the big game Zaroff has hunted, but Zaroff is better at hunting through the fact that the hunt has began to bore and he needs more of a challenge hunting humans.
If one were to put another character in Rainsford’s position such as Whitney, it is likely that the story would not have ended the way it did. A main reason as to why Rainsford is the dynamic character he is, and can survive such a harsh game, is because he is very self-assured. While passing Ship-Trap Island, all the sailors, aside from Rainsford, are a little anxious because of rumors heard about the island. Rainsford believes that, “one superstitious sailor can taint the whole ships company with his fear,” (page 56). During a firm discussion with Whitney about hunting, Rainsford boldly argues how jaguars are just here to be hunted. Ironically, by the end of the story he thinks just the opposite. The first time he encounters General Zaroff, Rainsford earns the General’s trust instantly because he shows his independence and confidence to him. As he hears about the game, Rainsford does not express obvious fear toward General Zaroff. Being self-assured helps Rainsford to be the strong hunter he is.
In the beginning of the story, Rainsford has a conversation with his friend, Whitney, about hunting animals. Rainford does not care about the animals that he hunts. He believes hunting is only a sport to kill innocent creatures. “‘Who cares how a jaguar feels?’” (1) Showing the reader exactly what he thinks of hunting. Rainsford does not understand that the animals he hunts are like the people that Zaroff hunts. They are innocent, and he is murdering them when he hunts them. Rainsford thinks that Zaroff is insane for murdering people, but Rainsford is also a murderer. When Zaroff hunts Rainsford, the protagonist realizes the terror and pain the jaguars must have felt when he hunted them. Now the roles are reversed, and Rainsford is the one being hunted. “The Cossack was the cat; he was the mouse. The general was saving him for another day’s sport! Then it was that Rainsford knew the full meaning of terror.” (17) Rainsford has changed his feelings about hunting animals now, and he has become a better person. He now takes into account how his prey feels. His interactions with people will also be different, because instead of being extremely overconfident, he realizes that he is not perfectly adept at hunting, and everyone has feelings that matter. In conclusion, Rainsford is now more humble and less overconfident than he was when he began his
Foreshadowing is a beneficial literary device that may be most salutary once the reader has completed the passage. In the short story,“The Most Dangerous Game”, author Richard Connell uses foreshadowing to expose General Zaroff as a bloodthirsty cannibal to his readers.
Rainsford headed off and had spent two hours making his way across a bush all the while repeating the phrase, “I must keep my nerve” (Connell 11). Rainsford tried to keep calm in a terrifying situation because he wanted to live. He was being motivated by the idea of living so he kept persevering. Rainsford had jumped into the sea to get away from the General and it had worked because later that night Rainsford snuck into the General's room and challenged him. Rainsford ultimately won the game and won the privilege of sleeping Zaroff's excellent bed, because we can infer that Rainsford killed him (Connell 15). Rainsford took a chance and jumped into the sea because he knew he wasn’t going to give up without a fight. When Rainsford showed up in his room he knew the general would not let him leave so he challenged him in order for him to stay alive, again taking a chance in order to live. Throughout the story Rainsford had changed, leading up to this moment when he won the game, stayed alive, and killed the general. In the beginning Rainsford was motivated by the great sport of hunting, but then near the end Rainford's only motivation was to stay
... only shows his rational thinking but also his capability to work situations to his advantages.By killing the hunter, he not only escapes death but overpowers his instincts to kill. He transforms into a superior individual with more chances to live a better life. Therefore, Harrison and Rainsford both desire free life but attain different results because of their temperaments.
We are introduced to the protagonist and main character, Sanger Rainsford who is a big game hunter and a WW1 veteran. The story starts off with a conversation between Whitney and Rainsford discussing the island, so we can understand the reputation it holds.
“Rainsford did not smile, I am still a beast at bay,” he said, in a low hoarse voice. “Get ready, General Zaroff.” The General made one of his deepest bows. “I see, splendid! One of us is to furnish a repast for the hounds. The other will sleep in this very excellent bed. On Guard. Rainsford…” [page 76]