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Analysis of The Legend of Zelda: Wind Waker
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Criteria and Quality in Video Games
An Examination of The Legend of Zelda: The Wind Waker
David Kastner
Full Sail University
Author Note
This paper was prepared for English Composition I, Section 25, taught by Joana Lincoln
Criteria and Quality in Video Games
An Examination of The Legend of Zelda: The Wind Waker
This paper examines the different criteria that can be used to determine the quality of a video game, and more specifically the video game The Legend of Zelda: The Wind Waker. While many people believe that the criteria for a video game’s quality differs from gameplayer from gameplayer, The Legend of Zelda: The Wind Waker seems to be able to meet whatever criteria gameplayers are using to judge quality. This writer presents
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In intriguing story helps pull together parts of a video game in order to make it a complete experience for the player. There are two different views on storytelling in video games, one is the game designer’s story and the other is the gameplayer’s story (Rouse, 2001, p. 216-217). The storytelling that occurs during play, if the storyline is a good one, combines the designer’s story with the choices that a gameplayer might make. The experience that occurs becomes the gameplayer’s story. The storytelling includes the design of the characters, the setting, and a narrative. All games include challenges that the gameplayer must meet and overcome. This type of storyline and gameplayer interaction is at the center of The Legend of Zelda: The Wind Waker (Casamassina, …show more content…
Gameplay is a term that describes the player interacting with the game. This definition involves choices that the player makes while in the game world and the results of these choices and their effect in the world of the game (Adams & Rollings, 2007, p 277). In The Wind Waker between sailing the sea and exploring many islands, the player will journey into a number of dungeons. This game is an ambitious undertaking that is filled with various challenges and rewards. Players will find endless hour of fun and challenge in The Wind Waker (Casamassina,
Bissell, Tom. "Extra Lives: “Why Video Games Matter.” They Say / I Say 2nd Ed. Birkenstein, Cathy, Russel Durst, and Gerald Graff New York: W.W. Norton & Company, (2012). 349-361. Print.
The Legend of Zelda: Skyward Sword, is a video game that Nintendo released for the Wii console on November 20, 2011. The retail price of the game at $45.95. The game also had a limited edition golden Wiimote controller and a soundtrack bundle which retailed for $69.99. Some say that this game surpasses the other games, but why? This report will explain some of the feature that Skyward Sword has.
The history of video games began in early 1950s, and it continued in development until today. video games gained popularity as movies and T.V shows, and like movies which producers focus on the story plot, each character role, and the way they are being represented, videogames have the same concerns, especially character 's role and, representation, because most of players will not care about the game’s story, they just want to have fun playing the game, but the player will play as a character, or meet other characters from various gender, and that what make game designers care about the gender and, characters representation. and by the way of presenting gender, it will control the number of players of both genders, because it could connect to their life. games industry made researches about what both genders want in their game,
Ever experienced a video game with stunning in-game graphics that some games give only in their major event cut scenes? Ever played a game with an excellent mixture of strategy and fast-paced motion? Well if that game is Final Fantasy 13, a single player game developed by Square Enix, you have played a game that Gaming Age calls “one of the most gorgeous games to grace a video game console”. Playing this game was one of the greatest moments of my life. This game has actually influenced me to go full force in wanting to make video games for a living. Final Fantasy 13, in my opinion, has accentuated the great gaming potential of the Xbox 360® and Playstation® 3 consoles.
Video games have become a hot topic recently. There have been a lot of controversy over whether to play or not to play. The controversy is due to them being arguably more captivating than all other forms of entertainment. Video games narrate an epic tale like no other form of entertainment can. You can become immersed in video games, because of this they are both a highly entertaining escape from the real world and a complete waste of time.
