Technology has contributed much to the art world in the last decade, including the creation of different art forms such as cinematography, film directing and animation. However, the rapid increase of technology may have come to have an unexpected negative effect on all artists and its audience. With artists having to deal with keeping viewers entertained and pressured to learn new art forms, it's no wonder that Art isn't recognized as being a profitable career path. digital art is becoming the only profitable career path. Since the explosion of digital art and animation in the last 10 years, Traditional forms of art are losing the interest of the world and becoming extinct. Compared to digital art, painting and sculpting are generally a longer creation process and can't keep up with the advancement in quick digital painting and editing programs. On the other hand, digital artists are struggling with keeping their audience entertained. Freelance digital artists have to constantly put out new material; because with access to so many art pieces, people can get bored and quickly move on to something newer. Expectations are constantly growing to have new …show more content…
If someone has an urge to see Van Gogh's iconic painting, "Starry Night", it takes less than a couple of minutes to look up thousands of replicas on any online search engine. It's a convenient way for many people, however it's reasons such as this that art museums and theaters are becoming less popular to the public. This also applies to musical and dance theater. People are able to watch full performances though video streaming websites or can buy full performances on DVD, which means people won't make an effort to travel. As a result, museums, theaters and the artists are losing money as people continue to use technology for their entertainment instead of paying to view the real
...g digital museums already exists, because it would allow more people to discover works of art that are much in demand, without having to queue and be surrounded by people. The progresses in digital imagery are going to get even more faultless, but one should remember that it remains a copy, and that nothing is worth being transported by the emotion and the magic of contemplating the work of art itself.
One of the most famous Post-Impressionists was the Dutch artist, Vincent van Gogh. Van Gogh believed that art was a form of expression. Painting was an emotional and spiritual experience for him. He painted not only how he interpreted his surroundings, but his sensations and feelings on his subjects. One of his most famous paintings, Starry Night, is a perfect representation of this Post-Impressionistic style of painting.
During the 20th Century artists began to challenge art and question the foundations and boundaries of artistic techniques and approaches. The main challenge artist faced during this time was breaking the barrier of realism and moving to representative art. Although, the creation of the camera made this change even more difficult. With this technological advance, anyone could buy a camera and snap a shot of a specific moment in time, without having to recreate it by hand. This was a very attracting concept to most, but also another impulse for those artists who were trying to break the artistic boundaries.
Art is something strange and even meaningless in my family tradition. I am from a family of the medical discourse community. Most of my family members have medical degrees. Therefore, they hoped that I could follow the family tradition. However, I chose to follow my dream. According to the book, East Eats West, by Andrew Lam, he mentioned ““America will tell you to look out for number one, to think for yourself […] follow your dream … take care of yourself first … you cannot make anyone else happy if you don’t love yourself” (45). I have to make myself happy before helping and satisfying other people. Therefore, I chose to continue my education in the Digital Media Art (DMA) field because I love technology and art. I believe that I will do well in this profession. Art is created for many reasons, and art can be beautiful, frightening, or provocation (Barrio). In order to explain the discourse community of Digital Media Art, I will use the interview that I had with Ms. A, a professional artist in Graphic Design, and some other research articles. I will include the background and experience, career path, and writing and communication skills of an artist. Also, I will conclude into my writing what surprised me during the interview and what I need to do to make my goal real in the
Van Gogh, Vincent. Webexhibits , " Letter from Vincent van Gogh to Theo van Gogh Saint-Rémy, c. 2 June 1889." Accessed March 29, 2014. http://www.webexhibits.org/vangogh/letter/20/593.htm.
