First-person shooter Essays

  • Essay On First Person Shooters

    2664 Words  | 6 Pages

    Contrary to popular belief simply playing first person shooter video games does not have a direct effect on the audience, but other factors like the duration and environment greatly determine the effect. There are many studies which focuses on the positive or negative effects of first person shooters, but do not look into deeper causes or factors. An example would be a study which conducts an experiment on how playing first person shooters increase aggressive mental states by forcing participants

  • Violent Video Games Affect a Person's Behavior

    1036 Words  | 3 Pages

    Do violent video games affect a persons behavior? Why are so many children hooked on violent video games? What do violent video games do to someones mind? Yes, the answer that everybody is looking for is staring us right in the face, yes violent video games makes a person more violent. Do you know video game developers spend millions of dollars developing violent video games and advertising these violent video games. All the money that goes into developing video games have something to do with making

  • Black Ops 3 Research Paper

    1010 Words  | 3 Pages

    Black Ops 3 new maps. First-person shooter is a video game genre centered on gun and projectile weapon-based combat through a first-person perspective; that is, the player experiences the action through the eyes of the protagonist. The first-person shooter shares common traits with other shooter games, which in turn fall under the heading action game. From the genre's inception, advanced 3D or pseudo-3D graphics have challenged hardware development, and multiplayer gaming has been integral. After

  • Video Games Should Not Be Banned Essay

    1110 Words  | 3 Pages

    to the unnecessary violence, banning video games is not the way. Many experts have conducted studies which have found that violent video games do not lead to any changes in behavior. Some researchers have even found that if used correctly, first person shooters can help teach kids how to manage their anger. Another reason that video games should not be banned is because tens of millions of people play the games almost none of them revert to violence, clearly

  • Violent Video Games Relation to Violent Behavior

    1141 Words  | 3 Pages

    about their child behavior. Should they worries when their child would image that house hold supply to be a gun, going around the house making shooting noise? Parenting.com brought up research on video games to argue about. They mention that a first-person shooter game is more serious than watching violence on T.V. A recent meta-analysis in 2010 of 12 earlier studies found a link between times spent playing video games and violent behavior later in life (Emmons, 2013). They mention the study that was

  • Video Games Can Also Have Benefits

    731 Words  | 2 Pages

    most simple of games like Pong all the way to games like the super-realistic BioShock. The game of pong was very simple while BioShock is anything but simple. There are dozens of genres of video games, but the most controversial of which are “first person shooters”. These games also have a focus on violent game play where the main objective is to shoot enemies. Today’s young adults play many of these and have gained skills from them that were never anticipated. Depending upon the type of games they play

  • The Real-World Effects of Virtual Violence: Perspectives on Video Games and Mass Media

    1497 Words  | 3 Pages

    paid to the 1st person shooter and how the participant is looking through the eyes of “the killer” or taking on a detached role that could potentially desensitize an individual. This is significant because of the long-term effects that these games and other entertainment forms could possibly have on at-risk individuals and modern culture and society. Short term studies have been done but we can’t quite fathom the long-term effects that will be felt in the future. Since the first child picked up

  • Do violent games cause behavioral problems in teens?

    626 Words  | 2 Pages

    affect behaviors. Scientists first started with a group of high school students. They were placed in a room and were provided with three different types of games: Brain Challenge, Uncharted, and Call of Duty. Brain Challenge is a fundamental game. It presents mental exercises to help promote agility, vocabulary, and thinking outside the box. The main objective of this game is to assist in brain development. Uncharted is an adventure game with a third person shooter. Its violence... ... middle

  • Black Ops 2 Essay

    671 Words  | 2 Pages

    Call of duty black ops 2 is a first-person shooter video game developed by Treyarch and published by Activision, the game was first released in November of 2012 and is a sequel to the 2010 game call of duty black ops. Black ops 2 was the first call of duty to bring the franchise into future warfare and first to offer player choice with branching storylines. The game features three gameplay modes bringing the player hours of entertainment with many in game unlocks, challenges and achievements. CAMPAIGN

  • Violence in the Media

    1762 Words  | 4 Pages

    Bang! Bang! Little children running and screaming; terrified that they are going to die. The shooter walks into the room heavily armed, with a crazed look in his eye. There’s a women near a closet and small group of 1st graders behind her. He starts to go toward the little room to finish what he started. Then the young woman steps in front of the unstable gunman to shield the students from harm. A fatal shot is fired and the young teacher lies dead. That woman was Victoria Soto, a hero in the Sandy

