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Educational benefits of video games
How do video games help education
How do video games help education
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Recommended: Educational benefits of video games
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Bowen, Lisa. "Video Game Play May Provide Learning, Health, Social Benefits, Review Finds. apa.org/monitor/2014/02/video-game.aspx. February 2014, vol 45, no.2 Lisa Bowen is a phycologist and she published the article Video Game Play May Provide Learning, Health, Social Benefits. Lisa’s article “Video Game Play May Provide Learning, Health, Social Benefits” is about how video games help develop the mind. Lisa argues that different video games help young children’s intellectual skills. A 2013 meta-analysis found that children playing video games help them think in three dimensions
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Adam published a part of a journal called Cognitive Benefits of Gaming. The journal part is about how the mind can gain skills from playing action games that are fast paced and needs a good amount of attention. He explains the playing shooter type video games help show faster and more accurate attention allocation, higher spatial resolution in visual processing, and enhanced mental rotation abilities. In 2012 research showed that these skill improvements derived from playing commercially available shooter video games are comparable to the effects of formal high school or college …show more content…
Marcs book. "Don't Bother Me Mom, I'm Learning!” tells about how video games are part of the twenty-first century and gives examples of how video games teach children how to work together. On page 106 of his book, marc talks about how a simple game like Walt Disney Company’s Toontown players work together to bring down hordes of enemies called cogs. If the cogs are too tough to fight alone then a player has to ask another player for help. The purpose is that it teaches children to learn social skills when fighting or just exploring the video game Toontown.
Willis, Laurie. Video Games. Detroit: Greenhaven, 2010. Print.
Laurie Willis author of the book “Video Games”. Shows opposing viewpoints on video games. One opposing view point is how video games can help children learn. It shows that children can learn strategy or critical thinking based on strategic games. Laurie explains that strategic games help develop critical thinking because the players focus on strategic ways to win or figure out puzzles when they are playing strategic video games. Researchers showed that in 2013 playing strategic games for 2 hours helped children’s problem solving skills and critical thinking skills then those who don’t play.
Zorrilla, Michele. "The Video Game Controversy: Aggression, Benefits, and Addiction." Http://radford.edu/. 13 Apr. 2012. Web. 5 Nov.
Researchers, however, have found that gaming may not be completely bad for adolescents. A recent study by Paul J.C. Adachi and Teena Willoughby points out that video gaming may satisfy the same criteria for positive youth development as traditional organized activities such as sports, music or clubs. In direct contrast to this analogy, they demonstrate that there may be significant social benefits of gaming, that adolescents are motivated to play video games and that this type of play requires concentration and mental effort (Adachi and
“Most reported effects of videogames – particularly in the popular press – appear to centre upon the alleged negative consequences… Research has consistently shown that playing computer games (irrespective of genre) produces reductions in reaction times, improved hand-eye co-ordination and raises players’ self-esteem,” (Griffiths p. 47), states Mark Griffiths in his article, “The educational benefits of videogames”. When people think of video games, they often tend to think about the negative side effects that video games can have on a person. Will Wright in his article, “Dream Machines” also defends video games by providing positive effects that video games have on those who play them. Wright presents
... games do have an important and distinct impact on the psychological development of children. Some of the positive effects of social, educational, cognitive, and physical uptake are substantial and far outweigh the occasional negative showing of aggression and lethargic behavior. As with all things, the situation and content should always be considered, especially in the developing stages of young minds. With the landscape of the video game industry changing year-by-year, there are constantly more dimensions of this puzzle needing to be assessed. However, there has already been a shift in their potential effects even as recently as the past 10 years. With more research in this field, we can start to note trends (relative to sex and age) and begin to create and environment where children enjoy the process of growing up while developing good health and social habits.
