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Importance Of Sports And Recreation
Importance of sports in society
Importance Of Sports And Recreation
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World Wrestling Entertainment, INC
Company Overview
World Wrestling Entertainment, INC. is an integrated media and entertainment company primarily engaged in the development, production and marketing of television programming, live events and the licensing and sale of consumer products featuring the WWE brand. WWE has been involved in the sports entertainment business for over twenty years and has developed wrestling into one of the most popular forms of entertainment.
Economic drivers remain down from historical levels. In 2003, WWE created two separate major television programs, Raw and Smackdown!, each with it’s own story lines and talent. This was done to create two touring companies and increase the number of live events and provides the potential to increase to the contribution of the entertainment business. WWE just needs time to produce the intended marketplace results. The company consistently retains the merit of being the number one regularly scheduled program on cable TV with Raw on Monday nights on TNN, and Smackdown! Is the highest rated show on UPN. It airs on Thursdays.
Revenues consist principally of attendance at live events, sale of television advertising time and sponsorships; domestic and international television rights fees, pay-per-view purchases and direct sale of merchandise.
Stock for WWE can be purchased through any brokerage or online investing service. Minimums and fees will vary. Investors Choice Plan enables stockholders to purchase shares and reinvest the cash dividends paid on shares.
For the past nine weeks stock prices for World Wrestling Entertainment, INC have fluctuated between a high of $14.40 at the end of April to a low of $11.52 towards the end of May. For the month of June stock prices fluctuated between $12.37 for a low and $13.45 for a high. Although stock prices are not as stable as the corporation had hoped, it expects operating profits to more than double from the prior year.
WWE anticipates revenue of $375 million, compared with $374 million in the prior year. It expects operating income of $73 million, up from $27 million a year earlier. Net income should range between $44 million and $48 million, or 64 cents to 70 cents a share, compared with a net loss of $19 million, or 28 cents a share, a year earlier.
I believe the corporation and management team of World Wrestling Entertainment, INC has done a lot for its fans. Not only does WWE provide live and televised entertainment, they also get involved in matters that are important in the lives of their fans.
Vince McMahon’s WWF is a multi-million dollar corporation and has been wildly successful in capturing the sports entertainment market. “Monday Night Raw,” the weekly soap opera on TNN, is one of the three most watched cable shows each week. In addition, the WWF has weekly wrestling shows on UPN and MTV. Personally, I am caught up in the phenomenon. I set aside my Monday evenings to watch Monday Night Football and professional wrestling. I enjoy attempting to figure out the storylines before they unfold and attempt to guess the action that may happen in the next segment.
Another reason the XFL will survive and prosper is its business savvy. Vice McMahon, who established himself as the owner and founder of the WWF, has proved to be a marketing genius. In a 50-50 partnership with NBC, who pumped in 50 million dollars and marketing muscle, Vince is targeting 13-24 year old males for his new football league.This target audience of 13-24 year old males just happens to be the same target audience of his WWF, which should make cross promotions a breeze (Efferon 31).
