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Reflection paper on cognitive development in infancy and toddlerhood
Cognitive Development in Infancy and Toddlerhood
Cognitive Development in Infancy and Toddlerhood
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Fisher-Price Think & Learn Code-A-Pillar Review
As a parent, it can be difficult to find educational toys that are able to keep your child occupied while also teaching them useful skills and introducing them to complex topics. Thankfully, there are good educational toys out there that will keep your kids occupied. One of these toys is the Fisher-Price Think & Learn Code-A-Pillar. When are you old enough to start learning the basic foundations of computer coding? Well, according to Fisher-Price ages 3 and up. The Code-A-Pillar introduces young children to the fundamentals of coding, as well as reinforcing critical thinking skills and problem solving skills. Is this toy worth your money? The short answer is yes, this toy is a great thing to
The idea is to set up obstacle courses, and have your child try and guide the toy from the start of the course to the end of the course. Obviously, kids are not likely to get it on the first try, and so they will have to gradually figure out the right combination of instructions to get the Code-A-Pillar toy from the start of the course to the end of the course. Starting with easy courses and working up to harder courses really installs a sense of problem solving and critical thinking in the kids. Given how crucial those skills are in school and in life, it is really nice to give your kids toys that encourage those skills. While coding skills will not be useful until around 2030 (or whenever your young child enters university or college), it is still not a bad idea to introduce children to the basics of coding at a young age, given how prominent computers are in life (and let’s face it, they are only getting more
It does a great job of keeping the attention of small children, at least in my experiences it does. Too often parents spend a lot of money on educational toys, only for their kids to get bored with the toy really quickly; then toy gets tossed in a in a pile and forgotten about. You will be relieved to hear that this is not a problem with the Code-A-Pillar from Fisher-Price. The toy comes equipped with sounds and lights that really catch the attention of even the most hyper active kid; and I have yet to see a child who is not amazed by the cool movements of the caterpillar.
If your child is getting bored with the current set up, Fischer-Price offers a lot of free materials on its website, including free obstacle course ideas and contests you can enter to win prizes (the contests usually revolve around getting the fastest time on an obstacle course that the company has chosen). Add in the fact that you can buy extra pieces, and this toy offers a lot of entertainment value.
In terms of battery life, the toy is really impressive. As I mentioned earlier, the Think & Learn Code-A-Pillar runs off 4 double A batteries in the head. Despite being motorized and having plenty of bells and whistles to power, the batteries can last upwards of a month in experience. I’m used to having to constantly replace the batteries in toys every couple days or weeks, so being able to get a month out of some double A batteries
I am not saying that a Barbi doll is necessarily a bad thing, besides the fact that some of her outfits are frightening, but I would rather have the life like rocket that can fly a 100 feet up before it returns to the ground. This discussion might appear superficial at first, but there is an underlying problem to why a parent might want to encourage their young daughters to play with a science kit instead of deciding what evening gown Barbi looks best in. A lot of the toys designed for boys might also be used as a learning tool. When a boy plays with legos and starts to create buildings he is developing his creativity. This act could lead him into a career as an architect or engineer. When he is encouraged to play with rockets or a microscope he has the potential of developing an interest in science that could lead him into a career working on satellites.
I try to add in the theme lesson plans an activity the child leads through being creative and with all sorts of materials available. I have observed when you allow a child to be hands on and leading the process they become more interested in the information, and excited to ask questions even to share with everyone what they made and how it fits with the lesson.
THE IDEA (Day One): Creating a Board Game that teaches math and vocabulary skills. Similar to Monopoly, which uses a spinner, cards, and a game board will various squares, our game board will have squares color coated to various subjects (blue for math, yellow for English/vocabulary, green for science, and red for Social Studies/History). The child would would spin the spinner and, having a marker in the shape of a car, would move the appropriate number of squares that it says on the spinner (for example, if you spin a three on the spinner, you move three spaces forward). When the child moves his or her piece to its final location of the turn, the color of the block determines which subject the child receives a question from. For example, as already mentioned, a green square receives a science based question. An example question would be "What force is responsible for an apple falling to the ground?" The child would then have four choices to choose from A: Sublimation, B: Gravity, C: Equivalence, and D: Harpison, for example [the answer, B, is on the back]. The child would then answer the question; if the child got the question wrong, no money is awarded. Depending on the difficulty of the question, the child would receive between one hundred and five-hundred E(ducational)-Dollars. With the money, the children can either put it in the bank to rack up interest (which requires math skills) or they can buy lucrative properties. A small toy store, for example, would cost three thousand E-Dollars, and brings in five hundred dollars a month. A month passes by as soon as the player passes the starting line. In addition to money from businesses that you earn, players also rack up and additional thousand E-Dollars each month. Depending on how long you plan to play, whoever has the most money at the end wins. Cards for this game are constantly being made; used cards for new questions can be traded amongst others. After all, using the same cards over and over would not really educate or amuse the child. Children can also prepare for this excruciating, competitive board game by reading the E-Book, a book filled with knowledge in all subjects up to sixth grade.
