Rudyard Kipling wrote Kim during a very important historical period in India, while it was under British rule. In Kim, Kipling writes about the colonialism, the racism, and prejudices that were common place during that time period. Kipling incorporated cultural influences into each of his characters. This helped to establish the characters behaviors in particular and discernible ways. The four main players of the Great Game were: Colonel Creighton, Lurgan Sahib, Mahbub Ali, and Hurree Babu. They each are distinct characters who used their different personalities throughout the Great Game. Kipling not only explores the cultural and ethnical attributes that each player has in the Great Game, but he also exemplifies the societal and personal influence that could not be solely identified by the color of their skin.
Kipling conveyed a strong imperialist point of view in Colonel Creighton. Colonel Creighton displayed this characteristic in his old-fashioned approach to playing the Great Game. He was patient and had long term vision for Kim and the Great Game. Creighton is settled and confident in the established society of India. He interacted with others in the Great Game that showed that same confidence and a directive that displayed his imperialist point of view. Though he was not domineering, he distanced himself from others in the game and assumed his role accordingly. Creighton was decisively English in character.
Creighton conveyed himself as an elusive member of the boring Ethnological Survey. Kipling wrote that he would be content among the old order in London as much as he was in India. He displayed a calm structured demeanor that came from the very structured English way of life. He patiently approached Kim and saw valu...
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...play. Babu also mentioned on page 227 that “… [he] had been taught by the Sahibs, who do not consider expense, in the lordly halls of Calcutta…” He said this to emphasize a great distinction between his religion and those practiced by the Sahibs.
The different characters were important to represent some of the different layers that made up India during British colonial rule. Kipling was able to explicitly differentiate these characters in not only their culture biases but also in their approach to imperialist rule. Though each character approached the Great Game with different cultural biases, societal structures had a greater influence on the way they played the game. Kipling incorporated not only cultural and ethnical attributes from each player, but he also emphasized the difference that each man had that was not easily identifiable by the color of their skin.
The author primarily appeals to the audience using logos. He brings statistics and data from research studies throughout the essay. He either provides background information on why the studies are misleading or just presents a fact. For instance, “According to a 2001 U.S. Surgeon General 's report, the strongest risk factors for school shootings centered on mental stability and the quality of home life, not media exposure” (Jenkins, “Reality Bytes: Eight Myths About Video Games Debunked”). He provides data like this through the essay. He is strongly trying to appeal to the audience’s sense of logic and
Through jest of a game the Green knight enlightens Gawain the short sights of chivalry. He comes to realize within himself that the system which bore him values appearance over truth. Ultimately he understands that chivalry provides a valuable set of ideals toward which to strive, but a person must retain consciousness of his or her own mortality and weakness in order to live deeply. While it is chivalrous notions, which kept him, alive throughout the test of the Green Knight, only through acute awareness of the physical world surrounding him was he able to develop himself and understand the Knights message. From the onset of Sir Gawain and the Green Knight the author relies intensely upon descriptive language to create ambiance and tonality, but it is only later in the work, upon Sir Gawain’s development, that like Gawain, the reader is able to derive meaning from the descriptive physicality and understand the symbiotic relationship of nature and society.
The 1920's were a time of change in the United States. For the first time in history, more people were living in cities than in the country. The United States was also wealthier than it had ever been. New methods of transport had been introduced. A lot more technology was also introduced, such as radios. This had made it easier to stay up to date with new stories.
“The Widow at Windsor” is quick paced with a rhyming technique that deceives the reader into thinking the topic will be light when in reality the poem is emotionally intense and reveals a difficult lifestyle. Sir George MacMunn refers to Kipling’s style, in his book Rudyard Kipling: Craftsman, as being refreshing yet frequently under scrutiny by the critics of Kipling’s day. Undoubtedly, it is this style that catches the eye of the modern reader.
In the episodes “The Big Game” and “Revelations” (Season 2, Episode 14-15) of Criminal Minds (Netflix), a delusional serial killer named Tobias Hankel murders people because he believes that they committed a sin. When Tobias was young, he was abused by his father Charles. Charles would use the bible as a punishment. When Charles got sick, he told Tobias to kill him. When Charles was around, Tobias got addicted to a drug called Dilaudid, which is used as a pain medication. He takes the drug to help him get away from the sufferings. With the addictiveness to the drug and killing his father, Tobias’s mind split into three personalities. His own, his father, and Raphael, an archangel.
The most striking feature of the organisation of plot elements in Sir Gawain and the Green Knight is the fact that the meaning of the poem is enacted by the shape of the narrative itself. The three major elements of the plot of this narrative: the Beheading Game, the Temptation, and the Exchange of Winnings are linked in a way which helps convey the meaning of the poem.
In the three stories “The Sniper” “Ambush” “The Most Dangerous Game” they each have important evidence that can relate with the other stories. These three have context that help explain the other stories. This essay is going to be about comparing and contrasting. When the main characters have a conflict.
Football is a full contact sport that millions of fans watch every season even though it is not a worldwide sport yet. Baseball may be America’s past time but football is America’s obsession. It is played on a field but the athletes seem more like gladiators fighting for blood in the arena for the amusement of their fans. The sport has changed drastically over the years into an event unlike any other, from gaining fans to implementing new rules and regulations in order to keep players safe.
...ived from England, he was uneasy about many of the central pillars of the British will to power in India, such as the police, government, and missionary church. Kipling is guilty of a middle-class tendency to romanticise private soldiers and racial stereotypes, such as Mulvaney, or the "woild" and "dissolute" Pathan. Yet he should not be dismissed as unworthy of further study, and the common critical tendency that consigns him, along with Edmund Burke, to the dustbin of right-wing writers is intellectually weak, unquestioning and manifestly uncritical
22 of Studies in English Literature, 1500-1900. Rpt. in Studies in English Literature, 1500-1900. N.p.: n.p., n.d. N. pag.
it's the best. To play football unfortunately you need to know a lot, but here's 3 things: The field, The timing, The player's.
Video games are a sport; they have the potential to rival if not dominate traditional sports in viewership alone on a professional level, and they challenge their players to the same extent as conventional sports. E-sports exist and are defined as such; the competitive play of video games as a commercial spectator sport. Yet despite this fact, many still foolishly believe it to be a farce, a sham, or even a mockery of so called actual sports like baseball, football, and soccer. These vacuous individuals are often, but not always, of the older generations often dismissing e-sports as the fatuous creation of the youth, but they are attached to their ancient ways of thinking, shackled by tradition. The definition of sport is an activity involving physical exertion and skill in which an individual or team competes against another or others for entertainment. Although not quite as old as the great American pastime known as baseball, video games should still fall within the purview of this definition.
Video games are commonly known as games that you play for fun or as a hobby, but what if this fun could turn into your profession. Most video games started out as arcade games played to reach the highest score. People played with a "fistful of quarters" each day to try and reach the top of the score board. A prime example of someone who is well known on the high score board is Billy Mitchell. In the documentary, King of Kong: A fistful of quarters, Billy stated,
Allen, Charles. Kipling Sahib: India and the Making of Rudyard Kipling. New York: Pegasus Books, 2009. Print.
Contrary to popular belief basketball is not just a sport; in fact the way many players act off the court is the kind of attitude they bring with them to the game. Many times the way a player plays, or the way people rate his gameplay, is because of the way he acts on the court. I believe that there are four main types of players, and from these many more branch off. The four categories are, the ‘Ball Hog’, the ‘Talker’, the ‘Hot Head’, and the ‘Laid Back’.