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“I feel like getting a baseball bat, breaking it over his head, and then STABBING him with the broken end!!!!” vents Eric Harris about his local weatherman on his web page (Anton 5). Harris, being one of the killers in the Columbine High School shooting, was called a “die-hard gamer who loved the interactive bloodbath called DOOM” (Anton 2). Doom was thought to be one of the factors in Eric Harris’ violent tragedy. The question is: did playing Doom lead to him being a violent child, or did being a violent child lead him to playing Doom?
Proceeding my perusal of articles and research, written by authors with scientific credentials or otherwise, I have concluded that video games are no more to blame for the ebullition found in today’s society than any other possible cause. However, the incessant brouhaha as well as the negative notoriety surrounding media and video games refuses to cease or let up. These claims—for or against video games—are ultimately subjective and inconclusive and very little can be confidently derived from them. Granted, the violence found in our youth is growing rapidly, and there must be external reasons for that, but using video games as a scapegoat will not rectify anything.
Video games have been subjected to much finger pointing and blame for the too often seen violent tragedies as of late. David Grossman, a military psychologist that researches “killology,” is one of the many who provides his opinion against video games. Killology is a term he coined for the study of the methods and psychological effects of training army recruits to circumvent their natural inhibitions to killing fellow human beings (Grossman 1). By observing past wars (preceding killology), one can see how much people will...
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...C IGN. 19 March 2002 http://pc.ign.com/articles/091/091815p1.html
Grossman, David. “Trained to Kill”. Christianity Today Magazine – COVER STORY: Trained to Kill. 10 August 1998. Christianity Today. 20 March 2002 http://www.christianitytoday.com/ct/8t9/8t9030.html
Anton, Mike and Lisa Ryckman. “In hindsight, signs to killings obvious”. In hindsight, signs to killings obvious. 2 May 1999. RockyMountainNews.com. 20 March 2002 http://denver.rockymountainnews.com/shooting/0502why10.shtml
Tzemach, Gayle. “Blood and Gore Onscreen”. Violence Invades Video Games. 1 December 2001. ABC News. 19 March 2002. http://abcnews.go.com/sections/tech/dailynews/internetgames981201.html
Zarozinski, Michael. “Video Game Violence”. Violence in Video Games. 12 September 2001.
Louder Than A Bomb. 19 March 2002 http://www.louderthanabomb.com/vg_voilence.htm
Throughout the novel, Life of Pi by Yann Martel, the notion of how the concepts of idealism and truth mold an individual’s life are vividly displayed. This is emblematized as Pi questions the idea of truth and the affects it has on different aspect of life, as well as his idealistic values being transformed due to the contrast between taking action and sheer belief. The messages generated will alter the way the reader thinks, as well as reshaping their overall perception of truth.
The allegation that videogames cause violent behavior in children has been present as long as videogames themselves. Some researchers said that the Sandy Hook shooter, Adam Lanza, was one intense gamer. “Seung-Hui Cho, the Virginia Tech Shooter was seen by his roomates as odd because he never joined them in video games.”(Beresin) This debate will continue to go on in this country as long as there are horrific crimes that occur. There is much written in the research regarding this issue, and many differing views. The research that is presented in the next few paragraphs supports the theory that it is not the graphic video games that produce aggressive behavior, but other factors in a child’s life that create violent actions.
People have always been looking for a reason why horrible things happen. The media is quick to blame video games as the target and cause of many shootings that have occurred, ever since Columbine and Quake. People have been blaming video games for violence for years now, ever since violent video games have been made. News reports blame video games more and more for each shooting, telling the public how this person played video games for x amount of hours a day, and that video games caused him or her to shoot people, and how video games encourage and reward violence. Anti-video game lobbyists have been campaigning to have violence removed from video games, citing resources that they themselves have created as reasons for such, poorly done studies where they confirm that kids are more aggressive through how much hot sauce they put on someone’s fries. While unbiased studies of video games and their links to violence are hard to come by, recent research has shown that video games do not in fact have a casual link to violence, and may even have the opposite effect. Violent video games have nearly no link to violence in teens or adults.
The number of ancient extinct volcanoes for the tens of thousands; where there are volcanic rocks in most regions of the earth, and the significance of the volcanoes in the following:
“Contrary to the claims that violent video games are linked to aggressive assaults and homicides, no evidence was found to suggest that this medium was a major (or minor) contributing cause of violence in the United States.” (Markey, 290)
then video games could be responsible for much of the bad news we hear on television.
