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Video games are virtual worlds where a person is allowed to live in the life of somebody else. In some cases you are able to play as a wealthy, retired criminal and are free to do whatever your heart desires. Whether it’s shooting everyone in sight, or planning huge bank robberies with a crew composed of a bunch of friends, you can do it all. In other instances, you are placed on a team and are armed to fight other real people in an online, modern warfare environment. Although it may sound like fun, video games like these are on the “first to blame” list whenever kids do anything violent. The Sandy Hook shooting is a prime example, Helen Pow explains, Adam Lanzan was the gunman in the Sandy Hook shooting on December 14, 2012. He shot 20 elementary school students and six adult staff members. The incident jumpstarted debates on whether video games were too violent and whether games like Call of Duty should be banned. According to Pow, Adam Lanzan was supposedly obsessed with Call of Duty, therefore, the media was quick to point their finger at first person shooter games and blame them for influencing Lanzan to go on a killing spree. Along with being blamed for promoting violence in young people, video games are often thought to be a waste of time, and useless in the sense that they don’t leave you with true benefits outside of the game. However, people need to understand that video games are not all bad. Actually, they are beneficial for everybody, whether it’s job training, or want to improve your senses, virtual realities can help anyone. Video games bring a lot of benefits to the player that they can later use in real life. For example, Grand Theft Auto teaches the player about dieting. On the article Eating PS2, you learn tha... ... middle of paper ... ...ters Real-life Experience - Online First - Springer. Phsychonomic Society, Inc., 01 Oct. 2013. Web. 18 Mar. 2014. "Overview." Call of Duty® XP. Activision, 2011. Web. 18 Mar. 2014. Pow, Helen. "Should Call of Duty Be Banned? Sandy Hook Massacre Reignites Debate over Violent Video Games That Arm Players with Automatic Weapons." Mail Online. Associated Newspapers, 20 Dec. 2012. Web. 18 Mar. 2014. Roach, John. "Video Games Boost Visual Skills, Study Finds." National Geographic. National Geographic Society, 28 May 2003. Web. 19 Mar. 2014. Vries, Lloyd. "Video Gamers Make Good Surgeons." CBSNews. CBS Interactive, 7 Apr. 2004. Web. 18 Mar. 2014. Xinghua. "People's Daily Online - Counter-Strike, China Police's Latest Tool of Anti-terrorism." People's Daily Online - Counter-Strike, China Police's Latest Tool of Anti-terrorism. N.p., 13 Sept. 2007. Web. 18 Mar. 2014.
Dylan Klebold, Eric Harris, Adam Lanza, Steven Phillip Kazmierczak, and Seung-Hui Cho all have a few things in common, they are all school shooters that have killed and injured a combined total of 149 human beings and are or were believed to be avid violent video game players, who also committed suicide immediately after carrying out their attacks. To the public, school shooters seem to share a direct connection to playing violent video games and that playing them leads to violent behavior. Violent videogames have become a highlight in the media and national debate for this very reason but, there is no scientific evidence to support the existence of a causative connection between participants of violent videogames manifesting violent behaviors. The media provides biased information that misleads citizens into believing that said link is well established and accepted. I argue that parents should make responsible and well informed decisions in regards to their child’s videogame activities in spite of the lack of scientific research.
The average person who plays video games regularly is thirty-three years old (Issitt). This topic is important because video games have been given an unfair stereotype. Video games have the stereotype of taking over the lives of teenagers and making them violent. However, the benefits of video games outweigh the negatives.
...ing Health Benefits of Playing Video Games.” Youtube. 14 November 2012. Web. 1 May 2014.
But why is this? What do they see as “fun” in this. What do they see as “helpful” in this? Why is “fake” murdering kids helpful to these teens? These are questions we don’t know. So why do we do it? It definitely doesn’t keep them healthy. They are not even sleeping in their house! They are staying overnight in borrowed vans and sleeping on futons! Also, According to “Do Games Like 'Grand Theft Auto V' Cause Real-World Violence?”, it states “Quoth Fox & Friends' Steve Doocey: "unfortunately you know it seems every time something bad like this happens we look at "is there a connection between video games and the shooter?" Well, take a look at some people who were described as addicted, from Columbine High School, Eric Harris and Dylan Klebold, the Virginia Tech shooter, the Arizona shooter, Jared Lee Loughner, that Norway shooter who Anders Behring [sic], I think he shot 77 people. The Aurora shooter, James Holmes, the Sandy Hook shooter, Adam Lanza, they're all described as essentially being addicted to video games." This is saying how teens who play video games as a teenager can possibly turn out to be future shooters/killers. During these video games they are pretending to be a shooter and as they gain information on how to be a shooter, they tend to use those skills in real life. This is not what we want. In the same text it also states, “The Telegraph's Nick Allen described the shooter's ‘darker side’ which ‘saw
People have always been looking for a reason why horrible things happen. The media is quick to blame video games as the target and cause of many shootings that have occurred, ever since Columbine and Quake. People have been blaming video games for violence for years now, ever since violent video games have been made. News reports blame video games more and more for each shooting, telling the public how this person played video games for x amount of hours a day, and that video games caused him or her to shoot people, and how video games encourage and reward violence. Anti-video game lobbyists have been campaigning to have violence removed from video games, citing resources that they themselves have created as reasons for such, poorly done studies where they confirm that kids are more aggressive through how much hot sauce they put on someone’s fries. While unbiased studies of video games and their links to violence are hard to come by, recent research has shown that video games do not in fact have a casual link to violence, and may even have the opposite effect. Violent video games have nearly no link to violence in teens or adults.