McClellan’s (2005) article reports that according to Johnson’s study, computer games are essentially brain exercises that improve the psychological fitness holistically because they require continuous focus, strategic decision-making, and creative thinking. Video games, another form of screen technology, have also been found to improve these aspects which are important as children often find gaming fun and this must be utilised productively to aid the development of cognition / mental acumen. An example of this would be Assassin’s Creed, alternate versions of history role playing game, which develops spatial skills, strategic thinking, and executive
“The objective of video games are to entertain people by surprising them with new experience” (Shigeru Miyamoto).Video games have been a leisure activity for many people around the world but for some people it has become a way of life. Video games help us escape everyday life and bring us to a land of imagination. That is why many people play video games because it is a great way to relieve stress. Video games have many benefits than just being fun. Not only are video games shown to have positive effects on the individual if used in the right manner, but it also helps to connect people with common interest; bring a sense of community. It is also a resourceful way to find a career path. The components
“Can you Make Yourself Smarter” is an essay written by Dan Hurley. In the essay, Dan Hurley explores the rise use of video games in classrooms. He starts out by talking about his visit to a third grade classroom in Chicago Heights. During his visit, he met a group of third graders and noticed that they were sitting down in front of apple computers and were told by an instructor to explain how to get points. He says that the game included a haunted house, with bats and a crescent moon in a midnight blue sky. Dan Hurley mentions that a black cat would appear every few seconds in one of the house’s five windows. The cat would also vanish. This exercise was divided into levels. On the first level, the kids had to remember which window the cat appeared in. Hurley says “But the game is progressive; the cats keep coming and the kids have to keep watching and remembering.” (Hurley 316) This exercise is proof that many video games can make you smarter. In today’s society, there are many educational video games
Many kids like Tommy, who spend most of their childhood and adolescences emerged in imaginary lands rather than dealing with the real world at hand, become socially anxious and have low self-esteem later in life. Instead of thriving with a career and family, they relapse back to the same virtual interaction they had as a child. They float through life barely able to support themselves or result to living with their parents. Adulthood seems to them a mere task they must complete in order to continue their gaming. Excessive videogame play for children and adolescents cause social anxiety, depression, and aggression because more time is spent alone engrossed in dynamic storylines and complex situations than outside building face-to-face relationships and other healthy social skills that better prepare them for their future.
Since the Early 70’s video games have been giving a bad name. Parents state that video games rot the minds of children and are influencing them do be violent. These accusations are far from the truth. In my research I found that there are many positive effects of gaming. Some of these effects are increased skills, creativity, general knowledge, and also help those in need. Parents can also take proper precautions and look into a game before buying it to see if it meets the criteria discussed in this paper.
There are several negative stereotypes associated with video games and those who play them; some of these may often hold true. However, there are plenty of learning opportunities in video games. While the direct purpose of some games is to educate or train, other games that do not directly have this purpose can still become a learning experience for the player. As Ntiedo Etuk, president of the educational video game company Tabula Digital said, “The traditional view of video games has been that they are distractions from the task of learning” (Electronic Education Report 1). Video games are an effective tool for learning and retaining skills both inside and outside the classroom environment. The basic cycle of game play--the introduction to the game, game play, collaboration, improvement of these between each round, and evaluation at the end of the game (Klievink and Janssen 159)--are nearly parallel to the traditional classroom learning cycle of reading a textbook or listening to a lecture, taking a quiz, studying, focusing on items missed on the quiz, and taking a test or exam. Within this cycle, there are many opportunities to develop and perfect both educational, life, and occupational skills.
In society’s current era of technological advancement, video games have gone a long way since they were first created. Video games in the twenty-first century are no longer just toys or junk in the lifestyles of the youth. They have become innovative inventions that not only entertain its users, but also help aid the people in both the academic field and in jobs. The influences that video games bring about in the culture of the youth today are, in fact, not the negative influences that most people think. Video games are actually this generation’s new medium for educating the youth. The information they learn are also mostly positive and useful things that they may apply in their future lives (Prensky 4). In a generation that revolves around technology and connectivity, developers and educators have already been able to produce fun and interesting games that can teach and train people. Video game developers and educators should continue to collaborate in order to create more positive, educational, and appealing games.
Gaming provides more advantages than it does disadvantages. Playing video games is good for you. There are many game genres out there in the world, you just have to choose the right ones to benefit you. For example, if you pick a strategy game, it would help you in critical thinking and benefit you by helping to make good decisions. A great strategy game called Starcraft was inspected in an experiment. It was found that Starcraft helped increased brain flexibility. Brain flexibility is the ability to switch between tasks and look at things from a different point of view. Higher brain flexibility allows you to comprehend multiple concepts at the same time. Brain flexibility allows you to switch between thoughts based on certain conditions and helps you adjust to your situation. For example if I were thinking about playing a video game and end up seeing the word “homework” I would instantly think about whether I have homework or not, and if I do, I would stop thinking about playing gam...
"Video game play may provide learning, health, social benefits." American Psychological Association. February 2014, Vol 45, No. 2
One way in which video games can be beneficial is by supporting individuals’ intellectual development in the areas of problem solving and logic. Games like Cut the Rope, Angry Birds and The Incredible Machine require players to solve a puzzle under time limited conditions. When people are playing these games, they practice their critical thinking skills and creativity, which are both important components of intelligence.
Many people believe that too much time spent watching television or playing computer or video games can be detrimental to children’s development. However, video games can also be beneficial. Gaming, in moderation, helps improve cognitive skills, such as attention, vision, and multitasking.