Wait a second!
More handpicked essays just for you.
More handpicked essays just for you.
Effects of technology on schoolchildren
Effects of technology on schoolchildren
Effects of technology on schoolchildren
Don’t take our word for it - see why 10 million students trust us with their essay needs.
Recommended: Effects of technology on schoolchildren
Across the continents, people are turning to new technological developments for entertainment. Unlike the previous generations who were fascinated by television and radio, the current generations are much more advanced regarding their choices of technology, relying on their smart phones, tablets, and game consoles to help them pass their free time. Today's youngest generation in particular, enjoys playing video games. Although parents may be concerned about the amount of time their children are spending on these video games, they should realize the numerous benefits to playing video games that have been identified, including increased problem solving skills and better grades, various health benefits, decreased stress and increased social interactions with peers. School districts are finding ways to include all kinds of technology into our school's curriculum. Educators seem to have caught on to the power video games have over our children. During the last decade, gaming is one way that teachers have found a strong connection to a good majority of their students. Today video gaming is widely used for educational purposes. “Interactive games are being used to teach our children history, vocabulary, math, and reading. These same games challenge students to set and achieve goals, while enhancing their ability to work in teams" (Slota 1). In elementary schools across the country, video games like Oregon Trail, Spelling City and Micro Type Pro make learning fun. Student who may not do well with typical curriculum, find they do well with technological assistance. Elementary schools are not the only place you'll find kids playing video game. Many of our high schools are also using video games as valuable educational tools. “If we w... ... middle of paper ... ...velopment. Work Cited Annetta, Leonard A. “Video Games in Education: Why They Should Be Used and How They Are Being Used”. The Ohio State University. 6 July 2008.web.21 March 2014. Gee, James Paul.” Grading with Games”. Arizona State University. 20 July 2010.web.21 March 2014. Griffiths, Mark .” The educational benefits of videogames”. Nottingham Trent University. 3 November 2002.web.21 March 2014. Hatfield E, Cacioppo.”Unlocking the Social Benefits in Gaming". Cable Magazine.4 May 28.web.21 March 2014. Larkin, Yarik. “Games". Academia. March 2013. web. 21 March 2014. Slota, Stephen. “Well-Designed Video Games Can Enhance Problem-Solving Skills and Make Learning More Effective”. UCONN. 3 may 2013. web. 21 March 2014. Russoniello, Carmen . ”ECU study shows casual video games relieve stress". East Carolina University. 28 April 2008. web. 21 March 2014.
Video games do not make us more intelligent. They may however, make us more prone to violence and sex. Video games are preventing us from screening out distractions and making thinking deeply a difficult task. Our brains become overwhelmed when multitasking. Moreover, Johnson states “... a modern video game can take forty hours to complete”. Forty hours keep kids from homework and as Rachael Rettner states in livescience, “The results show that boys given a PlayStation II are slower to progress in their reading and writing skills and have more learning problems reported by their teachers than those not given a system”. The sole reason studies come back positive for video games being productive is due to the fact that they test a regular video gamer with a non-gamer. Regular video gamers will do better in the study because the more they play, the better they get. Not many realize the effect of these “fully realized imaginary worlds”, it is making it harder for people to differentiate their virtual life with their real
Marcus K. Rogers. New York: N.p., 2012. Print. The. " Parents & Teachers: The Impact of Video Games.
Video games have become a huge part of the culture of young people and adults alike, and many educators are finding ways to incorporate a love of games into their teaching practice, through options like “edutainment” and “gamification”. Edutainment is media that has both a high degree of educational and entertainment value. Gamification is the use of game mechanics and thinking in an educational setting, like earning points to level up or earning achievement badges for tasks completed. Both of these methods work well to engage students in learning. However, outside of edutainment and gamification, some educators are using non-educational video games, like Minecraft, to teach a wide variety of subjects and ...