This debate is increasingly important in today’s society because of the recent gun control debates in response to recent mass shootings -- is it the guns that spark violence, an outside force, or nothing at all? Due to the desensitization that occurs, the encouragement and rewards that video games give, and simulation that triggers real-life behavior, video games cause violence.
In today’s society, video games have played a huge part in the children and teen demographic. Revolutionizing the future, popular titles have implemented realistic values and experiences to players all around the world. As the quality of graphics improve and the plot thickens, so does the violence, gore, and bloodshed. Individuals who devote countless hours staring at the television screen trying to triumph the top high score and levels do not realize the amount damage and violent acts they are causing whether it is secluded in a virtual world or to their brains. Simulating unarmed fist fights, gun shootings, and war could lead to aggression and actual real-life violent conduct. Violent actions and behaviors in these titles could also desensitize
In 1998, the US software industry sold $6.3 billion worth of video games (see Unknown). Not bad for an industry that didn't exist 25 years ago! Yet despite its continued growth, all is not well in the video game industry. School shootings in Littleton, Colorado; Pearl, Mississippi; Paducah, Kentucky; Conyers, Georgia and many other towns have shocked the nation (see Malcolm). Understandably, grieving parents and sympathetic citizens are searching for a cause for this "outbreak" of youth violence. It is natural to assume, "when children, the symbol of innocence, commit the severest of crimes, then something must be going wrong with society." (see Maker)
video games often warp their sense of reality. The kids think that if they shoot a person in a game and nothing really happens then nothing will really happen if they shoot a person in real life. When video games first became popular, people may not have seen this as much of a problem because games were not very realistic. With the advancement of technology, however, video games are becoming more and more realistic. If video games become more realistic, children will forget what is real and what is simulated; a child seeing somebody violently murder another human being in a video game will have the same effects as seeing somebody murder another human being in real life. Witnessing these brutal acts of violence either will traumatize or desensitize them to violence. However, this is contradictory to the “Play is labile” theory (Schroeder 4), which will be discussed, in further detail.
Video games. They provide an escape from reality to explore worlds and realms beyond our own. However there is a lot of controversy surrounding wether or not video games are good for you, many people are under the impression that video games turn kids and adults alike into mindless zombies hellbent on violence but in this essay I aim to convince you that not only is this untrue but that video games are actually beneficial. I’d also like to mention that too much of anything is bad for your health,for example extremely high quantities of broccoli can be toxic.
There is no doubt that the media can spin a story into a shocking and scary account produced solely with the intent to sell. This information, force-fed to the public, can cause fear and hatred to develop within our country and result in gun violence and bloodshed. One reason for the amount of youth violence in America is the violent content in many video games. The average adolescent spends a major part of the normal week watching or interacting with some form of the media’s products. Video games are one of these media-based mediums and have become increasingly popular since the 1980’s.
Exercises are important activities for people who want to achieve healthy lives. Imagine that John, a person who loved to play tennis. He played tennis every morning before he went to work. However, one day, it rained hard outside and he couldn’t play his favorite sport anymore. He was so sad and depressed. Luckily, he remembered that he had a Wii--a video game console-- that could help him to play tennis with online people inside his house. It’s a big thank to the video game industry, now people can play sports any time they want inside their houses. Not only tennis, there is a ton of exercise game for people to choose: dancing games, yoga games, footballs game, fitness games to name a few. More than that, the video game industry is trying to create new exercise games that are more and more realistic so that people can burn the same amount of calories as they do actual sports when they play video games. In additions, for the first time in century, everyone can actually play sports and compete with people around the worlds inside their small houses. Exercising is more fun than ever before. ESPN channel actually broadcasts video games as normal sports. People can also learn about healthy foods when they play cooking video games. For an example, Cooking Academy, a game where players will play as a chef and learn to cook more than fifty recipes. Players will fry, chop, flip, mash, and more while answering
Nowadays, video games are frequently accused of having detrimental effects on children and adolescents. The main arguments against video games are that they lead to addiction, that they provoke violence, and that they impair social development. Whether or not such claims are true has not been determined with certainty as scientific studies have produced contradictory results. Nevertheless, video games also have beneficial effects, which tend to be underrated, as they do not receive the same level of media coverage that adverse ones do, and are thus unknown to the general public. Some of the positive effects of playing video games on mental development include: stimulating analytical thinking, improving concentration, and encouraging planning and anticipation (“Video game controversies”).
Video games are used to improve physical health. Playing video games does not mean being inactive. New and improved video games involve and incorporate different types of movement in the actual game. Certain video games can reduce fat causing global weight loss (Recio 143). By turning game systems into exercise, new generation games draw people into activities and get heart rates pumping. Schools have incorporated video games into part of their physical education program. Children’s waists lines have gone down by inches due to playing video games in gym class. In gym, the machines teach things like balance, timing, and coordina...
Video games not only affect your social skills but can deteriorate a person’s health. When you confine to yourself playing v...