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Video games benefits
Educational benefits of playing video games
The benefits of video games on the brain essay
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With the help of the same fundamentals and technology used for video games, schools can change the way our children grasp, and understand the world around us. Children and schools are not the only ones who are able to reap the benefit of gaming. A study from the University of Toronto, lead by Professor Ian Spence, demonstrated that adults are just as easily affected by video games as children. “Playing an action videogame, even for a relatively short time, causes differences in brain activity and improvements in visual attention (“Central Nervous System; Action videogames change brains”).” After studying twenty-five adults, tasked with playing a video game for 10 hours a week, Spencer had learned that those adults did not only have increased …show more content…
The University of California, San Francisco has been looking into that very question. A study about a racing video game, called NeuroRacer, is focusing on the effects that games might have on the older population. NeuroRacer is a driving game, where the player has to remember signs off the side of the road to complete the game (Dzieza). The University of California studied brain waves of an adult population before they were prescribed NeuroRacer, and their brain waves after playing for 12 hours a month. The results showed that the adults who played the game had an increase in brain activity. Brain scans showed that their brain activity was not only improved, but it matched that of a young teen. All made possible because of the video game they played. Doctors believe that video games might be an effective combatant against memory loss and other attention/memory disorders(Dzieza). While the technology is not fully developed yet, the University of California is also working to expand video games to help with ADHD, autism, depression, and other mental disorders …show more content…
Time and time again, it has been proven that video games will not make a peaceful person violent. Video games are learning tools. Moving forward into this digital age, video games will help us become smarter as a community by using them as learning tools. By implementing them into the education system and medical practices, video games can vastly improve the way we teach, learn, heal, and perform. It is on the people to regulate video games so that they do not teach the wrong things to the wrong people. As a society we must accept that video games will always be around. It’s important that we use them for recreational uses and to learn new things. They consist of many positive fundamentals and applications; it would be foolish not to use them to our advantage, and change the way we learn as
Not every video game causes post game aggression, but documented in his article, “Players who enacted in-game violence through a heroic character exhibited less postgame aggression than players who enacted comparable levels of in-game violence through an antiheroic character” (Sauer 205). As a graduate of Radboud University, Isabela Granic brings to light the reasons why the youth actually benefit from playing violent video games. For example, in her article, “The Benefits of Playing Video Games,” Granic illustrates the fact that children gain social skills, highly efficient motor skills, and the understanding of the human body as a whole. Noted by the author, “Whereas adolescents and adults often use self-disclosure and direct discussion with close friends to resolve emotional issues, children use play to work them out through pretend-based narratives enacted either alone or with others” (Granic 67).
The allegation that videogames cause violent behavior in children has been present as long as videogames themselves. Some researchers said that the Sandy Hook shooter, Adam Lanza, was one intense gamer. “Seung-Hui Cho, the Virginia Tech Shooter was seen by his roomates as odd because he never joined them in video games.”(Beresin) This debate will continue to go on in this country as long as there are horrific crimes that occur. There is much written in the research regarding this issue, and many differing views. The research that is presented in the next few paragraphs supports the theory that it is not the graphic video games that produce aggressive behavior, but other factors in a child’s life that create violent actions.
There are many people who say that videogames and TV will rot your brain and cause brain damage. Plenty of research and articles are against children playing video games, but there are some that are in favor of video games, and that number is growing every day. Video games can have some medicinal uses from helping patients in physical therapy to improving ones vison. Many people do not see these uses and for every one for video games there are five who are against it, however as that number is slowly growing.
Video games are one of the most addictive things in the world. Researchers said that more than 1.2 billion people are playing games worldwide whatever genre is. Many people buy it to have fun with friends, other people buy it for themselves, and others just buy it because they don’t have nothing to do at home. What many people concern about is whether or not kids should play video games. In my opinion, I believe that video games can make kids more violent for three main factors.
Video games have positive and negative aspects. Acording to a study, those who spend hours and hours in playing ‘civic games’ were found to take more part in different community services like social work, politics or protests, as compared to those who never took interest in vidoe games. Hence video games are proved to increase one’s social interaction skills. The kind of friendship and ethics that are learnt by the young gamers while playing video games provide evidence that they are not completely harmful to our society. (Heins, 62)
Did you know playing video games helps children with their education? A good video game will teach problem solving, math, history, or anything else a parent wants their children to learn. Children that play video games are more educational than those that do not play video games. In this paper you will experience the positive and negative impact video games have on children and teens.
