Have you ever wished that one of your fantasy childhood toys could be real? This question was answered when the iPhone app, Pokémon GO, was first announced. The core mechanic of the original Pokémon games was the same for over twenty years: collect all the adorable Pokémon (short for “pocket monsters”) around a virtual world. However, Pokémon GO sought to take this mechanic and make it more interactive than ever. Using the iPhone’s GPS, Pokémon GO required players to physically explore the real world in order to collect Pokémon. When the free-to-play game was launched on July 6, 2016, it took the world by storm. Suddenly, I watched as my friends zipped around street corners, entered random stores, and walked for miles in order to catch virtual …show more content…
The first death occurred three weeks after the game was released. According to Daily Mirror, 18-year-old Jerson Lopez de Leon from Guatemala broke into someone’s private property to catch Pokémon, and he was shot dead by the homeowner. (Couzens and Shammas, Daily Mirror). While this death resulted from trespassing, other deaths resulted from competition between players. In Great Britain, a 20-year-old supermarket employee named Carl Gregory got into a fight with two men over Pokémon that were in the area, according to The Sun. Gregory was then beaten to death by these two men. (The Sun, “Britain’s First Pokémon GO Murder?”). People have also caused others to die because they were playing Pokémon GO. According to The Straits Times, a 39-year-old man was driving through Tokyo when he struck and killed a 70-year-old woman on a zebra crosswalk. He allegedly exclaimed to the police: “I did not have clear sight of the road because I was playing Pokémon GO.” (Sim, The Straits Times). There have been almost a dozen reported deaths since the game was launched, with the most recent one being three weeks ago (October 26). It’s obvious that there is a direct link between Pokémon GO and these …show more content…
However, it would be silly to blame the game itself. The game never told anyone to fall in a ditch, to rob someone of their belongings, or to kill a person. Every danger that exists as a result of Pokémon GO was created by people like you and me. Individuals that became addicted to the game and/or didn’t pay attention to their surroundings were the same individuals that scraped their knees or stole bicycles. Pokémon GO was simply a tool that allowed these dangers to exist. In the end, it all boils down to one of mankind’s greatest flaw: lack of self-control. We shouldn’t look at Pokémon GO and blame the game for everything that has happened. Rather, we should look at ourselves and see if there is anything that we are letting dictate our behaviors. Addictive forces – cigarettes, drugs, or Pokémon GO – will almost always end up hurting us because they have the ability to control us. The life that you live is yours and no one else’s. Will you control your life, or let it be
Pokemon Go is the top grossing game around the world. In the US there has been over 75 million downloads as a result, while playing Pokemon Go and there have been 1000 injuries a day in the US. This report is going to focus on the US. This report is going to tell you if the Pokemon Go company should be liable as a result of the injuries that have happened or if the Pokemon Go company shouldn’t be liable. The report has been weighing up the pros and cons if Pokemon should be liable or not. In the Us, Pokemon Go should not be held liable for any injuries, as a result of play the game.
Pokémon Go has been the most popular game talked about since it came out in June of this past summer. The game was designed by Nintendo to get gamers outside to experience their surroundings while finding Pokémon at geo-located sites. Two profound writers shared personal outlooks on the game in articles featured in the New York Times: Room for Debate. The first article “Resisting the Call of the Virtual” written by Louv gives citations from scientific research to target his intended audience by appealing to logos. The second article “Pokemon Go Connects Us to Our Cities and Neighbors” by Jeong uses heavy amounts of pathos to hook the audience into believing her claim that the game is full of good. Jeong accomplishes her rhetorical purpose more successfully than Louv because of the commanding appeal to pathos she creates as well as her ethos supported by first-hand game and research experience.
Though it may be fun, Fortnite can be harmful to a child in some ways. One example is it can harm a child’s development. The author states “ ( too much screen time) can unintentionally cause permanent to their still developing brains.” (Psychology Today) To explain, if a child If a child addicted to Fortnite, it can affect a child’s behavior, communication skills, the ability to focus,
Now a day every video game has something violent going on. Such as in 2010 the top 20 games out in the market were violent related. When a kid sees in a video game that he can beat someone else up and get away with it they think they can do that in real life. This will increase bullying and kids are being taught not to bully. Every kid plays video games even if it’s a racing game or a shooting game. In 2008, 97% of kids from the age of 12-17 played video games. Most M rated games have sexual violence and when a kid sees that in a game and then beats the girl up. The crime rate for rape will increase as it has. A study in 2009 found that it only takes a child four minutes of playing a game to make him have aggressive and violent thoughts going through his head. The critics of violent video game has that bully has increase 32% because of violent video games. Also in the study when a child sees blood when beating up or killing someone in a game he will have more aggressive thoughts than normal.
According to the article, "Video Games and Children," by Bernard Cesarone, ever since the 1970?s, parents have been placing their children in front of televisions and allowed them to waste away the hours playing video games (31). As technology and a national surge in violent entertainment grows, so does the onset of violent video games.
There is an ongoing debate about whether video games are corrupting our society and our children. Video games are not corrupting our society and this can be proven by analyzing the facts. People claim that video games contain obscene content, cause mental and physical health problems, and lead to violence.
