INTRODUCTION
“Virtual Humans are artificial agents that include both a visual body with a human – like body and intelligent cognition driving action of the body” (Traum, D., 2007). It can have many roles such as acting as a role player in a training system, acting as a tutor, and even have a role in a game. These virtual humans can be used in many different field of work. Nowadays, people even used the virtual humans as a medical application. The previous one was involved with PTSD and ADHD that use systems with virtual reality. Other than that, the virtual humans also can identify the ethnics and cultures. There are different in their conversational behavior of virtual agents. In this intelligent, they also use many techniques to make the virtual agent look real. They can create virtual humans with the natural gesture and face expression. It also can make an emotionally expressive head and body movement. Through these things, we can start to recognize the functions of the virtual human model.
THE SIGNIFICANT CONTRIBUTION of VIRTUAL HUMAN MODEL to THE BODY of KNOWLEDGE
The sig...
While communicating with another human being, one only has to examine the other’s face in order to comprehend what is being said on a much deeper level. It is said that up to 55 percent of a message’s meaning can be derived from facial expression (Subramani, 2010). These facial manipulations allow thoughts to be expressed in ways that are often difficult to articulate verbally, with the face demonstrating “the thoughts of the mind, and the feelings of the heart” (Singla). Many expressions are said to universal, particularly those showing happiness, sadness, fear, anger, disgust, and...
The purpose of this paper is to explain how virtual reality is used in everyday life. It is used in many ways in today's society. Several people immediately think of video games or entertainment when they hear virtual reality. Virtual reality is not only used for entertainment purposes but it is also used for medical and educational purposes. It can help people overcome their fears, deal with and treat social anxiety, and it can also be a helpful teaching tool to connect students and teachers in long-distance learning.
...cal and theoretical issues related to the technologies of immersive virtual reality, netart, and avatars; specifically with respect to issues of identity, embodiment, and human sentience. He has presented and exhibited his work in numerous international venues, including Ars Electronica, Invencao, Consciousness Reframed, Webs of Discourse, CADE, as well as museums, galleries, and alternative spaces. His essay, “A Manifesto for Avatars” was published in Intertexts in 1998. At present he is a visiting researcher at the Virtual Reality Centre at the University of Teesside, and at the CAVE Lab, New Media Center, The University of Michigan. He is a Visiting Assistant Professor of Computer Art/New Media at Bowling Green State University, and an Assistant Professor of Art at Kent State University.
Definition of virtual reality is "A technology that assures participants that he was actually in another place by replacing the main sensory input with data received by the computer" [6] [10]. One of the key elements of the virtual reality of cyberspace; it is a space fantasy or simulation environment. Which is always linked here is a virtual world and immersion virtual reality, perception is born into the world of alternatives such as ethereal or other point of view of our world
The term Virtual Reality (VR) is used by many different people with many meanings. There are some people to whom VR is a specific collection of technologies, that is a Head Mounted Display, Glove Input Device and Audio. Some other people stretch the term to include conventional books, movies or pure fantasy and imagination. However, for purposes of this research, we restrict VR to computer mediated systems. We would define Virtual Reality as a way for humans to visualize, manipulate and interact with computers and extremely complex data.
From the very beginning of the game players are greeted with an impressive display of detail; everything from graphic textures and visuals, to character and sound designs, is implemented in a natural, realistic manner. In fact, some players may never notice that a character’s shirt will take on a distinct wet look while it’s raining, or how a sheen of sweat appears on the forehead after a bout of running. The developer utilizes mundane objects such as newspaper clippings or a bit of spray-paint on an abandoned building, converting would-be backdrop items into an integral part of storytelling. A character’s range of movement is also more natural and organic through the use of motion capture . Body language, such as simply gesticulating during a conversation, serves an important role in providing an added sense of realism and lends itself to t...
Nonverbal communication has always played an important role in the entire communication process. It may include gestures, kinesics, haptics and other means, which a person incorporates into the communication process. These acts make the communication process more effective and meaningful. However, nonverbal communication is highly influenced by cultural differences as the context of the culture defines how the message is interpreted. This essay will analyse several types of nonverbal communication such as proxemics, haptics, kinesics, semiotics and paralinguistic. It will also analyse the messages conveyed by these nonverbal communication types in different cultures and their impact on the non-verbal communication process in relative cultural contexts.
The traditional notion that seeks to compare human minds, with all its intricacies and biochemical functions, to that of artificially programmed digital computers, is self-defeating and it should be discredited in dialogs regarding the theory of artificial intelligence. This traditional notion is akin to comparing, in crude terms, cars and aeroplanes or ice cream and cream cheese. Human mental states are caused by various behaviours of elements in the brain, and these behaviours in are adjudged by the biochemical composition of our brains, which are responsible for our thoughts and functions. When we discuss mental states of systems it is important to distinguish between human brains and that of any natural or artificial organisms which is said to have central processing systems (i.e. brains of chimpanzees, microchips etc.). Although various similarities may exist between those systems in terms of functions and behaviourism, the intrinsic intentionality within those systems differ extensively. Although it may not be possible to prove that whether or not mental states exist at all in systems other than our own, in this paper I will strive to present arguments that a machine that computes and responds to inputs does indeed have a state of mind, but one that does not necessarily result in a form of mentality. This paper will discuss how the states and intentionality of digital computers are different from the states of human brains and yet they are indeed states of a mind resulting from various functions in their central processing systems.
