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Impact of technology on our education
Impact of technology on our education
Effects of technology on our education
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4.1. VIRTUAL REALITY IN SCHOOLS Teachers report how their role in the classroom is getting different with each year, instead of being a teacher who gives the answers, teachers have found themselves as a support for students which help them build ideas and how to get information from various sources (Youngbut, 1998). The advantages of virtual reality in educational system is that it enables large groups of students to interact with each other as well as within the virtual environment. It is able to present complicated subjects in an accessible way to students which is rewarding, fun and easy to access. One example would be that a student in astronomy could learn about the solar system. How it works by touching planets, see the stars, and move into the space, track progress of a comet and more. This also allows them to see how concept work in the virtual environment. This is useful for students who have some particular learning ways, creative or those who find it easier to learn using colors, textures and symbols (Virtual Reality, 2009). There are two ways of using virtual reality in the classroom, the first involves a personal computer (desktop) with keyboard and mouse, or a controller. The other set up requires the student to wear a head mounted display. Teachers are starting to test the oculus rift during class time but it is all in experimental stages. One teacher has been using it to calm down children when there are some conflicts or fighting. The teacher had a student who removed himself from a sports activity because he knew he was angry and could hurt someone. He could see he was in an elevated state of anger and having used the rift with him before I was keen to see if it could help. The program the teacher used with him... ... middle of paper ... ...an just from a book. • Being fully inside a virtual reality means there are very few distractions happening while you study. What you see in class rooms today are kids with phones, something happening outside the window, Facebook etc. • Immediate engagement, which means in the world we live in today with the little attention span that it is useful. • Exploration and hands on approach aids with learning and retention. The student experiences his subject first hand and there for might get a better understanding what the subject looks like. • It helps with understanding complex subjects, theories or concepts. Also probably the biggest factor for the benefit of introducing the virtual reality into the class room is that the generation today is the „digital generation“. The students are much more clued up about technology than their parents and use it on constant basis.
The term Virtual Reality (VR) is used by many different people with many meanings. There are some people to whom VR is a specific collection of technologies, that is a Head Mounted Display, Glove Input Device and Audio. Some other people stretch the term to include conventional books, movies or pure fantasy and imagination. However, for purposes of this research, we restrict VR to computer mediated systems. We would define Virtual Reality as a way for humans to visualize, manipulate and interact with computers and extremely complex data.
Although still in its, infancy, virtual reality will have a substantial effect on our future way of life. Virtual reality already has made astounding progress in the world of commercial design, and it is predicted to have a tremendous impact on everyday life as well. Virtual reality, when more available, will have various uses ranging from recreation to basic communication. The applications of virtual reality into different fields of occupations and research will have both positive and negative effects on our society.
The whole in Chapter 2 is a critical literature review. In this chapter, it discussed on the VR and types of VR. In addition, it also discussed on the AR area include components, display, issues, definition, differential VR and VR. This also covered that cognitive development theory, learning theory, and learing style. All reviews are followed with the implication for each topic to this study.
Over the years society has changed in many different ways. In particular, technology has been the largest change that has occurred over the year. Only a few years ago the iPhone came out and it has forever changed the way people view their phone. Internet has also become very assessable resource. There are places everywhere to access a computer or free Wi-Fi. These changes have led to the alteration of the accessibility and use of technology in the education setting. The changes made to technology in the education setting have led to many positive outcomes that have allowed many types of people access to education that could not get it prior. There are however, many critics that refute these changes and say that virtual education can be biased and expensive. Although, there are many critics that do not agree with technology in education, have this can give access to many students with disabilities as well as people who have limited time or ability to further an education.
An explanation, The history, The applications, and the future of Virtual Reality. Internet. http://www.doane.edu/personal/student/jmchargu/final.htm. 2/25/01.