A long time ago, back in the olden days, Bruno Sammartino was a superhero who sold out Madison Square Garden countless times. Back in those times, wrestling strictly adhered to kayfabe, so many of the fans believed
The way they can make money, is if fans come out to watch games, buy drinks, food, memorabilia, etc. There are a lot of “bandwagon” fans in all sports. In baseball the biggest bandwagon team is the New York Yankees. That is huge for the Yankees, because fans are how teams can earn money. Which also might be why the Yankees are the richest team in the game. Teams can sign star players and still earn money from it. For example, right after the Texas Rangers signed Alex Rodriguez to a long term deal, ticket sales started to go up. “The organization sold 400 season ticket packages. By comparison, it had sold only 74 ticket packages by January of the previous year” (Deschiver). There is a positive relationship between star players and attendance, regardless of how the team is doing.“This is because some spectators may be attracted to the celebrity quality of a team’s players rather than the team’s reputation of a playoff contender” (Deschiver). The small market teams could have a good run at a World Series title, then they could bring in more fans, which leads to more money. “A close pennant race
Which has a huge effect on the economy. The average person spends about three hours a week working on their team. Also, it is estimated that 32 million Americans spend $15 billion dollars total or $467 dollars per person in their lifetime. It effects businesses as well, it will generate a $13.4 billion dollar or $895 million dollar weekly loss in productivity over the 15 week fantasy season. The National Football League will also make money off of it because any product licensed by the NFL will generate revenue for the league. People will follow players more closely because they have them on their team which will increase sales of merchandise for the NFL. Americans will sometimes buy merchandise in support of their teams or fantasy
It took the death of superstars to make the company realize the importance of their superstar's health. World Wrestling Entertainment made drug testing official in 2005 when a superstar by the name of Eddie Guerrero Passed away. The author states "After one of professional wrestling`s biggest star died, World Wrestling Entertainment said it would start random testing for drugs, steroids and prescription drug abuse by its performers"(Wrestling With Drug…).The company began to get serious with their performers by starting new rules and regulations. The company believes drug testing performers will help decrease the amount of drug usage and deaths within the industry.
The direct investment refers to investment in direct expenditures Olympic venues and service facilities as well as the organization of work and so on. The indirect investments are held in order to improve the environment, transportation, communications and other infrastructure in the host city. Moreover, the Olympic revenue also includes direct income and indirect income. Direct income includes aspects of souvenir sales, Olympic sponsors and partners to provide sales and television rights. In addition to these direct revenue items, the host city will attract numerous tourists come for sightseeing, taking a variety of cultural events for the Olympic Games, the hotel accommodation costs and other consumer visitors during their stay in the host country but also to bring employment and increase revenues, which called indirect
Wrestling is more than just a sport; it is a way of life. And for those who enjoy its opportunities, it is something that takes the mind off of all of life’s troubling times, and puts one man against another to get their hand raised. Competition makes everything evolve, and there is no other sport that epitomizes what competition truly is. Wrestling spans the entire globe, and although it incorporates several different styles and many National and World events, remains overlooked by most.
The sensitivity analysis revealed that Nike was undervalued at a discount rates below 11.17%, when we calculated the WACC our solution was 9.87%. Any estimate below the prescribed discount rate means the stock is undervalued, therefore, it is undervalued and this implies that Nike is a buy stock.
plus to sponsors. Each game is seen as a chance to spread word of their company.
Every February an event is televised in many different countries and watched by millions of people according to Greg Price in the article “How Many Countries Will Watch the Super Bowl?”. Some of these people would consider this show the greatest show on Earth and many companies would consider it the greatest night of television. This is not the circus it is a sporting event featuring two National Football League teams called the Super Bowl. According to Sociology of Sports Module” by Wadsworth this event is watched by people, who don’t normally even watch football, but parties are set up and this event can even become a family ritual (7). When this event is televised the major networks compete to be able to air it on their station. Companies compete and pay large amounts of money to commercial their products. The majority of viewers are average people with average incomes that are far separated from the cash flow of the Super Bowl.
based on skill. The better the player, the more money they make. The more money the player
Sports are one of the most profitable industries in the world. Everyone wants to get their hands on a piece of the action. Those individuals and industries that spend hundreds of millions of dollars on these sports teams are hoping to make a profit, but it may be an indirect profit. It could be a profit for the sports club, or it could be a promotion for another organization (i.e. Rupert Murdoch, FOX). The economics involved with sports have drastically changed over the last ten years.
A recent article in Readers Digest estimates that most Americans spend at least 13% of their income on sporting events and sport related products. Sports has entertained American people and drained money out of their pockets making sporting events an arena of pure economic activity. It has been proven that Americans will purchase tickets to attend sporting events, but this alone does not create enough revenue to keep sports teams profitable.
Most of the revenue of 2013 has been brought by the Media Networks and Parks and Resort segments, bringing in 20.36 and 14.09 billion USD respectively. The other three segments, studio entertainment, consumer products and interactive have brought 5.98, 3.86 and 1.06 billion USD respectively.