Three Aspects to Consider when Creating a Video Game

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Video games; the only form of entertainment that has the ability to give people the freedom to do whatever they want, whenever they want, without consequences. One moment you could be hitting a home run, the next you could be bombing an enemy country, or the next you could be running from the cops with strippers, rifles, and cocaine in your back seat. All good games have similar qualities, but there a few that stand out more than others.
One of these qualities is that the video game takes place in a different time. For example, the game Assassin’s Creed II; by placing the game in a different time period, it makes the game more interesting and engaging. The player is unfamiliar with the surroundings, culture, and society of this time so he is more interested in the game as a whole, instead of just focusing on one single aspect, such as storyline. It also adds a bit of learning into the game, so it is somewhat education. The player can learn about a country’s historical background and its geography, among other things. In Assassin’s Creed II, the game takes place in Venice during the Italian Renaissance. This adds a whole new atmosphere, mood, and feel to the game. All of the NPC’s are dressed up, wearing masks, and partying all the time. Another example is the game Skyrim. This game takes its setting even farther into the past to the point where swords, dragons, and other medieval/fantastical elements come into play. The players are not used to seeing these things every day so it adds tons of interest. One last example is the game Dishonored; this game’s setting is very unique because it includes elements from both the future and the past, so the player is not sure of which time period the game takes place in. This provokes think...

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...me, and won't wonder for even a second; the immersion creates such a deep focus that you actually feel and get attached to the game and its characters. From these examples, you can see that immersion is one of the most important qualities desired by gamers around the world. Without immersion, the player would get sidetracked, distracted, and even uninterested in the game.
Video games are a valuable part of the world today. They feed the minds of the creative and provoke the minds of the less creative. Violence, immersion, and an unusual setting are all qualities of a game that create an intense and memorable experience for the player. By demonstrating and improving upon the three qualities that were deemed necessary to create a good game, video games could amount to astonishing heights in the future and bring something new to the table that could surprise us all.

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