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Is crime in juveniles linked to violent video games
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Bang! Bang! Little children running and screaming; terrified that they are going to die. The shooter walks into the room heavily armed, with a crazed look in his eye. There’s a women near a closet and small group of 1st graders behind her. He starts to go toward the little room to finish what he started. Then the young woman steps in front of the unstable gunman to shield the students from harm. A fatal shot is fired and the young teacher lies dead. That woman was Victoria Soto, a hero in the Sandy Hook Shooting, who risked her life to save her students from that delusional man, Adam Lanza. The horrific incident that took place on December 14, 2012 took the innocent lives of 26 students and teachers. Lanza did have a mental illness, but that isn’t all to blame. The shooter was known to play and watch violent movie and games (Aliprandini and Finley). This shows that media violence can be linked to aggressive behavior and that violent media can affect the minds of some young children and teens. Studies in the past decade have helped prove that sometimes the media can be bad for kids. The outcome of playing first-person shooter games could end up in innocent lives dying like in Newtown. Young children are exposed to violence every day. In TV shows, books, games, cartoons, movies, and the internet, violence is a part of everyone’s lives, but especially those of young kids. For example, recently Paramount Pictures released Hansel and Gretel: Witch Hunters, a weapon slinging twist on a classic fairy tale (McKay). In the movie they have people blow their own heads off with a shotgun. In retrospect this movie isn’t meant for children 13 and below, although kids would want to see a “fairy tale” like this. Young 10 year olds, today even ... ... middle of paper ... ...iew Reference Center. Web. 2 Dec. 2013. Driscoll, Sally and Denise B. Geier. "School Violence: An Overview." Points Of View: School Violence (2013): 1. Points of View Reference Center. Web. 2 Dec. 2013. Gastaldo, Evann. “Jim Carrey Denounces Own Movie.” Newser.com: Jim Carrey (2013): Web. 24 Jun. 2013. Newton, Heather. "Music Censorship: An Overview." Points Of View: Music Censorship (2013): 1. Points of View Reference Center. Web. 2 Dec. 2013. McKay, Hollie. “Post-Newtown Massacre it is Violent Movies as Usual in Hollywood” Foxnews.com: Violent Movies (2013): Web. 12 Feb. 2013. Norcia, Andrea. “Parents and Teachers: The Impact of Video Games.” Pamf.org: Media Violence (2013): Web. 31 Aug. 2013. Vasilis, Pozios K. and Kambam Praveen R. and Eric H. Bender. “Does Media Violence Lead to the Real Thing?” NYTimes.com: Media Violence (2013): Web. 23 Aug. 2013.
The author of “Hollywood, Stop Exposing Our Kids to Violence” claims that filmmakers need to stop producing violent movies. The article argues that many children pick up bad habits from watching violent
Gina Marchetti, in her essay "Action-Adventure as Ideology," argues that action- adventure films implicitly convey complex cultural messages regarding American values and the "white American status quo." She continues to say that all action-adventure movies have the same basic structure, including plot, theme, characterization, and iconography. As ideology, this film genre tacitly expresses social norms, values, and morals of its time. Marchetti's essay, written in 1989, applies to films such as Raiders of the Lost Ark and Rambo: First Blood II. However, action-adventure films today seem to be straying farther away from her generalizations about structure, reflecting new and different cultural norms in America. This changing ideology is depicted best in Oliver Stone's Natural Born Killers (1994), which defies nearly every concept Marchetti proposes about action-adventure films; and it sets the stage for a whole new viewpoint of action in the '90's.
The United States will not soon forget the rampage at Sandy Hook Elementary in Newtown, Connecticut that came just two weeks before Christmas last year. This tragic event resulted in the death of twenty students and eight adults. Although the event shocked the nation, rampage shootings are nothing new. Over the years, many families have lost loved ones to these horrific events. As a result, these mass shootings such as the one that occurred at Sandy Hook Elementary caught public attention leading to a push to find the cause of these events. Out of this research a variety of possible causes came to light consisting of arguments stating that high school bullying, availability of guns, mental illness, violent movies and video games are the cause of mass shootings. However, these researchers and debaters tend to ignore the role of massive media coverage in the increase of copycat shootings in the United States.
Emmons, Sasha. "Is Media Violence Damaging to Kids?" CNN. Cable News Network, 21 Feb. 2013. Web. 28 Nov. 2013.
...ng societal aggression on the media. This has become a serious problem lately. It’s the same as blaming violence on movies. Recently, over 230 independent scholars wrote an open letter to academic journal publishers asking them to refrain from publishing statements that link media violence to societal aggression.
The Columbine Shootings were one of the greatest tragedies that the nineties faced; and changed the world that was once known. The fault for this tragedy falls on popular culture, moral climate, and the parents of the shooters; not the shooters themselves. Society has greatly affected the minds of the youth, and viewing violence on television, video games, and on the internet, has planted a negative seed of thought in their minds.
psychcentral.com. 15 Nov 2013. “Violent video games are not so bad when players cooperate”. youthsciencejournal.com. 10 Dec 2013. “Growing Up With Media: Exposure to violent material”.
