Should Video Games Be A Sport Essay

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Should Video Games be Qualified as a Sport?
By Austin Blaylock
English 4:Mr. Steve Rivas
March 13th, 2018 Reviewed by Faizal Sidek Workshop 2
Reviewed by Scott Flukinger shop 3-4

Abstract:This paper explores 5 articles that explain how video games could be considered a sport.

Thesis Statement: Video gaming is becoming very popular, and professionals are being paid millions to play against other teams, it is even becoming a sport.

Concession:

Video Games:
Are They a Sport, or an Insult to the Real Thing?

In the center of the nation of Chile there lies a city named Chillán with a population of around 175,000. It was here that Gonzalo Barrios was born in 1995, where his love for Smash would flourish. Gonzalo was first introduced to …show more content…

player in the world, he holds the highest amount of wins in a row without losing, 56. A video game is a computer software that you can control and outputs video on a device, like a TV or computer screen. Some consider it an art, but others consider it a sport now, too. Terence J. Munoz says that many activities such as chess, polo and even golf have been questioned as legitimate sports. According to the international Olympic committee, chess, polo and golf all fall under the category of sports but it seems that golf has been the only sport played at the Olympics of these three (2016). He also mentioned in his article that according to the Oxford Dictionary, a sport is “an activity involving physical exertion and skill in which an individual or team competes against another or others for entertainment." Even though video games easily fall under a category of skills being used and involving one or more players, clearly it misses the physical exertion part of the description (2016). Alan Feuer says in his article that sports stars everywhere, professional-level video gamers need a place to practice, and for the high-tech athletes of the Evil Geniuses — the Yankees of the video gaming world — that place is the Lair, a sock-strewn tract house on an ordinary side street in this breezy island city east of San Francisco. With its redundant Internet connections and eight-to-a-toilet dormitory rooms, the Lair is a clubhouse and …show more content…

Young also mentioned that According to Newzoo, the eSports global audience grew from 204 million to 292 million between 2014 and 2016 -- a 43% increase in just two years -- and it's projected to exceed 427 million around the world by 2019 (2016). Chris Lowe says obviously, gamers are usually sedentary for their tournaments, but claiming that there is no physical exertion is false.
Competitive gamers have learned to quickly and precisely chain together complicated in-game movements and attacks, which is only possible with a high level of dexterity. Sure, this is not comparable to the type of physical exertion associated with sports like football or hockey, but finger movements are physical nonetheless

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