“Uncanny Valley” is the word that describes the range in which robots or figures go from being obvious caricatures of real life to hyper realistic portrayals of people that are still notably not real people in a way that is unsettling. Rose Eveleth an American science writer discusses “uncanny valley” in her essay “Robots: Is the Uncanny Valley Real?”. Researchers are beginning to question whether or not uncanny valley exists and have been conducting new experiments in an attempt to find answers, but are having difficulty because uncanny valley is an inherently vague concept based on people’s feelings. Some studies say that uncanny valley doesn’t exist, but others suggest that there is some kind of dipping point in what humans tend to consider
Everything we do in our life involves communication because it is a way for a sender to send message to the receiver by verbal and non-verbal communication. However, in some parts of the world messages that are delivered sometimes are not received in a way it is supposed to. A way to solve this is by using competent communicator and intercultural communication because it makes it easier for people from other cultures to communicate in general. On the other hand, there are also some problems faced because different cultures have different ways to express their way of communication. By understanding these types of communication and by defining them may solve this dilemma. In addition to that, there are also types of communication to consider that are commonly used, which is Proxemics, Gestures and body language.
In the article, Social Facilitation Effects of Virtual Humans written by Sung Park and Richard Catrambone, they discuss whether or not virtual humans can show social facilitation effects. To prove whether or not this was true Zanbaka, Ulinski, Goolskian, and Hodges (2004) set up a study to determine whether or not their observation is true. The hypothesis is
The global industrialization in twentieth century rapidly shaped the human society in political, economical, cultural and other aspect. The idea of machine replacing human beings has been concerned by many scholars and scientists themselves. The definition of human being and the definition of machine ha s been challenged as they gradually become into a non-separated integration. We now have artificial limbs, man-made blood vessels and even micro-chips in our brains. In A Cyborg Manifesto: Science, Technology, and Socialist-Feminism in the Late Twentieth Century, a well-known essay published in the late twentieth century, Donna Haraway developed the notion of Cyborg. She states that there is no actual boundary among “human”, “animal”, and “machine”. She defines cyborg as “a cybernetic organism, a hybrid of machine and organism, a creature of social reality as well as a creature of fiction” (Weiss 117). Indeed, machine changed people’ life and it becomes a built-in object in human beings practically and ideologically. To Haraway, we are all cyborgs. On top of that, I consider that cyborg is the collaboration or replacement of one common ideology to the next one. As machine helps human to act and think faster and better, its replacement in our life causes physical, biological and ideological degeneration of human activities. We do not live with machine anymore, we live upon them. In other words, the artificial part in human’s body and mind becomes overwhelming to the natural/organic part. A lizard can still survive after it cuts its tail under special circumstance, just like a man can easily have a transplant of a limb, a lung even a heart. Brain death is considered to be the legal indicator of death in common . A man can live wit...
The Purpose of this research paper is to explore the possibilities in virtual reality that helps with education. Is it possible to use virtual reality in the educational system? What does it bring to the table that conventional teachings do not? What other devices are coming to the market that can be used? In this paper we will also be looking at few examples of virtual reality video games that are now used in the glass room or are about to be.
Technology is getting smarter each and every day as we look towards the future. There are many state-of-the-art products and programs that are being developed to fit our needs. One the biggest devices that came out recently is Virtual Reality. Virtual reality is also known as “VR”. Virtual Reality is a computer engineered simulation of a three-dimensional image or setting. It can be interacted with almost a real or physical way by a person using special equipment. Some equipment includes a helmet with a screen inside and gloves or remotes fitted with sensors. Virtual reality is becoming more popular as major companies are developing the technology and making it more accessible to the community. Many people ask the question such as “What is
In case of emergencies, robots could reduce the percentage of fatal damages that occurs through these cases. In fact, humans’ lives are much valuable and precious rather than robots, in which societies could use robots to scarify through the dangerous situation for the sake of rescuing people. In addition, dangerous situations such as firefighting or earthquake require much effort, precision, and scarifying in the evacuation process. Furthermore, a beneficial feature that could help robots to coexist through the risky situations easily and preform the rescuing mission perfectly is that robots do not have feelings or emotions. According to Bruemmer (2006), robots do not have the ability to realize or notify any aspect that people do not programmed them to do. In other words, robots are merely machines that cannot feel or recognize what surrounding them without a sophisticated program done by humans. Therefore, as robots do not have the ability of feeling or knowing they could go through inhumane conditions for saving people. Moreover, robots have various capabilities that make them unique enable them to do heavy duties and bear more serio...