...using fine motor skills and some gross motor skills. Children this age have enough attention span to play with the Transformer for short periods of time, but may find it difficult to keep focused on the toy with other toys around. The Transformer cartoon may help the child figure out the actions of the toy. The additional environmental cartoon stimulus may foster enhance development temporarily. Paiget’s cognitive-developmental theory may be useful in the child’s adaptation of how he or she plays. The child may also be able to maneuver the toy but not be able to understand the concept or story of the Transformer. The child is able to understand the symbols that label what toys are and may also be able to better process parent’s teachings with symbolic knowledge.
Children can greatly benefit from having chances to create connections to the real world in their play space, waiting for the fruit on the fruit trees to ripen or continuously checking to see if their seeds have sprouted all provide both connections to the real world ,as well as expanding developmental skills and knowledge. An ideal learning environment for children does not necessarily need to cost a lot of money to establish and maintain, using items found out the natural environment can often spark creativity and connections with children. Children don't need to always be surrounded by the newest and fanciest plastic toys, natural ideas such as wood blocks can but used instead of lego pieces or rocks for painting on, items such as those can be cheap easily found and yet still provide children with the same if not more developmental skills and learning. From young age children need to be presented with opportunities to take safe risks in order for them to grow and
In Hands-on Squishy Circuits, AnnMarie Thomas showed us how she took a home-made PLAY-DOH recipe and turned it into a science experiment. It’s amazing that three and four year old children play with something so revolutionary. We may not realize this now, but if we start introducing this stuff to these children, they’re going to become such intelligent adults. I ask myself this question everyday,”Do I want my child to be successful in life, or let them flip burgers at McDonalds?”. I want my child to be able to learn and succeed as they progress in life. This is extremely important for children these
In conclusion, I feel that Toy Story is a much more advanced film when compared to some of Disney’s other animated films. Apart from the obvious technological advances made in animation technology, it also appeals on a much deeper level. The camera angles and techniques used help to add to the “realism” of the film but still give it an edge of the unreal. The way it appeals on all levels to both adults and children is helped by the fact that there is no clean-cut good and evil and even the good characters aren’t perfect. This is something that Toy Story has over even its followers such as “A Bug’s Life”.
middle of paper ... ... If the child chooses to play with a certain toy, then that choice can be used to teach a skill” (Stahl). One example of this is if a child likes to play, and the lesson is about certain colors, then the child can play, and while the child is playing, the teacher will ask the child what color the toy is. This will help the child learn and understand the color.
Educators need to understand the importance of fundamental concepts like permanence of objects. Educators are therefore able to respond by planning activities that are suitable for each child going through each developmental stage. Knowing what experiences are best for each developmental stage will help children get the best out of life. Educators need to provide not just one but a whole range experiences if they want to build a secure foundation for future learning. By giving children fun, hands on experiences they learn and practise new skills that they can they develop and become more complex over time. An example of this is by giving a young child building blocks, not only will he be having fun while creating his own structures but he will also learn problem solving skills, increase his imagination, measuring skills, developing solutions and reasoning skills, balance and spatial body awareness just to name a few.
With a strong focus on math, social skills, and creativity, we offer a variety of activites for every child to enjoy. When your child spends their time with us, they will look forward to:
Computers can also capture and hold a child’s interest like no other learning tool. Consider, for example, NASA’s recent Mars landing and exploration. It is now possible for an elementary classroom to log on and follow events like these as they unfold - they are witnessing and experiencing a national event as it is occurring. There is no doubt that without technology, an event such as this would not be nearly as interesting or appealing as say, following it in the newspaper.
Provide a variety of materials and resources for children to explore, manipulate, and use, both in learning activities and in imaginative play.
As an emerging teacher, it has come to my concern the potential benefits and or harm technology has on young children. By the end of the 1980’s one out of every 4 preschool rooms had a computer, today almost every preschool is equipped with at least one computer. Children over the age of 3 are within Piaget’s preoperational stage. This states that they are concrete learners that are interest in and pick up on newly learned symbolic representation easily (Wardle, 2008). However children at this age ne...
Since most of the wooden toys are made from high quality durable wood, it will be quite difficult for your child to break it while playing. Even if they get dirty, you can easily clean them within seconds and wooden toys have been known to last for generations at least.
Also on the horizon are smart objects. These objects are geared more to small children then those in high school or college. Objects with animations such as building blocks that can talk and light up to indicate to a child how to stack them correctly. Objects that will test a child’s spelling and reading skills. Smart books and tools that require a child to listen and react.