The Acceptance of Digital Art
Digital art has a fifty-year history of innovation and experimentation with new technology. The Pioneers of digital art were not artists but people who were exploring new visions through computers and the writing of computer programs. According to the Digital Art Museum, which is a joint venture between London Guildhall University and two independent art galleries, digital art can currently be classified according to three phases Phase I of digital art was from 1956-1986. The Paintbox Era, the second phase, lasted from 1986-1996. Art software became readily available and attracted more artists to the new media. Especially useful was the paint program and devices such as the scanner and film recorder. Phase III, 1996-2006, is called the Multimedia Era because of the increase in technology and Internet access allowing the digital media artist interactivity with many art forms. The widespread availability of computers and software has allowed the digital artist to create distinctive works of art. Digital art is able to combine and transform more traditional types of art such as painting, sculpture, photography, animation and filmmaking. Digital technology allows the artist to create and manipulate color, images, and texture, instantly. Images can be made to appear, disappear and even combine or morph.
The technological aspect of digital art often leads to questioning of whether or not it can be considered art. Digital art has been accepted and embraced by the commercial and entertainment industries for many years, but is finding it much harder to become part of the fine arts community. Digital art has many hurdles to overcome before it will be fully accepted by the mainstream tradit...
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...ises the use of computer technology for creative expression but the main purpose is to create something aesthetically pleasing.
If history is any example, then the acceptance of digital media art will be slow. Vincent Van Gogh was considered such a poor artist that he could not sell a painting in his lifetime. The Impressionists in general were laughed at and considered to be untalented artists and refused admission in the important galleries and exhibition of their times. Now these artworks sell for millions and are treasured in many museums. Photography has taken 150 years to achieve respectability in the fine art field. This art form faced many of the same problems as digital media art, ease of reproduction, use of new technology, and seeming lack of skill. With art, sometimes only time can tell what will be truly treasured by the next generations.
Controversial artists such as Mike Parr and Stelarc place emphasis on shock-value and meaning rather than traditional skills and aesthetics, and use their own bodies as a medium, while working with new mediums and technology such as video, performance, sound, and robotics. As Postmodern art continues to push the boundaries of what is - and isn’t acceptable as art, the general public is left to wonder ‘what comes next?’.
The short story, “Cathedral,” by Raymond Carver, is about a blind man who changes the way the narrator views life by giving him some insight on how he sees things. The characters in this short story are constantly developing into better versions of themselves by sharing their insights with one another.
Raymond Carver’s “The Cathedral” is a simple short story, which expresses to the reader that not all who are physically blind cannot truly see. There are many cases in this story where Robert, the blind man shows how the husband, who is also the narrator, a new way of appreciating life. The narrator is not only being superficial and ignorant, but not being able to see what is beyond the physical eye. Mr. Carver writes the story in the first person point of view, allowing the reader to see from the narrator perspective on life, and comes across as a self-absorb man, who has a negative attitude. We do not know if this ignorance is because he has a closed mind, or if he is in fact, a part of his personality, because he applies his logic of thinking
Art is something strange and even meaningless in my family tradition. I am from a family of the medical discourse community. Most of my family members have medical degrees. Therefore, they hoped that I could follow the family tradition. However, I chose to follow my dream. According to the book, East Eats West, by Andrew Lam, he mentioned ““America will tell you to look out for number one, to think for yourself […] follow your dream … take care of yourself first … you cannot make anyone else happy if you don’t love yourself” (45). I have to make myself happy before helping and satisfying other people. Therefore, I chose to continue my education in the Digital Media Art (DMA) field because I love technology and art. I believe that I will do well in this profession. Art is created for many reasons, and art can be beautiful, frightening, or provocation (Barrio). In order to explain the discourse community of Digital Media Art, I will use the interview that I had with Ms. A, a professional artist in Graphic Design, and some other research articles. I will include the background and experience, career path, and writing and communication skills of an artist. Also, I will conclude into my writing what surprised me during the interview and what I need to do to make my goal real in the
Benjamin, Walter. "The Work of Art in the Age of Its Technological Reproducibility." The Norton Anthology of Theory and Criticism. 2nd ed. New York: W.W. Norton &, 2010. 1051-1071
...sible reason for inconsistency in the findings of many personality studmay be that there has been considerable heterogeneity of athletic groups being compared with one another. The psychological test chosen should also be selected according to its ability to measure specific psychological characteristics deemed to be of value or interest.
Sports psychology is an essential field of psychological study, which emphasizes the importance of performance enhancement through training your psychological and mental abilities. Sports psychology is a specialization within brain psychology and kinesiology and it seeks to understand psychological/mental factors that affect performance in sports, physical activity, and apply this knowledge in order to enhance individual and team performance. As we make advancements in science we grasp the increasing importance of the human mind, thus exponentially increasing the value and power of thought. As contrary to popular belief, every thought we think, and every word we say before a race/event can trigger a major effect upon your ending results, whether it may be positive or negative. It is thoughts that are conjured before an event that can make or break a race, thus putting the utmost of importance on self-affirmation and motivational thinking in the pre event stages of a race (or an event). The main aspects that play a considerable role in a successful athletic performance are motivation and self-efficacy.
