What I found most interest about this week’s reading is Ian Bogost’s idea of procedural rhetoric. It is very interesting that I will read his idea again in another class other than my Computer Game and Society class (ICS 60). Before I read about procedural rhetoric, I always wonder why is video games so appealing to me compare to other forms of media such as movies or books. What my understanding of why this is happening is rather than watching someone else going through adventures, we are the adventurers in video games. In video games, we are more aware of what is happening to us and the characters within the game. Using an example of Undertale (I apologize, I am excessive about this game recently), in the earlier stage of the game, you will be fighting a boss that protected you from a evil monster. When you fight her, she will shoot fireballs at you in the first place. However, as the fight goes on, you realize that her fireballs are not even aiming at you. This is one sudden moment that I have gained a type of knowledge that I will never able to gain through other types of media - procedural rhetoric. There are no text, no narrative …show more content…
Before I read Bogost’s article Cow Clicker, I often mistaken social games with all mobile games. In my mind, most of the mobile games are like that - Money driven, attention and clicks driven. You just have to babysit your game everyday and there are nothing left on them. I can see a reflection of my roommate while I was reading the article: A few month ago, my roommate downloaded a Disney themed farm game that was no different to any other social games-you collect money, you collect characters, and you build more stuff. Even my roommate herself complained that she was “babysitting” the game. Now, when I compare that Disney game to Puzzles as Dragons, I realized that not all mobile games are money driven and no game play. Those that were, are called Social
In 102 Minutes, Chapter 7, authors Dwyer and Flynn use ethos, logos, and pathos to appeal to the readers’ consciences, minds and hearts regarding what happened to the people inside the Twin Towers on 9/11. Of particular interest are the following uses of the three appeals.
Heinrichs begins by explaining the art of rhetoric and laying out the basic tools of argument. He emphasizes the importance of using the proper tense to avoid arguing the wrong issue. Furthermore, he introduces logos, ethos and pathos and shows how to “wield” each rhetorical tool. In Part 2, Heinrichs discusses common logical fallacies as well as rhetorical fouls. He remarks rhetoric’s single rule of never arguing the inarguable and demonstrates how ethos helps to know whom to trust. In Part 3, Kairos becomes an important tool for knowing the right time to persuade one’s audience. In Part 4 of the novel, the author provides examples of how to use rhetorical tools previously introduced in the
In Florence Kelley's speech to the people attending the NAWSA convention, she uses emotional appeal to motivate her audience to convince their male counterparts to legalize voting for women, and also to persuade the males to help put an end to child labor.
The Letter from Birmingham Jail was written by Dr. Martin Luther King Jr. in April of 1963. Dr. Martin Luther King Jr. was one of several civil rights activists who were arrested in Birmingham Alabama, after protesting against racial injustices in Alabama. Dr. King wrote this letter in response to a statement titled A Call for Unity, which was published on Good Friday by eight of his fellow clergymen from Alabama. Dr. King uses his letter to eloquently refute the article. In the letter dr. king uses many vivid logos, ethos, and pathos to get his point across. Dr. King writes things in his letter that if any other person even dared to write the people would consider them crazy.
What if twenty-one minutes could change your life forever? For Adnan Syed, this hypothetical question is reality. The podcast Serial, narrated by Sarah Koenig, reveals how that insignificant amount of time sentenced Adnan Syed to prison for the rest of his life. In episode one of Serial, Koenig explores the way in which Adnan’s inability to remember twenty-one minutes of one afternoon resulted in a prison sentence for murder.
Pollan’s article provides a solid base to the conversation, defining what to do in order to eat healthy. Holding this concept of eating healthy, Joe Pinsker in “Why So Many Rich Kids Come to Enjoy the Taste of Healthier Foods” enters into the conversation and questions the connection of difference in families’ income and how healthy children eat (129-132). He argues that how much families earn largely affect how healthy children eat — income is one of the most important factors preventing people from eating healthy (129-132). In his article, Pinsker utilizes a study done by Caitlin Daniel to illustrate that level of income does affect children’s diet (130). In Daniel’s research, among 75 Boston-area parents, those rich families value children’s healthy diet more than food wasted when children refused to accept those healthier but
In pages 20-24 of Reality Is Broken: Why Games Make Us Better and How They Can Change the World, I agree that there are many different video games. For me, I am a fan of single-player games with story modes because I can play by myself and go at a pace that suits me. However, I enjoy playing online multiplayer when I have friends I can play with because it is fun interacting with friends and doing stuff together. I play on a console or my computer, but I have played on my phone and a hand-held device. I have not played a board game or card game in a while, but I would play it if the opportunity presents itself. The video games genres I play are sports, action, and adventure. I agree with Jane McGonigal that video games share four defining traits,
In a persuasive essay, rhetorical appeals are a very important tool to influence the audience toward the author’s perspective. The three rhetorical appeals, which were first developed by Aristotle, are pathos, logos, and ethos. Pathos appeals to the emotions of the audience, logos appeals to the facts or evidence and ethos exhibits the credibility of the writer.
