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Does violent video games affect behavior
Representations on violence in the media
Does violent video games affect behavior
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Shooter games are to be seen as a cause and effect for violence today. It doesn’t matter how old the person is, video games can affect people or escalate problems which can cause injury or even death. Too often gamers can become altered by the events that occur within a video game that they or a friend has played before. The perception of life and the game can become twisted and be used to hurt anyone. Children are the main concern; they can spend hours in front of a television and play. Most parents see there is nothing wrong with children enjoying video games in their free time. But do they know how it affects them and how kids perceive videos games? They then try to reenact what they see and play on television. Children and young adults …show more content…
Constantly, playing violent games can trigger someone to do things outside of the usual and make them misunderstand the real danger a imitating the games action. They start believe that they can be who they play and not suffer any consequences no matter how horrible their actions may be. Video games constantly promotes violence to gain the attention of kids not thinking about how they will understand the pictures and the messages that the game is sending to its audience. We have to get these children to understand it’s not the game or the game console it’s the amount of violence that is in the game. If they could space out the amount of hours or play a non-violent game it shouldn’t have as much effect on them if they just play the violent games. My conclusion is the videos games today are outrageous and violent. It doesn’t matter how hard our society tries to control who gets the video game suitable for their age, it still ends up in the hands of young children. We should try our best to make them see that it’s okay to play those types of game but it’s in their best interest to wait until they understand the
In today’s society, highly addicting video games involving strong violence and language, explicit sexuality and crime often lead to inappropriate behaviors. Role playing games or RPGs allow us to step into a virtual world, cutting ourselves off from worldly distractions. Nowadays, the age range for people who play these extremely graphic games are anywhere from six to eighteen and are surprisingly hazardous to young children’s health. A study gave a group of players playing a violent video game the chance to blast a painful sound into their opponent's ear in order to get the upper advantage. They also gave another group playing non violent games, the same opportunity. The study showed that overall the gamers playing violent video games were more prone to inflict more pain on their enemies, unlike the other group who inflicted considerably less pain. Kelly McGonigal, Ph.D who did this study agrees, “violent video games desensitize players to violence, and makes them more violent in real life" (McGonigal). Young adults are exposed to these terrifying images, harming their mental health. In recent events, a young eight year old boy shot his grandmother after playing Grand Theft Auto. This game is the epitome of why young people should not be playing these games. It is comprised of murder, drug and alcohol abuse, criminal behavior, violence and general disrespect for women, and foul language. In summary, young people should not be playing these games in order to save their mental health. Furthermore, television contributes to desensitizing society with it’s ...
Now a day every video game has something violent going on. Such as in 2010 the top 20 games out in the market were violent related. When a kid sees in a video game that he can beat someone else up and get away with it they think they can do that in real life. This will increase bullying and kids are being taught not to bully. Every kid plays video games even if it’s a racing game or a shooting game. In 2008, 97% of kids from the age of 12-17 played video games. Most M rated games have sexual violence and when a kid sees that in a game and then beats the girl up. The crime rate for rape will increase as it has. A study in 2009 found that it only takes a child four minutes of playing a game to make him have aggressive and violent thoughts going through his head. The critics of violent video game has that bully has increase 32% because of violent video games. Also in the study when a child sees blood when beating up or killing someone in a game he will have more aggressive thoughts than normal.
The allegation that videogames cause violent behavior in children has been present as long as videogames themselves. Some researchers said that the Sandy Hook shooter, Adam Lanza, was one intense gamer. “Seung-Hui Cho, the Virginia Tech Shooter was seen by his roomates as odd because he never joined them in video games.”(Beresin) This debate will continue to go on in this country as long as there are horrific crimes that occur. There is much written in the research regarding this issue, and many differing views. The research that is presented in the next few paragraphs supports the theory that it is not the graphic video games that produce aggressive behavior, but other factors in a child’s life that create violent actions.
