Role Playing Games with Simulated Violence are Perilous for Kids Role playing games are very popular that many people take part in. They involve simulated violence. However, the main concern is that these games are exceptionally perilous to participants. Word choice in statements from individuals that participate in Killer, such as “I am looking for some good massacres early,” instate that participants are somewhat compulsive and serious about a mere high school game. Statements spoken by participants and game rules reveal that these types of games are physically and mentally harmful. These games with simulated violence provide some fun and a way to relieve the participant of the stresses of life, however, the outcomes are very perilous for …show more content…
In Killer - a high school assassination game - players are basically putting themselves in the mad-minds of criminals. Cohen, a participant of Killer, explained in an article by Guy Martin how every morning, while the game was being held, he would jump over his neighbor's fence and exited through his neighbor’s house. Even if the neighbor gave Cohen permission to do such procedures, these practices are nevertheless provoking criminal-like behavior. On top of that, Killer lasted for two and a half weeks. Carrying out these nefarious acts for such long periods can result in profound effects and changes on the minds of teens. Long exposure to the mind of a killer can have numerous negative impacts. For example, when teens play violent video games such as GTA V, they are put into the shoes of a criminal who is supposed to kill law enforcement officials, rob banks, and overall, be a menace to the virtual society. A study in 2011 came to a conclusion that the brain changes in a group of violent video game players were similar to those seen in teens with destructive sociopathic disorders. The scientists and researchers also stated that they found less activity in areas that involved emotions, attention and inhibition of our impulses in the brain of violent game players. Even though the purpose of these simulated violent games is a form of relief, they can negatively impact the mental …show more content…
Simulating violence in games are physically harmful to teens. An article called “High Jinks: Shootout” written by Guy Martin, describes teens jumping over fences and taking highly dangerous and difficult routes to and from school. On top of that, many participants take off-course routes to gain an an advantage over their opponents. These routes (woods, alleys, construction sites) likely contain many hazards which could easily cause a sprained ankle, broken arm, and many more severe injuries. As a result, physical injuries are quite prominent when participants go out of their way into dangerous routes and places in order to squirt someone with a jet of water. It even goes as far as stalking opponents. A student who participated in Killer, had stalked his targets to an airport! At a place like this with tight security, it is quite possible for a security personnel to misinterpret this game as a public safety threat. Because of theses consequences, it is not appropriate for teens to jump fences and stalk someone to their house just for a game with a small prize. In The Great Office War—a video produced by Runaway Box—the office workers shot their coworkers with foam bullets which could potentially injure someone as nobody participating in the game was wearing protective facial equipment. A bullet could’ve easily hit someone in the eye and cause an unexpected emergency. Many people
In today’s society, highly addicting video games involving strong violence and language, explicit sexuality and crime often lead to inappropriate behaviors. Role playing games or RPGs allow us to step into a virtual world, cutting ourselves off from worldly distractions. Nowadays, the age range for people who play these extremely graphic games are anywhere from six to eighteen and are surprisingly hazardous to young children’s health. A study gave a group of players playing a violent video game the chance to blast a painful sound into their opponent's ear in order to get the upper advantage. They also gave another group playing non violent games, the same opportunity. The study showed that overall the gamers playing violent video games were more prone to inflict more pain on their enemies, unlike the other group who inflicted considerably less pain. Kelly McGonigal, Ph.D who did this study agrees, “violent video games desensitize players to violence, and makes them more violent in real life" (McGonigal). Young adults are exposed to these terrifying images, harming their mental health. In recent events, a young eight year old boy shot his grandmother after playing Grand Theft Auto. This game is the epitome of why young people should not be playing these games. It is comprised of murder, drug and alcohol abuse, criminal behavior, violence and general disrespect for women, and foul language. In summary, young people should not be playing these games in order to save their mental health. Furthermore, television contributes to desensitizing society with it’s ...
Children today are exposed to more graphic violence in video games compared to any past generations. This is because the media finds that making a profit, surpasses the lives of the adolescents that play these games. However, over time two sets of views formed from the violence in video games. James D. Sauer, is a graduate of the School of Physiology. In his article, “Violent Video Games: The Effects of Narrative Context and Reward Structure on In-Game and Postgame Aggression,” Sauer, describes how adolescents gain forms of aggression and violence after playing certain games.
Video games have been subjected to much finger pointing and blame for the too often seen violent tragedies as of late. David Grossman, a military psychologist that researches “killology,” is one of the many who provides his opinion against video games. Killology is a term he coined for the study of the methods and psychological effects of training army recruits to circumvent their natural inhibitions to killing fellow human beings (Grossman 1). By observing past wars (preceding killology), one can see how much people will...
Today’s society thrives on violence. Young children made pretend guns and shot at siblings, teenagers enjoyed video games which praised the player for kills, and adults flocked to see the latest horror movie, few people asked what effect this has on people and society. Some psychologists have started researching this effect. A study by Dr. Ferguson;...
The Author of “High Jinks: Shoot Out”, Guy Martin, provides pieces of evidence that reinforce the thinking that role-playing games can act as healthy releases for players, “Keen as the graduating seniors may be to leave, the game tells them that the world outside is not [safe ground]”. Our author shows how the game, Killer, a tradition at many high schools, acts as an administrated environment in which kids experiment. This game also gives kids a foreign physical and mental workout. Another important lesson Killer can offer, unlike other games, is an opportunity to teach kids money and time management.