The movie trailer “Rio 2”, shows a great deal of pathos, ethos, and logos. These rhetorical appeals are hidden throughout the movie trailer; however, they can be recognized if paying attention to the details and montage of the video. I am attracted to this type of movies due to the positive life messages and the innocent, but funny personifications from the characters; therefore, the following rhetorical analysis will give a brief explanation of the scenes, point out the characteristics of persuasive appeals and how people can be easily persuaded by using this technique, and my own interpretation of the message presented in the trailer.
Jonathan Kozol revealed the early period’s situation of education in American schools in his article Savage Inequalities. It seems like during that period, the inequality existed everywhere and no one had the ability to change it; however, Kozol tried his best to turn around this situation and keep track of all he saw. In the article, he used rhetorical strategies effectively to describe what he saw in that situation, such as pathos, logos and ethos.
The world has changed immensely in the way we teach, learn, and play. A lot of people in the world currently have a technological device, and those devices include computers, laptops, video game systems and cellular phones. These devices have changed the way we learn or have taught. Instead of going to a classroom and reading paper books we can take classes online and use eBooks. Our play has changed from being outside as much as possible to playing video games indoors. Procedural Rhetoric can be used to understand what the meaning or argument of video games. I believe that procedural rhetoric can be used to determine the argument of most video games, but it will not
Well, since I was a little boy, I have always loved video games. There was something about it that made me feel great. While I didn’t know what it was back then, I believe I have an answer now. It’s about the journey, the adventure of playing a video game. When you pick up a controller or log on to a PC game, you are entering a world of vast possibilities and endless adventures. I’ve had so much fun jumping into the world of a video game.The experience of doing so is unlike anything else. I also play video games for the connection that I get when playing with others. Whether it’s with friends or complete strangers, it can be a lot of fun to interact with others in a virtual world, competing or cooperating with them. It’s also about that first time experience playing a video game. It’s unlike anything else I have ever done in my life. Let’s take Destiny again for example. Destiny’s raids, the quests that I mentioned earlier, not only require a tremendous amount of teamwork and patience but also require a fair amount of skill, as these activities are some of the most difficult activities a player can attempt. Allow me to clarify even more. In Destiny’s raids, there is a boss battle at the end, a final showdown that will prove that our team can conquer anything. They also boast a ton of great loot to obtain at the end. So when our team has been attempting a boss encounter for hours to no avail, it
Plus, they play to try to release their stress, frustration, and pressure after having a hard time doing their homework or in class. Video game developers goal is to make fans happy when they play their games. Video games are meant to have a feeling of adventure, enjoyment, and excitement. It helps the player to play video games without harm. Video games also help players relax after all of their work at school, jobs, or cleaning in and outside of their home....
Video game have been claimed as addictive, a waste of time, and a distraction. While this does apply to some people, others have found the benefits to playing video games. These benefits include simulating working environments, helping people escape working environments, and giving great experiences. Although these benefits seems to be beneficial, it still stands that video games are a waste of time in which other things can be more productive.
The experience of game play can be described as an activity in which the player is virtually embodied in the game world. Anyone who has experienced the world of gaming knows how the engaging experience can manifest itself with “sweaty palms and chills down the spine” (http://www.eludamos.org/index.php/eludamos/article/viewArticle/80/147) when coming face-to-face with alien creatures; or with the adrenaline rush we get when racing a high speed automobile head-to-head with a friend. Gaming is an excellent source of entertainment. It provides an opportunity for social growth, provides a meaningful form of exploring expression, and provides heightened sensitivity.