  • Game Night Case Study

    1049 Words  | 3 Pages

    Game Night, one of the coolest and most anticipated events the family puts on for their loved ones. The snack assortment spread out on the big dining table; while games upon games are lined up ready to play and watch. It is necessary for parental control options to be already in place for the best night ever. Not all games are family oriented; so, the game chosen most have the option for the parent to switch off the blood or change to water, as an example. Some game scripts have profanity and will

  • Gaming: Video Games

    2452 Words  | 5 Pages

    Many people believe that video games change people and mislead them to do bad things, such as drugs and alcohol, but it is the opposite. Gaming prevents people from such acts and actually helps to keep them away from the substances. Lots of people, mainly parents, believe that video games harm people so they try to keep their children away from them. In reality, video games make your life better. Video games can provide many benefits to your lifestyle as “numerous academic studies indicate that

  • My Subculture Essay Examples

    1011 Words  | 3 Pages

    once that is all complete, I am able to hop up onto my bed and immerse myself into the game. The same is true on the weekends. Although I don’t have classes to attend on the weekends, I usually have quite a lot of homework that needs to be completed first. Therefore, in order for me to have time to relax and play, I will schedule a large chunk of time during the day devoted to working on homework. But rather than cram all of my homework into one day, I spread it out over the weekend. This is so I don’t

  • Video Games Reflection

    727 Words  | 2 Pages

    This is where I automatically knew that the topic of video games would strongly appeal to the class full of technology majors. As mentioned, the biggest games of the year comes out this month. The popular first person shooter, Call of Duty: Black Ops 3, and the long awaited, Fallout 4. Personally, I am neither a fan of both of the games, merely because I do not have any experience with them. However, I have viewed game play for both games, and I am intrigued by

  • Cultural Rhetoric within Left 4 Dead 2

    1299 Words  | 3 Pages

    able to exemplify the idea of cultural competence through the mise-en-scene, the representations of gender through the characters and the play experience through its online multiplayer mode. Left 4 Dead 2 is a cooperative first-person shooter video game that is a sequel to first Left 4 Dead game. Set during the aftermath of an apocalyptic epidemic, Left 4 Dead 2 focuses on four new Survivors, fighting against crowds of infected humans, who have developed severe psychosis and many characteristics similar

  • Why Videogames Should Not Be Banned

    1297 Words  | 3 Pages

    Video games first appeared in the 1950s and were urbanized all through the 1960s. They came to importance in the 1970s and established an original and unlike entertainment industry in the world. These games have evolved notably with time and have become a culture on their own. Nevertheless, questions were raised about their effects on people which led to debates in societies about whether or not they should be banned. However, video games should not be banned in this age and time. Video games should

  • Battlefield

    681 Words  | 2 Pages

    Battlefield is a First Person Shooter franchise developed by Dice. Dice is a Swedish company that tries to take games to the next level with their unparalleled Frostbite engine. Dice puts together games that include a riveting story, high passed action, with stunning visuals in order to draw in potential customers. Battlefield is such a popular video game franchise because of superior business marketing, a loyal fan base, and a all around great experience when playing with friends. Competition plays

  • Exploring the Video Game, "Call of Duty: World at War"

    897 Words  | 2 Pages

    What a game it was! The ultimate first person shooter had the qualities to be the best video game on Xbox 360. Everyone loved Call of Duty 4: Modern Warfare from the designer Infinity Ward. It was thought by many people that it will take a long time before another addition was made to the Call of Duty series; however it took only a week for the publishers, Activision to announce the new Call of Duty: World at War. Although, the new game was announced, it was quite disappointing when it was said it

  • Negative Effects from Technology Use on Teens

    1701 Words  | 4 Pages

    Technology use was on the rise but has shown a significant increased rate in recent years. Technology was a beneficial tool that was used on a daily basis. Technology industries had developed many devices like computers, laptops, smartphones, iPods, and many other devices that made technology easier to access from anywhere and anytime. Technology expanded every day and the usage increased which had an effect on society especially targeting teens. Teens abused the use of technology that caused them

  • Orientalization Of Orientalism

    1206 Words  | 3 Pages

    In his book Orientalism, Dr. Edward Said wrote about the influence of material culture – journalism, literature, art – on how people perceive the “Other”. Specifically, he focused on the way that people from the “West” view the “Orient.” He wrote, “The phenomenon of Orientalism as I study it here deals… with the internal consistency of Orientalism and its ideas about the Orient… despite or beyond any correspondence, or lack thereof, with a real “Orient” (Said 71). Dr. Said wrote about how Orientalism