Many do not consider where images they see daily come from. A person can see thousands of different designs in their daily lives; these designs vary on where they are placed. A design on a shirt, an image on a billboard, or even the cover of a magazine all share something in common with one another. These items all had once been on the computer screen or on a piece of paper, designed by an artist known as a graphic designer. Graphic design is a steadily growing occupation in this day as the media has a need for original and creative designs on things like packaging or the covers of magazines. This occupation has grown over the years but still shares the basic components it once started with. Despite these tremendous amounts of growth,
Sports psychology draws on knowledge from the fields of Kinesiology and Psychology. It involves the study of how psychological factors affect performance and how participation in sport and exercise affect psychological and physical factors. In addition to instruction and training of psychological skills for performance improvement, sport psychology may include work with athletes and coaches regarding injury, rehabilitation, communication, and team building (Weinberg, R.S. & Gould, D.,2010)....
Virtual and digital technologies are rampant in American culture and thoroughly utilized in entertainment mediums like television, movies, magazines, and video games. Our capitalist economy creates a fertile environment for these mediums to prosper by feeding off the public's hunger for entertainment. Because these industries are in such high demand and accrue billion dollar revenues, new technologies are often conceived in and funded by these trades: "For, in essence, all socially relevant new image media, from classical antiquity to the revolution of digital images, have advanced to serve the interests of maintaining power and control or maximizing profits" (Grau 339). That being the case, new technologies "hardly ever…advanced solely for artistic purposes" (Grau 339). Because "power" and "profits" are the central means of motivation in our culture; art, in the classical sense, is often an afterthought. In an age where entertainment and art intertwine, however, distinctions between the two based upon their creation are impossible. With advances in technology and, in turn, art, our ideas and traditions of comparison should also develop to justly analyze new media: "Although art history and the history of the media have always stood in an interdependent relationship and art has commented on, taken up, or even promoted each new media development, the view of art history as media history…is still underdeveloped" (Grau 4). In order to embrace virtual art as a valid outlet of artistic expression, its relationship to media and unique position in the history of art must first be acknowledged.
I have also learned about different types of audiences and speeches including persuasive, informative, entertaining and delivering special occasion speeches. It came to my attention that whenever I was making these presentations or speeches, I needed to do so with confidence, consistence and practice before the actual presentation and completely eliminate the element of panic. It was also clear that capturing the attention of the audience and engaging them in the whole process, it was necessary to have a very strong introduction and also try and use visuals to deliver the message. It was therefore vital to respect each person’s diversity and cultural values (Lucas, 2011).
There is so much more to life than what you see alone. Many people live their time on Earth without ever grasping the ability to envision a deeper level of meaning. To live solely on physical vision alone is to live no life at all because human beings are much more complex than people like to believe. We possess the capability of knowing the difference between visualization and interpretation. Within this story, we discover a notion that is spoken of too often but rarely ever practiced. We follow the turning points of a man’s life when he steps into the shoes of someone less fortunate than him and learns the true meaning of being able to see. In “Cathedral”, Raymond Carver uses characterization, irony and symbolism to show the realization of a world beyond what the human eye can perceive.
Throughout time, artists have yearned to make a living off of the work that they create. Artists have been both instigators and creators of many social and political ideas, sharing their thoughts and opinions through their work. Just like America strives to make itself known as a relatively new and independent country, new artists struggle to make themselves stand out among the older and more well-known artists. The delicate environment that maintains their source of ideas and creativity is at risk of being overcome by the business of art. In the controversy brewing over creativity in modern times, artists are going to have to select a side, and the structure of the artistic world as a whole rides on their choice. Some connoisseurs of art believe that artists should not be paid for their work, because it will affect the quality in a negative way. They believe that it will be rushed, and done in vain, to try and pay its creator’s next bill. On the other hand, though, how are artists supposed to support themselves and their work? No artist would willingly work a second job if they could turn a profit from their personal creative outlet. The value of art, as well, should be decided by the quality of the art, and not be chosen on the identity of the artist or the reputation of a middleman. Overall, it would be healthy for society as a whole to be more conscious about defining the separation of art and business.
The beauty of a portrait, the adventure of a saga, the delicacy of a porcelain vase, the emotion of a symphony – all forms of art, all forms of expression. Art, as Oscar Wilde explains it, is the “most intense mode of individualism that the world has ever known” (Wilde, The Soul of a Man Under Socialism). Art allows one to express themselves through a thousand mediums, using all five senses. It allows words that are not meant to be spoken, to be expressed, and ideas not meant to be thought, imagined. Perhaps the most prevalent form of art in today's society is literature, as is the most direct form of art.
Temperature of the mushroom house is kept around 25-28°C. It is also important to maintain the humidity at70-90% level. To control the humidity, water-spraying tool (Fig. 3) is installed near the roof in which the walls and floor will only be sprayed thrice a day. Mushroom house is also preventing direct exposure to sunlight as the mushroom cultivation only need scattered light. Ventilation is also necessary for such cultivation hence mushroom house usually built without doors or the doors are kept open. Mushrooms usually start appearing 7-10 days after its incubation in mushroom house. Mushroom is considered mature 2-3 days after it first sprouted (Fig. 4) and can finally be harvested.