Video games. They provide an escape from reality to explore worlds and realms beyond our own. However there is a lot of controversy surrounding wether or not video games are good for you, many people are under the impression that video games turn kids and adults alike into mindless zombies hellbent on violence but in this essay I aim to convince you that not only is this untrue but that video games are actually beneficial. I’d also like to mention that too much of anything is bad for your health,for example extremely high quantities of broccoli can be toxic.
Do video games cause violence? Violence in our real world caused by playing a video game that has guns in it or even death. Some people say they do and others don't. Here are my three reasons why video games do not, have not, and will not cause violence.
Video games have improved a lot since they were first introduced. They have also made a lot of impacts in our generation by making gamers more social, teaching children through educational video games, and how video games can improve our health. Furthermore, the articles show many different ways that proves that video games aren’t bad for you physically and emotionally. Since video games were introduced they have changed our society.
Whether they be first-person shooters like Call of Duty, sports games like Madden or Fifa, racing games like Forza or Mariokart, or even games and apps on your phones, there are quite a bit of gamers in here. According to the Entertainment Software Association, about 59% of American play some sort of video game, so gaming isn’t all that uncommon (Entertainment Software Association, 2014). As such, there must be some sort of effect on the audience of this growing form of entertainment.
There are several negative stereotypes associated with video games and those who play them; some of these may often hold true. However, there are plenty of learning opportunities in video games. While the direct purpose of some games is to educate or train, other games that do not directly have this purpose can still become a learning experience for the player. As Ntiedo Etuk, president of the educational video game company Tabula Digital said, “The traditional view of video games has been that they are distractions from the task of learning” (Electronic Education Report 1). Video games are an effective tool for learning and retaining skills both inside and outside the classroom environment. The basic cycle of game play--the introduction to the game, game play, collaboration, improvement of these between each round, and evaluation at the end of the game (Klievink and Janssen 159)--are nearly parallel to the traditional classroom learning cycle of reading a textbook or listening to a lecture, taking a quiz, studying, focusing on items missed on the quiz, and taking a test or exam. Within this cycle, there are many opportunities to develop and perfect both educational, life, and occupational skills.
Constantly, playing violent games can trigger someone to do things outside of the usual and make them misunderstand the real danger a imitating the games action. They start believe that they can be who they play and not suffer any consequences no matter how horrible their actions may be. Video games constantly promotes violence to gain the attention of kids not thinking about how they will understand the pictures and the messages that the game is sending to its audience. We have to get these children to understand it’s not the game or the game console it’s the amount of violence that is in the game. If they could space out the amount of hours or play a non-violent game it shouldn’t have as much effect on them if they just play the violent games. My conclusion is the videos games today are outrageous and violent. It doesn’t matter how hard our society tries to control who gets the video game suitable for their age, it still ends up in the hands of young children. We should try our best to make them see that it’s okay to play those types of game but it’s in their best interest to wait until they understand the
Someone is sitting on a stage with people clapping and people cheering, but they didn’t sing or dance, they did magic while playing a video-game. This is competitive gaming. People can see and know that gaming is fun. They are playing a sport. Some disagree with this, but many other people believe it is. The players must go to the gym for fast reactions and stamina and must be very mentally focused, and just agree to stick with the trends as well. Video gaming should be a sport.
“90% of pediatricians and 67% of parents agreed or strongly agreed that violent video games can increase aggressive behavior among children” ("Do Violent Video Games Contribute to Youth Violence?”). Pediatrics and parents are aware that kids that play violent video games see a change in their behavior. Many cases they see the kids with anger problems and causing them to do violent acts. Violent video games have been around for many years where some older titles, such as ‘Mortal Kombat’ and 'Grand Theft Auto’ both are some of the most controversial ones. The video game industry has been growing and with the large amounts of violent video games being produced. “Total US sales of video game hardware and software increased 204% from 1994 to
Several years ago, technology and child’s play were not such as extremely developed as today. Thousands of teenagers have video game as their primary form of entertainment at home. The disagreement about violent video games is because they focus on several subjects such as violence scenes, pornographic content, racism and other resources. For many years, researchers have been debating if video games can cause dependence or not. However, an expert, Jack Flanagan believes video games have a really negative effect on a person’s life and even for children. Jack states that video game addiction exists, and can have the same effects as drugs and alcohol (Netzley 36-37). This shows that video game addiction can be like other addictions