The authors of this article set out to show how different types of media and inter-parental conflict have a direct correlation to violence in adolescents. Their research was conducted in Adana, Turkey after previous research from 2004 showed that 35.5% of all high school students in the country had had at least one instance of violent behavior during the school year. Further research conducted in Istanbul had shown that 42% of high school students in the city had been involved in at least one physical altercation in the previous year. Their research specifically focuses in on seventh and eighth grade students. They took 964 female students and 1156 male students from one private school and eleven public elementary schools within Adana. Their ages range from twelve to seventeen years old. In order for the study to be reliable, the students had to be healthy and fall within DSM IV criteria.
On April 16th, 2007 Cho had created one of the most deadly school shootings in America. ( "Virginia Tech Shootings Fast Facts." CNN.) It was unfathomable to think that in the close future, America would encounter many more detrimental school shootings. This is including the shooting of elementary students in Newtown, CT where Adam Lanza had shot and killed 27 children and faculty. Lanza had been known to have significant health issues that had kept him from living a normal life. (Sanchez, Ray, Chelsea J. Carter in Atlanta, Yon Pomrenze in New York, and The CNN New York Bureau Staff. ) Both of these shooters had killed themselves shortly after their attacks. School violence has become a nation-wide issue.
Does entertainment influence society's attitude towards violent behavior? In order to fully answer this question we must first understand what violence is. Violence is the use of one's powers to inflict mental or physical injury upon another; examples of this would be rape or murder. Violence in entertainment reaches the public by way of television, movies, plays, music, and novels. Through the course of this essay it will be proven that violence in entertainment is a major factor in the escalation of violence in society, once this is proven we will take all of the evidence that has been shown throughout this paper and come to a conclusion as to whether or not violence in entertainment is justified and whether or not it should be censored.
In our society today, movies and television shows are being broadcast all over the world to many genders, races, and ages. Some of these shows involve many violent topics and situations. For example, the news qualifies as a violent shows because three fourths of every broadcast involves a violent situation. The next generation of adults is exposed to this violence everyday, thinking it’s cool or acceptable. I think that if teenagers witness the violent actions in person they would react differently than seeing them on TV.
The media, including television programming, cartoons, film, the news, as well as literature and magazines, is a very powerful and pervasive medium for expression. It can reach a large number of people and convey ideas, cultural norms, stereotypic roles, power relationships, ethics, and values. Through these messages, the mass media may have a strong influence on individual behavior, views, and values, as well as in shaping national character and culture. Although there is a great potential for the media to have a positive and affirming effect on the public and society at large, there may be important negative consequences when the messages conveyed are harmful, destructive, or violent.
The media and entertainment play a very crucial role in our perception of violence in society. Exposure to violence in the media, including television, movies, music, and video games helps us construct our own perspective on violence. According to Joel Best, his theory on random violence states that random violence and violence, in general, is patternless, pointless, and leads to the deterioration of society. Many examples can be given from national and international media coverage on various random violence acts. There are many sides to the debate about whether or not violence in the media affects us and how prevalent it is in our society. The focal discussion is the influence of violence on people through the mass media: movies, television,
A seemingly normal school day in Newtown, Connecticut, who knew that it would turn into one of the most devastating days of they would ever experience. About 2 years ago, students at Sandy Hook Elementary School in Newtown, Connecticut were involved in the most devastating event of the year. According to an article by the Huffington Post, a mentally troubled man in his twenties named Adam Lanza shot 20 children and six staff members, with his mother’s weapons. His mother had apparently grown up with guns and thought it would be good to have in their house. Prior to driving to the school, he even shot his mother, but his motive is unknown. He drove to the school leaving a 12-gauge shotgun in the car, walking towards the school, he shot through the front entrance. “Lanza moved toward two classrooms of kindergartners and first-graders,” police said. Within five minutes he managed to kill 20 students ages 6 and 7 and six adults. He had fired more than 150 shots from a .223-caliber Bushmaster rifle. When police started to arrive he shot himself in the head, taking his own life. This incident was the deadliest mass shooting at a grade school in the US; in total 26 lives were lost.
In the past few decades there has been debate over the positive and negative affects of video games with a good deal of focus on more violent games. Prior to and concurrently with this debate, there have also been similar debates over radio, television, and movies but, as should be obvious from the current breadth of media, no studies have definitively proven any negative affects. The detractors of video games claim, based on media effects research, that people who play video games with any sort of violence in them have heightened antisocial and decreased prosocial tendencies afterwards; this is the assumed cause of certain acts of violence including the majority of school shootings. The supporters of video games claim that there is an increase in hand-eye coordination and spatial reasoning, a decrease in aggression, and far more they also state that the media effect studies often had numerous issues. It’s my goal to try to set the record straight and do my part to end the debate once and for all.