LUCASARTS SWOT ANALYSIS LucasArts are one of the leading publisher’s and developer of interactive entertainment software for the games industry. LucasArts has placed its main emphasis in their gaming development on that of the vital elements of film, compelling storytelling, painstaking character development and vivid settings. Their games have consistently focused on touching people’s emotions and have received critical acclaim from both players and critics alike numerous Game of the Year honours
Star Wars is a science fiction universe, created by the minds of George Lucas and Steven Spielberg, which has been taking the world by loved since the 70’s. With its only main competitor being Star Trek, Star Wars has becoming ever more popular ever since its first red carpet premiere in 1977. There are six known movies, 2 different cartoon television series, countless merchandise sold, and much more. Recently Disney spent $4 billion for the ownership rights of the franchise. Was this a good idea
1. Executive Summary 2. Situation Analysis 2.1 The Product 2.2 Pricing and Placement 2.3 Product Diagram 2.4 Product Content/Software 3. The Market 3.1 Competition 3.2 SWOT analysis/implications 4. Objectives and Strategy 5. Action Plans 5.1 Advertising 5.2 Execution EXECUTIVE SUMMARY Hyperdyne is an established in 1995 the company has flourished into a 1 billion dollar a year company The Hyperdyne Lige' will take a new place in the arena of mobile gaming. The console will be
Dynamics Content providers - These are the providers of information presented through multimedia and include film, TV and video entertainment companies, print publishers, news organizations, and information systems service providers. Examples include: LucasArts Entertainment, HBO Community Infrastructure These are the shared resources that contribute to and benefit from the multimedia potential cluster. This infrastructure is comprised of research labs, universities, training organizations, investors, associations
George Lucas's devotion to timeless storytelling and cutting-edge innovation has resulted in some of the most successful and beloved films of all time. Lucas's films celebrate the boundless potential of the individual to overcome any limitations - something he firmly believes. This theme is strong in the early movies that marked the start of his professional career. In 1971, using San Francisco production studio American Zoetrope and long-time friend Francis Ford Coppola as executive producer, Lucas
Animation came into being at about the same time silent films did, and has been a part of the cinema ever since. At its most concrete definition, animation is a group of pictures, called frames, which are quickly cycled through in front of a camera to create the illusion of movement. However, animation is not just technical, it is emotional, and it tells stories through the graphic arts. It wisps us to faraway places, and enthralls us with stunning graphics and magnificent backdrops. In order to
because of the brand name attached to it that will make it subsequently successful. The story-telling and self-insertion will truly stick with new players. Star Wars: The Old Republic is an MMO developed by BioWare, published by EA, and distributed by LucasArts. The game was released on December 20, 2011, making it almost four years old. Although it isn’t very recent, the stories that are told and revealed through gameplay are compelling and interesting, making for a very interesting time as you attempt
That Counts.” Newsweek 22.153 (2009): 53-57. EBSCO. Web. 29 Oct. 2009. Poniewozik, James. “The Breedy Bunch.” Time 19-173 (2009): 18-18. EBSCO. Web. 29 Oct. 2009. Star Wars: Episode II— Attack of the Clones. By George Lucas. Dir. George Lucas. LucasArts, 2002. Film. “Television’s Impacts on Kids.” Media Awareness Network. n.d. Web. 18 Nov. 2009. Weider, Joe. “Watch and Grow.” Muscle & Fitness Aug. 2009. EBSO. Web. 29 Oct. 2009.
is an opportunity to showcase what you have learnt during the course of the year. Task 1: Research. To collect a range of logo designs from games companies. Using the internet, collect examples of logos currently used my companies such as LucasArts, EA Games, Microsoft, Midway games, Bungie etc. If you are having trouble finding reference images because of network restrictions use examples from other commercial companies ie Nike, Apple, BMW. Produce at least 1 worksheet that demonstrate