Procedural Rhetoric Analysis

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What I found most interest about this week’s reading is Ian Bogost’s idea of procedural rhetoric. It is very interesting that I will read his idea again in another class other than my Computer Game and Society class (ICS 60). Before I read about procedural rhetoric, I always wonder why is video games so appealing to me compare to other forms of media such as movies or books. What my understanding of why this is happening is rather than watching someone else going through adventures, we are the adventurers in video games. In video games, we are more aware of what is happening to us and the characters within the game. Using an example of Undertale (I apologize, I am excessive about this game recently), in the earlier stage of the game, you will be fighting a boss that protected you from a evil monster. When you fight her, she will shoot fireballs at you in the first place. However, as the fight goes on, you realize that her fireballs are not even aiming at you. This is one sudden moment that I have gained a type of knowledge that I will never able to gain through other types of media - procedural rhetoric. There are no text, no narrative …show more content…

Before I read Bogost’s article Cow Clicker, I often mistaken social games with all mobile games. In my mind, most of the mobile games are like that - Money driven, attention and clicks driven. You just have to babysit your game everyday and there are nothing left on them. I can see a reflection of my roommate while I was reading the article: A few month ago, my roommate downloaded a Disney themed farm game that was no different to any other social games-you collect money, you collect characters, and you build more stuff. Even my roommate herself complained that she was “babysitting” the game. Now, when I compare that Disney game to Puzzles as Dragons, I realized that not all mobile games are money driven and no game play. Those that were, are called Social

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