I am comparing my favorite painting Starry Night by Vincent Van Gogh to The View of Toledo by El Greco. Both paintings are beautiful landscapes featuring the night sky. Starry Night, 29 x 36 ¼”, is an oil on canvas painting currently located at The Museum of Modern Art in New York. The Starry Night was painted in June of 1889 by post-impressionist Vincent Van Gogh. View of Toledo was painted by El Greco in 1598-99 during the Mannerism period. It is oil on canvas measuring 47 ¾” x 42 ¾” and is currently located at The Metropolitan Museum of Art in New York City, NY.
he artwork I chose to analyze is The Starry Night (June 1889) by Vincent Van Gogh.I
As time and people are continually changing, so is knowledge and information; and in the film industry there are inevitable technological advances necessary to keep the attraction of the public. It is through graphic effects, sounds and visual recordings that all individuals see how we have evolved to present day digital technology; and it is because of the efforts and ideas of the first and latest great innovators of the twentieth century that we have advanced in film and computers.
Many do not consider where images they see daily come from. A person can see thousands of different designs in their daily lives; these designs vary on where they are placed. A design on a shirt, an image on a billboard, or even the cover of a magazine all share something in common with one another. These items all had once been on the computer screen or on a piece of paper, designed by an artist known as a graphic designer. Graphic design is a steadily growing occupation in this day as the media has a need for original and creative designs on things like packaging or the covers of magazines. This occupation has grown over the years but still shares the basic components it once started with. Despite these tremendous amounts of growth,
Virtual and digital technologies are rampant in American culture and thoroughly utilized in entertainment mediums like television, movies, magazines, and video games. Our capitalist economy creates a fertile environment for these mediums to prosper by feeding off the public's hunger for entertainment. Because these industries are in such high demand and accrue billion dollar revenues, new technologies are often conceived in and funded by these trades: "For, in essence, all socially relevant new image media, from classical antiquity to the revolution of digital images, have advanced to serve the interests of maintaining power and control or maximizing profits" (Grau 339). That being the case, new technologies "hardly ever…advanced solely for artistic purposes" (Grau 339). Because "power" and "profits" are the central means of motivation in our culture; art, in the classical sense, is often an afterthought. In an age where entertainment and art intertwine, however, distinctions between the two based upon their creation are impossible. With advances in technology and, in turn, art, our ideas and traditions of comparison should also develop to justly analyze new media: "Although art history and the history of the media have always stood in an interdependent relationship and art has commented on, taken up, or even promoted each new media development, the view of art history as media history…is still underdeveloped" (Grau 4). In order to embrace virtual art as a valid outlet of artistic expression, its relationship to media and unique position in the history of art must first be acknowledged.
Art can be seen in every culture and country around the world in many different forms and styles. The only way to be able to see and experience different types and styles of art is to travel around the world and see it at museums. Unless a local museum features different artwork from around the world; there is a rare chance that a person may be able to appreciate different types of artwork from around the world. However, today’s technology has given more people a chance to appreciate art from around the world through virtual museums online.
directly. The rise of what is known now as a 'digital art' or 'internet art' reaches beyond the
On March 30th 1853 a Dutch baby was born that would grow to create a couple of the most famous paintings in the world. His most famous painting; Starry Night, was created in 1889. As a 36 year old he created an oil on canvas which was approximately 29 by 36 and ¼ inches long. In June 1889 it depicts the landscape you from the east facing window of his Asylum at Sant Reny de Provence, just before sunrise with the addition of an idolized Village. Now it has been located in Museum of Modern Art of New York City since 1941 which was acquired through the Lillie P.Bliss bequest.
The technological aspect of digital art often leads to questioning of whether or not it can be considered art. Digital art has been accepted and embraced by the commercial and entertainment industries for many years, but is finding it much harder to become part of the fine arts community. Digital art has many hurdles to overcome before it will be fully accepted by the mainstream tradit...
Theatre is something that brings people together; it needs and audience to exist unlike movies and television. For a performance to happen, anywhere from a hundred to a thousand or more people need to gather in one place for a few hours, and share together in witnessing a live event that may be beautiful, funny, moving, or thought-provoking. Each type can fade in and out of popularity but it is not foreseeable that live performance will ever really "die out". Even in a world where all narrative performances have migrated to video, some musician at some point may introduce a new element of theatricality into their show, or some standup comic will act out something for their routine, people will respond to it, and suddenly we 'll see Shakespeare, Tennessee Williams, and Rogers and Hammerstein popping up all over the