Virtual reality gives huge benefits in education and helps to improve student engagement. It’s one of the best ways to engage and helps the students to understand the subject through virtual reality system. Especially in the virtual reality game will bring significant impact to teenagers. The major three types of impact are social difficulty (socially impaired), physical and psychological difficulty. Even virtual reality is a great tool to learn, but it is not a universal learning method for all of the educational areas. Too much of virtual reality for students will cause social difficulties because an inescapable aspect of social life is the formation and maintenance of interpersonal relationships (Biocca and Levy 1995). Constantly using virtual reality will cause isolation from the societies because the person already made his or her own social area which only exists in the virtual world. VR will provide a communication environment in which the dangers of deception and the benefits of creativity are amplified beyond the levels that humans currently experience in their interpersonal interactions (Biocca and Levy 1995). It could lead to low self-esteem, feelings of worthlessness and insignificance, even self-destructive acts (Cartwright, 1994). VR games could mindlessly, energy sapping diversion, bring electronic isolation, a playground for immortality (Kershner 1995). Virtual Reality game brings physical and psychological difficulties when they over run and it could be called as cyber sickness. VR interventions were able to increase physical activity capacity and performance in children with CP (Cerebral palsy) or early brain injury. Cyber sickness is one of the physiological impacts durin...
getting bored, as well as giving those that need a little extra time that same benefit. In every
VFTs can be used in any classroom, including early childhood classrooms (grades pre-k to 2nd). Technology does not need to be the most advanced for teachers to be able to implement VFT into their classroom. Lukes (2014) mentioned that VFT can be used using “a relatively low-techs solution that would work on any computer VFTs are free and do not require parent permission forms. VFTs also give teachers the ability to show students far away locations they may not get to experience otherwise. A teacher in Indiana could take her students on a VFT to Washington DC to tour the White House.
Augmented reality (AR) is the virtual object which is combination of 3D real environment in the real time. It is more interactive either with graphics or audio enhancing from what we can sense such smell, hear, see or feel it. In other words, it is duplicate the environment around the world in computer. There are applications in various areas in augmented reality and one of them is medical visualization more domain for augmented reality. The topic that discussed is augmented reality application in computer aided surgery and medicine. In research article (Tobias Sielhorst, Marco Feuerstein & Nassir Navab, 2008) medical augmented reality takes it motivation from the need of visualizing medical data and the patient within the same physical space. The reason for chose this topic because it is because this application more advance and the technologies always bring new visualization and interaction using augmented reality in 3D in surgery performing requirements. So, discussing these topics actually need many evaluations to perceive the result to the area of surgery and medicine in medical performance.
Technology properly used in the classroom has many advantages to a student’s learning. Technology can help students become more involved in their own learning process, which is not seen in the traditional classroom. It allows them to master basic skills at their own rate rather than being left behind. Teachers and students alike can connect to real life situations by using technology in the classroom; this can also help to prepare students for real world situations. Technology can be used to motivate students as well as to offer more challenging opportunities. It can also be used as a visualization tool to keep students interested in the subject that is being taught. When technology is used effectively, students have the opportunity to develop skills that they may not get without the use of technology (Cleaver, 2011). Assessing and monitoring students is easier on the teacher because of the ability to use technology in the classroom. When technology is used correctly it offers limitless resources to a classroom atmosphere.
engage different learning styles, provide hands-on opportunities for use of specialist tools or equipment, reinforcing learning, supporting and motivating individual learning, fostering independent learning through extended learning.
Technology has rapidly changed over the years and has expanded our infrastructure greatly. In particular, as technology advances the education system adapts to the many changes. The world of technology brings about many new improvements and shows no sign of slowing down. Many people spend their day to day lives utilizing the great aspects of technology doing almost anything imaginable. Through technology teachers and students can connect and expound upon the many fields of education. Technology is an ever growing aid in education that has increased awareness, communication, and accessibility. How is technology shaping education? The uses of mobile devices and applications have shown a great influence in the education system.
All of our lives, we have gone through school learning with many other students in a classroom, and using books. But what if things were to change? What if instead of getting up to go to school, we simply had to just turn our computers on. Virtual Education is becoming a new way to teach and learn. Using computers, students can interact with other students and instructors, go to a history lecture with people all across the world, and even dissect frogs.
allows teachers and students to keep up with things they learn or are taught by letting them try
students prefer technology because they believe that it makes learning more interesting and fun. They especially like laptops and tablets. Subjects that students deem challenging or boring can become more interesting with virtual lessons, through a video, or when using a tablet. Technology occupies an important place within students’ lives. When they are not in school, just about everything that they do is connected in some way to technology. By integrating technology into the classroom, teachers are changing the way they used to teach (lectures six hours a day) and providing students with the tools that will take them into the 21st century. One of the characteristics of the modern classroom is collaboration and technology helps to empower it. With classroom technology students can collaborate with other students and their teachers in and outside of the classroom quickly and easily.