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Importance of ethics issues in art
History of the development of animation in films
History of the development of animation in films
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Introduction
Films have always fascinated. Films are much more than moving images in succession, or even the story they portray. A good film gives you an experience of the plotline so real, you just cannot help admiring the genius of the director.
The history of animation in making films is long and colourful, but not glorious. As a medium of story-telling, it has yet to rise to its potential. Animation needs more popularity, for the creators and their fruit of labour. As a medium, animation offers a lot of creative independence to the maker of the film, which sometimes is seen as a crutch, instead of a boon. The element of acting is subdued in most animated films, which for some, takes away some of its glory. However, an animation film director has to take on the role of all the characters in the film, and direct on how to animate them.
The animation scene is dominated by few large companies, and Hollywood. Disney, for example is one of the biggest conglomerates in the world, with a revenue of $42 billion (2012). Given its long history since its inception by Walt Disney in 1923, Disney has become one of the most influential players in the entertainment industry. Some movies are famous across generations. Thus, it is hardly surprising that Disney is one of the company that influences children the most, with its innovative animation and imaginary worlds and diverse characters.
However, animated films are still considered child’s play, or to be precise, mostly meant for children audiences. The big media corporations do not seem to be particularly interested in catering to the needs of grown up audiences by making intelligent cinema using animation.
To bring to light my above stated conviction, this project seeks to identify underl...
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...alities of war in Iran, she tries to embrace the western culture in various forms. She associates with headbangers, metalheads, anarchists and in school, tries to get round Sartre and Freud, but it never really clicks with her. Once, Marjane is seen claiming to be French, when on a date. Her conscience gets the better of her when she imagines her grandmother scolding her for abandoning her identity. Her own relatives were willing to sacrifice themselves for their belief in their homeland, and this makes Marjane ashamed. She even abandons her nihilist friends, but goes into a state of depression herself.
Rebellion is the characteristic traits that resonates from Marjane’s animated personality. She is shown to be outspoken, especially in her childhood, during the rule of the Shah. And this rebellion is her means of fighting for equality for women in Iranian society.
In the end, what Halberstam is doing in her essay “Animating Revolt and Revolting Animation”, is providing a new way of thinking. Not just about the animated films she discusses, but also about humanity as a whole. Films such as Toy Story, Over the Hedge, and even Finding Nemo are used to represent a new utopia for children where they can escape the troubles of reality that are created by those that they are surrounded with. And other films such as March of the Penguins , that are used to rework humanity. Altogether,
Due to the serious tensions looming in the air, many people would think it is strictly forbidden to laugh a little or have fun in Iran. The constant political instability makes it seem like the citizens live like robots under extreme oppression. However, in Marjane Satrapi’s biography, Persepolis, she gives an inside look at her experiences growing up in Iran and adds comic relief throughout the novel. As the main character, Marjane, evolves from an innocent girl into a mature woman, Satrapi adds bits of comic relief to highlight her typical personality while living in the midst of an oppressive society.
The Disney Organisation which was first created by Walt Elias Disney on October 16th 1923, is perhaps one of the most powerful and prominent corporations in the world. Disney is best known for all their motion pictures which are aimed at a family audience, in recent years Disney collaborated with Pixar to develop further within the motion/ animation industry. According to Forbes.com Disney is ‘number eleven on The World’s Most Valuable Brands’ list. And is worth an estimated 179.5 billion dollars. The Disney Corporation is constantly putting a spin on well-known fairy tales and folk tales, whilst also creating new and innovative stories such as Frozen which is one of the largest grossing Disney films to date. From Snow White and the Seven Dwarfs to Frozen Disney’s films have become iconic and have had an influence on society by creating the ideals of good winning over bad and
The first animated movie produced by Pixar, a famous space ranger named Buzz Light-year said, “To infinity and beyond!” and that is exactly where Pixar has taken the animation industry. The success of Pixar is duly noted worldwide and they remain a leader in the animation industry. The company reeled in more than 100 awards and nominations for their work on animated films, commercials, and technical contributions to the animation industry. The trials and triumphs of this company have earned it its spot as one of the leading animation companies in the entertainment industry today. With all this success it is hard to think it was almost over before it ever began. Pixar’s history of trials and triumphs starts with a group of men and their ideas that would revolutionize the entertainment industry.
Fatima Mernissi is a young woman who learns so much about herself from her culture, her society, and politics. She puts the same level of thought into understanding all aspects of life and especially wants to understand and explore the ideas of a frontier, or boundary, between the harem and the outside world. Fatima dreamed of trespassing and seeing new things (2). The Frontier is a symbolic division between life in the harem and life outside the harem, Fatima says that in some cases the frontier is tangible, such as in the example of the gate at her house.