In this week’s reading, we were introduced to many ways that Pokemon Go can be used by certain individuals for their own good. We were also informed about how Pokemon GO can “capture” our physical selves into doing stuff that we usually don’t. Such as going into dangerous areas and going into businesses we would otherwise never try ourselves.
Almost every industry has conformed; using cell phones as a conduit for their message subsequently raking in sales in the billions. On-demand video streaming applications like Netflix and HBO Go, Movies and TV shows can now be viewed in the palm of your hands and music can be streamed with just a swipe. Case in point, music streaming apps like Spotify have over forty-four million active users. With this app available on all major operating systems, allows its users to discover new music by suggesting songs and artists for your listening pleasure all over a wireless connection. The Spotify app even allows its users to search for their favorite singer, genre or song, skip through selections they don 't like, read lyrics and check for concert tickets. Even in the gaming world, phones have bit off a large piece of the pie making it possible for smaller companies to impact the market. The ever-improving graphics and impressive processors that these phones are built with contributes to its performance making mobile gaming that much enjoyable. This is true for the best selling mobile platform game - Angry Birds. To date, they have over one billion downloads, half of those downloads being in the last six months alone! They’ve grossed approximately one hundred and six million dollars in revenue and even branched out into producing collectibles, creating a household name for themselves. It’s plain to see that the
This model has proven successful for Niantic in the past. Ingress, another game by the company, used a similar sponsorship deal to partner with retailers like Jamba Juice and Zipcar. Several analysts agree that being able to encourage players to go to a particular building or store has potential for significant monetization of Pokemon Go.
They make killing seem like it’s not bad and some kids don’t understand that. According to Michele Zorrilla, violent and aggressive video games were one of the main reasons for the school shootings at Columbine in 1999 and Virginia Tech in 2007 (Zorrilla 2). She states in this piece that video games are proven to increase one’s aggression and that young men are more likely to have the increased aggressive behavior than young females would. The youth are the most vulnerable to be affected by the violence of video games. There was a meta-analysis of research done for violent video games and it stated video games are “indeed positively associated with heightened levels of aggression in young adults and children, in experimental and nonexperimental designs, and in males and females” (Zorrilla 3). There was also another experiment done which looked at the short-term aggression affects and also long-term aggression affects for all age groups. The study showed that childhood exposure to violent video games led to aggression into their adulthood, even though they stopped playing them (Zorrilla 3). Zorrilla gives good evidence showing that violent video games may be harmful to children and
After the sudden craze of Pokémon GO, I thought that many people would be confused about what the game is and why it is so popular. My grandma had recently been asking how the game works as she has noticed large groups of people all in one place staring down at their phones, on her daily walk in Semaphore. I decided it would be best to explain the app in a letter to Grandma as I would be able to explain the fine details. As my grandma likes learning about new things and enjoys a few computer games, I thought that she would like it if I went into detail about the game as there would perhaps be a chance that she would want to play.
There have been so many experiments and studies to try and figure out if video games have a negative or positive effect on our children. A growing body of research is linking violent video game play to aggressive cognitive, attitudes and behaviors (D.A. Gentile, 2004). The 'Path of the 'Path of the 'Path of the 'Path of the 'Path of the 'Path of the 'Path of the 'Path of Video games can obviously be dangerous for our children, causing aggression, bad performances in school and obesity. Although we cant blame all of these problems on the use of video games, there have been many studies to prove so.... ...
Video games are not considered as a serious addiction amongst teenagers and adults, often being compared to severe cases of addiction, such as drug abuse or alcohol abuse that may result in the appearance of a decrease in the severity of the addiction. However, video game addiction is a serious matter and has unhealthy consequences for an individual 's life and their health; spending too much time playing video games can take a great toll on one 's physical and mental well-being. Continuing unhealthy patterns of video game activity for prolonged periods of time can result in mental health issues, physical health problems, and a decline in a social life.
Another study, published in 2003 in Nature by Green and Bavelier, corroborates this theory because it found video game playing resulted in enhanced visual attention to the borders of the computer screen. Violent video game is a leading cause of death in the world. Violent Video games not only affect the player, but it affects society as a whole. Many people have died because of violent video games. For example in 2007 a 16-year-old boy shot both his parents over a disagreement with regards to his video game being confiscated. He found his video game CD inside his father’s locker, along with his dad’s revolver. After shooting both of them, he placed the gun in his father’s hand to look like a murder-suicide crime scene. Many more acts similar to this have occurred over the years. Another example about people dying because of addiction to violent video games is a 23-year-old Chinese gamer died of exhaustion after continuously playing the game for 19-hours non-stop in an internet café at
There are many factors that contribute to games and gambling. Many people don’t realize how much of a toll gaming and gambling takes on their lives both physically and financially. Most of modern games have something what’s called “house advantage”. The “house advantage” is when there is an element in the game that gives a certain player an advantage to win. Overtime, games (specifically gambling) have had a great impact on society. Gambling has dilapidated the lives of many citizens and still continues to corrupt them. Several people have severely suffered from the gambling and its despicable effects.