Is it possible that simulated violence has a negative effect on the lives of gamers around the world? Or could it be that violent crimes have actually begun to occur less frequently as the world of gaming changes and grows? Simulated violence in video games is beneficial to the minds of gamers. There is no proof of these violent games affecting actions in the real world, less violent crimes are being committed, and the simulated violence provides an acceptable distraction to gamers.
The American Psychological Association has conducted research pertaining to the effect violent video games play on children. In this article the APA discusses how some of their research has made it evident that violent video games may cause some children to be far more aggressive to their peers, but the same games seemed to have a positive affect on other children. The research that was conducted by the APA in this article shows that the violent video games alone have little or no effect on a child, but instead it is a mix of certain personality traits of the given child that make a child more susceptible to the violence that is presented to them when playing video games. The research presented in this article also shows some of the positives that come along with the activity of playing video games. These positive effects range from the usage of video games in a hospital enviro...
A major concern about violent video games comes from the innocence of a child. The media easily influences children and teenagers. Kids dream of becoming professional athletes from watching their favorite sports stars on TV. Ad agencies strengthen this desire with ads containing slogans such as, ?like Mike, if I could be like Mike,? referring of course to Michael Jordan. Yet there is no concern that they could get seriously hurt from having the dream to be an athlete. In fact, most youth are encouraged to go out and play, and practice to get what they want.
At this day in age we bask in the luxury of having easy access to advanced technology at our disposal. From the World Wide Web, to cell phones, music, movies and video games the human race has thought of any and everything to keep us entertained. Over the years studies have shown reasonable concerns regarding the long-term effects of video games. These games can desensitize gamers to real life violence, which is usually seen in the younger crowd. The studies especially hit on the games containing player-on-player violence. Though these games are extremely entertaining and can get kids to settle down for a while, if not properly supervised, they can produce adverse effects. Other studies have shown that video games can be used as way to yield positive outcomes such as, good problem solving skills, cooperation in a group and the ability to flow. Although there has been psychological research on children learning through the actions of others some believe that children are automatically able to distinguish between what is just a game and what is reality. The longer they are allowed on their game system the more they become convinced that their games are real. Some researchers believe violent video games can channel the aggression of the child but the parents are to blame for what happens to the child after playing an excessive amount over a period of time. Children can become preoccupied with these violent video games which have been proven to be the cause of poor social skills, uncontrollable aggression and a false reality.
According to ABC, 97% of adolescents play games and the majority of them are violent. With all the sexual violence games out there-modern warfare-, they are affecting young children's minds. Which leads to future complications in their adult life. For example, they can have an anger problem or they gain a fascination to guns and that leads to school shooting because of the anger issue.
Ferguson, 2014 -. There are those who believe that playing video games that are violent causes a reduction in brain response to real life violence. This is because the violent game affects a part of the brain hypothesized to cause desensitization. It is then thought that this “desensitization” to violence predicts that those who play these games will become violent themselves later. (Bartholow, Bushman, Sestir, 2006)
An article on Procon.org says, “A peer-reviewed study published in the Journal of Adolescent Health found that children, especially boys, play video games as a means of managing their emotions: "61.9% of boys played to 'help me relax,' 47.8% because 'it helps me forget my problems,' and 45.4% because 'it helps me get my anger out.". If anything, shooting games help people more than hurt people because they get to release their anger and problems on Fictional characters. PIxels on a screen instead of real people. Isn’t that better? Some might say that casual players that aren’t angry could become mad from the game either by hackers, “campers” or the difficulty. However, there are no studies from reliable sources that say those reasons have caused actual violence. There have been many fake or unreliable articles about this. Wouldn’t parents encourage their kids to play a shooter game if they got angry? According to them they shouldn't because they are violent, causing this anger that people have to be used on someone else.
Exposing someone to violent video games will train the person for doing violent actions that are shown in violent games. Grossman is a writer of two books on video game violence and thinks that video game is a major cause for violent teen behavior. On 1997 in a Paducah, Kentucky high school shoot out a 14 year boy shot eight people and five where headshots. This was believed to be a effect of the teen playing first person shooter games. The FBI say that trained law enforcement officers only land one out of five shots and this boy had no past experience shooting except for in the game. “Exposing children and adolescents (or "youth") to violent visual media increases the likelihood that they will engage in physical aggression against another person,” said expert Craig A. Anderson. Exposure to violent video games can cause a child to learn the...
In a society driven by technology, video games are becoming more popular each and everyday. People of all ages enjoy video games in their free time; these games allow the player to become an athlete, a soldier, or a professional fighter at the tip of their fingers. The biggest problem with these video games is that they are becoming too violent. In today’s society, children often brag about the new video game they bought, and the number of people they have managed to kill while playing these games. Video games have become realistic, causing them to intrigue a larger amount of children. Many of these violent video games encourage killing and fighting of enemies, or strangers in the game. Each year a new game system, and hundreds of video games are released, and millions of kids go out and buy them and spend hours playing. Video games have a large effect on school performance and time spent with family. Children would prefer to play their games than sit down and talk with their parents (Saleem, 2012).
Violent video games are special games, which negatively influences to the attitude and behavior. These video games are popular between children and teenagers. Since 1980-s years violent games are in political discussion. Because when teenagers usually play violent video games, they are becoming aggressive and then they face with psychological problems. For this, some people claim that violent games are harmful for society and they affect to behavior and health.