...of those historical oral stories to the computer generated ones of today. Drawing from a mythological foundation, Zelda has won the hearts of many and quickly risen to the top of gaming charts. Whether it is gamers being enthralled by the backstory and creation of Hyrule, the danger of uncertain destruction, or the never-ending fight against light and dark, Zelda has a little myth to offer everyone. The idea of reality pitted against the unconscious and the conception of time reaches further than the confines of the game. People play videogames to leave reality for a little bit and explore a world that is not quite their own. Suddenly, they lose track of time and find they have been lost in another world much longer than expected. Zelda serves that function. It is the unconscious, timeless, and mythological story that acts as a passage from long ago into the future.
As we evolve into a more advanced species, so does our technology, and along with our overly advanced technology, comes video games. They’ve have certainly come a long way since they were first introduced to the main stream audience and have been slowly creeping its way into many daily lives, making them a lot more entertaining and less dull. Video games’ one and only purpose is to entertain. However, it is indeed true that everything is fun and games until somebody gets hurt, and that is exactly what has happened over the years in video games. With the help of our technology, being more developed than ever, video games have also become increasingly sophisticated and overall more close to reality than
Instead of the franchises popularity having a positive impact, overtime, it infected the gaming market along with it’s consumers and developers such as Microsoft Game Studios and EA. It has become an aggrandized cancer on the face of video games everywhere, destroying franchises a...
In the video game Enter the Matrix, released in 2003, the players take on the role of supporting characters in the film sequel Matrix Reloaded. They play the side stories; those that not appear on screen in the film. The game is inspired by the world that is depicted in the film. Enter the Matrix displays distinct visual parallel between the film and the video game. The overlook of the film and video game is similar and distinguishable because the video game mimics the visual style of the film. It gets players satisfied with their purchase of the game. Playing the game is a different experience for the players because it connects them with the source material. It allows them to be part of the story and to feel to be the character of their franchise. Players are considered spectators too because there are some cinematic cut scenes that are shown in the game which makes them observe and do n...
These games spaces “reproduce some features of the real world, but create their own rules to facilitate gameplay” (Nielsen et al 8). This video game takes real world familiarities, such as ghosts and abandoned homes, and places them in an order which creates a narrative or story for the player; throughout the game there are obstacles they face and goals that they achieve to make the storyline more entertaining and addictive. This specific game is narrated in a way that “ensures that the game protagonist makes certain choices. The player is stripped of his or her influence and the narrative is moved along” (Nielsen et al 9). Luigi’s Mansion only allows the subject to complete the mission given to her by the professor; once
Video games have come a long way. They have evolved from the simple game of Pong into a complex, multi-platform, multi-genre, multi-billion dollar industry.
2013 was, to lift a phrase from Queen Elizabeth, a year I shall not look back on with undiluted pleasure. It was an annus mirabilis for the hideous (Putin, Assad, Cyrus), an annus horribilis for just about everyone else. Indeed, if the year didn’t imbue you with a deep and abiding dislike of politicians, pundits, and pop stars, then you weren’t paying attention, had long ago determined that they were all loathsome anyway, or just might consider lowering your Klonopin dosage.
Through games we are learning how to master motivation and engagement. Games have the amazing ability to keep people engaged for a long time, build relationships and trust between people, and develop their creative potentials.
Today, video games have become the preferred choice of entertainment among children and teenagers. Research done in 1998 has shown that kids who own video games spend an average of 90 minutes a day playing them. Clearly, the video gaming industry is a profitable one. With the increasing competition between gaming companies, the advancement of technology and content of games began to change. One of the most significant and concerning changes in gaming is graphics.
The experience of game play can be described as an activity in which the player is virtually embodied in the game world. Anyone who has experienced the world of gaming knows how the engaging experience can manifest itself with “sweaty palms and chills down the spine” (http://www.eludamos.org/index.php/eludamos/article/viewArticle/80/147) when coming face-to-face with alien creatures; or with the adrenaline rush we get when racing a high speed automobile head-to-head with a friend. Gaming is an excellent source of entertainment. It provides an opportunity for social growth, provides a meaningful form of exploring expression, and provides heightened sensitivity.