Gallagher, Danny. “7 Health Benefits of Playing Video Games.” The WEEK. The WEEK Publications, Inc. 10 March 2013. Web. 3 May 2014.
The shooting at Columbine High School in Littleton, Colorado killing thirteen students and teachers shocked the world. “They were video gamers who seemed to be acting out some dark digital fantasy. It was as if all that exposure to computerized violence gave them the idea to go on a rampage – or at least fueled their urges” (Carey 1). The shooters of this incident learned their deadly skills from video games. Seventy percent of children ages eight to eighteen have access to violent video games at their home. “Boys who play Teen or Mature-rated games for a minimum of 40 minutes a day may witness over 180 incidents of aggression per day, or 5,400 incidents per month”(Smith, S.L., Lachlan, K.A., & Tamborini, R). Children that play violent video games at such a young age and experiencing such violent actions will start to increase in aggressive thoughts, feelings, and aggressive behavior.
People have always been looking for a reason why horrible things happen. The media is quick to blame video games as the target and cause of many shootings that have occurred, ever since Columbine and Quake. People have been blaming video games for violence for years now, ever since violent video games have been made. News reports blame video games more and more for each shooting, telling the public how this person played video games for x amount of hours a day, and that video games caused him or her to shoot people, and how video games encourage and reward violence. Anti-video game lobbyists have been campaigning to have violence removed from video games, citing resources that they themselves have created as reasons for such, poorly done studies where they confirm that kids are more aggressive through how much hot sauce they put on someone’s fries. While unbiased studies of video games and their links to violence are hard to come by, recent research has shown that video games do not in fact have a casual link to violence, and may even have the opposite effect. Violent video games have nearly no link to violence in teens or adults.
At this day in age we bask in the luxury of having easy access to advanced technology at our disposal. From the World Wide Web, to cell phones, music, movies and video games the human race has thought of any and everything to keep us entertained. Over the years studies have shown reasonable concerns regarding the long-term effects of video games. These games can desensitize gamers to real life violence, which is usually seen in the younger crowd. The studies especially hit on the games containing player-on-player violence. Though these games are extremely entertaining and can get kids to settle down for a while, if not properly supervised, they can produce adverse effects. Other studies have shown that video games can be used as way to yield positive outcomes such as, good problem solving skills, cooperation in a group and the ability to flow. Although there has been psychological research on children learning through the actions of others some believe that children are automatically able to distinguish between what is just a game and what is reality. The longer they are allowed on their game system the more they become convinced that their games are real. Some researchers believe violent video games can channel the aggression of the child but the parents are to blame for what happens to the child after playing an excessive amount over a period of time. Children can become preoccupied with these violent video games which have been proven to be the cause of poor social skills, uncontrollable aggression and a false reality.
video games often warp their sense of reality. The kids think that if they shoot a person in a game and nothing really happens then nothing will really happen if they shoot a person in real life. When video games first became popular, people may not have seen this as much of a problem because games were not very realistic. With the advancement of technology, however, video games are becoming more and more realistic. If video games become more realistic, children will forget what is real and what is simulated; a child seeing somebody violently murder another human being in a video game will have the same effects as seeing somebody murder another human being in real life. Witnessing these brutal acts of violence either will traumatize or desensitize them to violence. However, this is contradictory to the “Play is labile” theory (Schroeder 4), which will be discussed, in further detail.
Whether they be first-person shooters like Call of Duty, sports games like Madden or Fifa, racing games like Forza or Mariokart, or even games and apps on your phones, there are quite a bit of gamers in here. According to the Entertainment Software Association, about 59% of American play some sort of video game, so gaming isn’t all that uncommon (Entertainment Software Association, 2014). As such, there must be some sort of effect on the audience of this growing form of entertainment.