Life of Pi is so compelling to read and yet it is such difficult concept to truly understand. Yann Martel's novel, Life of Pi, is the about of Piscine Patel, who prefers it as Pi. At his age of sixteen, he survived for 227 days on a lifeboat in the Pacific Ocean with a hungry tiger to worry about. There were other inhabitants on the boat as well, a zebra, a hyena and an orangutan. Yann Martel is such a great author that he has masked one story over the other story though the work of Pi. Pi hides his second, true story by trying to give the people on the boat different appearances, in his devout triad of religions, and disembodying himself from his own thoughts. Pi hides his second story, in the first story, by trying to disembody himself from his own thoughts. To do so he had used physical look of Pi’s emotions, religion, and though circus acts.
“The presence of God is the finest of rewards.” (Yann Martel, Life of Pi 63) In Yann Martel’s riveting novel “Life of Pi” The basic plot of survival unfolds, however, this essay will show how the hidden yet the dominant theme of religion throughout the story is what helped the main character Piscine Molitor Patel (Pi) survive.
A monetary judgment of $10 million did not seem justifiable to me because I do not believe that Uzi Nissan should be punished as he registered his domain names first. However, after careful analysis, I realized that Uzi Nissan erred when he did not respond to the letter sent by the Lawyer representing Nissan Motor Co. A demand letter usually signifies the beginning of a lawsuit. This softball demand letter was not taken seriously by Uzi Nissan maybe due to its laidback nature. However, this would have cause Nissan Motor Co. money in regards to the legal and processing fees which are likely to increase dramatically in a lawsuit, (Smith&Hopen).
Pi turns to God and says aloud, “‘Yes, so long as God is with me, I will not die.’” (Martel, 148). Instead of giving up, he used a miracle that God gives him and turns it into a routine. His belief of God watching over him gave him a lot of motivation Pi explains his struggles when he says “You might think I lost all hope at one point. I did. And as a result, I perked up and felt much better. We see it in sports all the time don’t we?” (Martel 134). At this moment, Pi decides to disregard Richard Parker and focus on his thirst. He thinks back to how when Jesus was crucified, that his only complaint was thirst. This gave Pi a reason to help himself by letting go of his worrying. As he slowly becomes more depressed, Pi comes to the realization that “God’s hat was always unraveling. God’s pants were falling apart. God’s cat was a constant danger. God’s ark was a jail. God’s wide acres were slowly killing me. God’s ear didn’t seem to be listening.” (Martel, 209). Whenever Pi starts to upset about his situation, he yells about how everything symbolizes God. Although sometimes it did not help, Pi says that he will continue to hope and love
Pi, short for Piscine, meaning a rational source of water, is a rational man living in the irrational world, who believes in not one, but three religions, which some may say is irrational. Pi, whose family owned a zoo, faced many hardships
By far the largest concern of technology today is video games. There have been so many experiments and studies to try and figure out if video games have a negative or positive effect on our children. A growing body of research is linking violent video game play to aggressive cognitive, attitudes and behaviors (D.A. Gentile, 2004). Video games can obviously be dangerous for our children causing aggression, bad performances in school and obesity. Although we cant blame all of these problems on the use of video game...
Pi follows more than one religion, and through his journey he explores and meets numerous animals. These animals that he runs into are all signs of god. They are all religious beliefs and that’s what gives Pi Patel the strength to survive and stay alive on the ocean. The novel explains and illustrates the importance of keeping faith and how religion plays a crucial role in human lives. God is within everyone, and in the book Life of Pi, having and keeping with in god it can conclusively give you a sense of hope, survival, and accomplishment. It is the person’s choice whether or not to believe in
In a society driven by technology, video games are becoming more popular each and everyday. People of all ages enjoy video games in their free time; these games allow the player to become an athlete, a soldier, or a professional fighter at the tip of their fingers. The biggest problem with these video games is that they are becoming too violent. In today’s society, children often brag about the new video game they bought, and the number of people they have managed to kill while playing these games. Video games have become realistic, causing them to intrigue a larger amount of children. Many of these violent video games encourage killing and fighting of enemies, or strangers in the game. Each year a new game system, and hundreds of video games are released, and millions of kids go out and buy them and spend hours playing. Video games have a large effect on school performance and time spent with family. Children would prefer to play their games than sit down and talk with their parents (Saleem, 2012).
The inescapable reality of violence, whether attained through the media or from personal experience, affects the everyday life of some. Tragic events such as school shootings and mass murders happen all too often. Society is now constantly wonder why such terrible things happen. There are countless factors some such as bullying and mental handicaps are often considered primary factors in violent crimes. Now a certain types of video games, the ones that portray violence, have caught the attention of the mass media and nowadays every channel considers it their duty to remind people how much damage these games cause to children and adults. As many as 97% of US kids ages 12 - 17 play video games, all contributing to the $21.53 billion domestic