When it comes to culture, different views can cause major conflicts, and these said conflicts occur in the novel Persepolis. The book is a memoir about Marjane Satrapi, also known as Marji, growing up in Iran under the Shah’s rule and the Islamic rule. Even with the many different cultures in Iran, she stuck up for what she believed in and rebelled against the things she thought were wrong. In Persepolis, Marjane’s growth is affected by various aspects of culture including religion, government, and social organization.
Marjane Satrapi in her memoir, “The Complete Persepolis” enlightens readers with the reality of living in Iran, as she tells her journey through her life of becoming a woman during the Islamic Revolution. Iran similar to other countries has made different prescribed roles for their women and men based on their cultures religious and traditional set of laws. Society to them was a depiction of what their people were expected to look, and act like when in public. When trying to understand the importance of gender along with their roles in society, it’s crucial to acknowledge outside factors, for instance things like culture and social class. The characters throughout her memoir illustrate how their
Hayao Miyazaki’s body of work reflects how commercial animation can be mesmerizing, inspiring and empowering even without the use of the usual formula for animation that we see in most commercial animated features.
Marjane grew up in a severely oppressed society, women did not have basic rights and endured confrontations with police officers wanting to arrest them for showing the smallest amount of skin on a daily basis. She said "If a guy kills ten women in the presence of fifteen others, no one can condemn him because in a murder case, we women, we can’t even testify!” (Satrapi 183). This quote shows that women didn't even have the right to stand up for themselves in court against a man. Early on in Marjane's life she rebelled against her family and the government by listening to forbidden music, and wearing unconventional clothing. This early stage of her fight against gender and religious discrimination paved the way for her to make a change in her culture. As Marjane grew older she realized that through education, she could make a significant difference. She said in Persepolis 2 “Culture and education are the lethal weapons against all kinds of fundamentalism.” (Satrapi 115). Comparable to Malcolm’s beliefs on how to make changes, Marjane began to read every book she could get her hands on about her culture and why they have the customs they have. She started to stand up not only for herself, but for other women in her society. Marjane became educated and was passionate about her beliefs and
“Whenever someone hears the word ‘anime’ they immediately think of Japanese animation or in the very least Asian cartoons. Really, though the word ‘anime’ is derived form the word ‘animation’. And the definition of animation is the making of movies by filming a sequence of slightly varying drawings or models so that they appear to move and change when the sequence is shown.” (par. 1)
Despite the fact that Marjane is born and raised in Tehran, Iran, she is as much a product of Western customs as of Middle Eastern customs. The younger Marjane showed how the Iranian Revolution affected her life. The Iranian Revolution was the exiling of Mohammad Reza Shah Pahlavi and its concluding substitution with an Islamic republic under the Grand Ayatollah Ruhollah Khomeini, the leader of the revolution, supported by a mixture of leftist and Islamic organizations. The new government became more suppressive by enforcing Islamic laws into the constitution and prohibiting westerner influence of any kind. On the contrary Marjane is raised by Marxist parents, who believe in freedom and tend to adapt to a more westernized upbringing. Marjane is similar to any other teenager, she starts to grow up and rebel against her elders and her traditions. Her revolt takes the form of a better awareness of and interaction with western culture. Marjane have many items ...
Just like most art forms it takes practice to become really good at animating. Computers have helped to make animation a quicker and simpler process then it once was. Now computers have been used in almost every animated film that has come out in the last ten years. Because of this animation quality has improve dramatically to the point that animated characters are serving as major characters in many of the top movies today. This includes characters such as Ja-Ja Banks in Starwars, The many dinosaurs of the Jurassic Park movies, and Gollum in the Lord of the Ring movies.
"Animator." - Job Description, Salaries, Benefits and Useful Links. N.p., n.d. Web. 09 Apr. 2014. . (4)
Animation is a visual technique that creates the illusion of motion, rather than recording motion through live action. The technique is used mainly for motion pictures. Animation can be created by illustrators, filmmakers, video makers, and computer specialists. Animation is most popular in creating cartoon movies. Advertisers also employ animation to develop commercials for television. In addition, producers of instructional films may use animation to help explain a difficult idea or one that could not be shown in live action. Animation can also be combined with live action in a movie. Many animators continue to make many drawings by hand. Since the mid-1980's, however, computer assistance combined with hand-drawn animation has become standard in many movie studios. These methods created such feature-length animated films as The Lion King (1994) and The Prince of Egypt (1998).
Computer technology invades the film industry. The existence of computers have aided in the production of genres of film ranging from action movie special effects, to cartoon animation and claymation. Computer Generated Imagery, better known as CGI, assists filmmakers in many ways. An image can be made two-dimensional from a three-dimensional scene, camera angles can be altered to make a character seem larger and thus more important than its surrounding bodies, and colors can be brightened or neutralized, among other things (Parsons, Oja 1). Without the aid of computers, movies would not have the ability to be what they are today.