One article points out that video games have a big impact on children’s lives and that many of the games played are violent. Researchers have found that “nearly all children spend time playing video games” and studies have found that “8th graders spent an average of 17 hours per week playing video games” (Tamborini 336). Moreover, 68% of the most popular video games contain violence (Tamborini 336). So it is clear that many children have access to violent video games and they have a big impact on their lives simply because of the amount of time spent playing them.
“As video games have become more violent and more sophisticated and the sales of video games has skyrocketed in the last few decades, youth violence has plummeted,” Ferguson says, citing evidence compiled by various federal agencies (Adams 3). Violence in video games is not a new issue. It has been debated and argued since the release of the first violent video game. As time has progressed, so has the evolution of violence and strong language within video games. Ratings have become more relaxed, and the lines between T (Teen) and M (Mature) rated games has gotten closer together. Violent games are becoming the normal and accepted of all games, and are being demanded by the gaming industry more heavily. Parents have always shied away from these games for their children, regardless of age. However, kids are getting these games whether they are the correct age (17+) or not. Young kids, less than ten years of age are playing horribly violent games and parents are fearing the repercussions. But video games are not to be blamed for child violence. Violence in video games does not cause children to become violent people later on in life.
Sports video games, video games that replicate a real life sport, have been around ever since the first video game console was released . Magnovox Odyssey, one of the first video game consoles, consisted of a table tennis game. Atari’s Pong, another sports video game, one of the very first video games was also a replica of table tennis (Suellentrop 7). As the video games have become more realistic and more popular amongst sports fans, they have created a vast impact on the video gaming industry. FIFA, a soccer video game by EA sports, captured 10% of the 351 million video game playing soccer fans around the world (Consalvo vii). Today, sports are a popular hobby for many people, but
Parents should not allow their children to play violent video games because they are at risk of becoming desensitized. Parents often let their kids play violent video games so parents do not have to watch over their kids. Why shouldn’t parents let their kids play violent video games? Parents should not let their kids play violent video games because they will be influenced to make the decision to hurt other people. According to Dr. Phil (renowned psychologist), kids don’t think they are actually killing people, usually when they are shooting someone in the game, they are getting bonus points. Kids are also becoming desensitized by all of the violence. Parents, I just want you to know that, if you are allowing your kids to play these horrific games, then you need to keep a close eye on your kids as they grow up, because you never know if they are going to grow up with such barbaric behavior and then apply it to another human being. Obviously, I do not appreciate the fact that parents allow their kids to play violent video games at such a young age. It is undeniable that your kids are might grow up to be serial killers or homicidal
middle of paper ... ... Educate your child about violence and video games Set time limits on gaming Encourage your child to do other things besides playing video games. REFERENCES Lieberman, Joe (1997) "Video Game Report Card, 1997" http://www.senate.gov/member/ct/lieberman/releases/r112597a.html. Cesarone, Bernard "Video Games and Children" http://www.kidsource.com/kidsource/content2/video.games.html Zarozinski, Michael "Video Game Violence 2001" http://www.louderthanabomb.com/vg_voilence.htm "Fact Sheets: Effects of Video Game Play on Children" http://www.mediafamily.org/research/fact/effect.shtml Children Now "Children and the Media 2001" http://www.childrennow.org/media/video-games/2001/#violence The "Violence in Video Games" http://www.gamezero.com/team-0/articles/features/violence_92/ The "Video Game Violence" http://www.mediascope.org/pubs/ibriefs/vgv.htm Walsh, David A. Video Game Violence: What Does the Research Say? 1998.
Video games are not considered as a serious addiction amongst teenagers and adults, often being compared to severe cases of addiction, such as drug abuse or alcohol abuse that may result in the appearance of a decrease in the severity of the addiction. However, video game addiction is a serious matter and has unhealthy consequences for an individual 's life and their health; spending too much time playing video games can take a great toll on one 's physical and mental well-being. Continuing unhealthy patterns of video game activity for prolonged periods of time can result in mental health issues, physical health problems, and a decline in a social life.