The average adolescent spends a major part of the normal week watching or interacting with some form of the media’s products. Video games are one of these media based mediums and have become increasingly popular since the 1980’s. According to a report in Archives of Pediatrics & Adolescent Medicine, "Female gamers spent an average of 44 minutes playing on the weekdays and one hour and four minutes playing on the weekends, and male gamers spent an average of 58 minutes playing on the weekdays and one hour and 37 minutes playing on the weekends" ("Video Game Play Among Adolescents"). What can we understand from this evidence? The fact is that adolescents, male or female, are spending tremendous amounts of time each day sitting in front of a screen with a controller in hand.
By far the largest concern of technology today is video games. There have been so many experiments and studies to try and figure out if video games have a negative or positive effect on our children. A growing body of research is linking violent video game play to aggressive cognitive, attitudes and behaviors (D.A. Gentile, 2004). Video games can obviously be dangerous for our children causing aggression, bad performances in school and obesity. Although we cant blame all of these problems on the use of video game...
There are several negative stereotypes associated with video games and those who play them; some of these may often hold true. However, there are plenty of learning opportunities in video games. While the direct purpose of some games is to educate or train, other games that do not directly have this purpose can still become a learning experience for the player. As Ntiedo Etuk, president of the educational video game company Tabula Digital said, “The traditional view of video games has been that they are distractions from the task of learning” (Electronic Education Report 1). Video games are an effective tool for learning and retaining skills both inside and outside the classroom environment. The basic cycle of game play--the introduction to the game, game play, collaboration, improvement of these between each round, and evaluation at the end of the game (Klievink and Janssen 159)--are nearly parallel to the traditional classroom learning cycle of reading a textbook or listening to a lecture, taking a quiz, studying, focusing on items missed on the quiz, and taking a test or exam. Within this cycle, there are many opportunities to develop and perfect both educational, life, and occupational skills.
Many parents suffer from video games, due to the influence of it on their children. It is a really important topic because many parents are suffering from the influences of video games and I personally know a friend who had epilepsy from playing video games for long hours daily. Recommendations Video games have both good and bad effects, but bad effects are greater. Limiting the time spent playing video games and choosing the right type are the solutions to the elimination of bad effects on children. Thus, moderation between playing video games and playing sports or doing extracellular activities will benefit the child.
Nowadays, video games are frequently accused of having detrimental effects on children and adolescents. The main arguments against video games are that they lead to addiction, that they provoke violence, and that they impair social development. Whether or not such claims are true has not been determined with certainty as scientific studies have produced contradictory results. Nevertheless, video games also have beneficial effects, which tend to be underrated, as they do not receive the same level of media coverage that adverse ones do, and are thus unknown to the general public. Some of the positive effects of playing video games on mental development include: stimulating analytical thinking, improving concentration, and encouraging planning and anticipation (“Video game controversies”).
Saleem, M., Anderson, C. A. & Gentile, G. A. (2012). Effects of prosocial, neutral, and violent video games on children’s helpful and hurtful behaviors. Aggressive Behavior, 38, 281 – 287. doi: 10.1002/ab.21428
Video Games are entertaining, interesting, and just plain old fun, but many believe that they are poison to the minds children, teens and even adults. Through studies, scientist and psychologist have determined the exact opposite and that video games actually strengthen your brain and help balance emotions. Since the rise of Electronic gaming, parents have feared video games were damaging the foundation of influence they have tried to build unto their children. Over the time that video games developed, controversy had its rise. Scientist, colleges and physiologist have tested with video games and people that helps put controversy and theories to rest.
"Video game play may provide learning, health, social benefits." American Psychological Association. February 2014, Vol 45, No. 2
American educational philosopher John Dewey once said, “ Education is not preparation for life; education is life itself.” Education is the foundation of a permanent lifestyle. Parents should desire for their children to have educational stability to build upon. Any concerned parent should want nothing but the best for their child as they are well aware of the new forms of child entertainment. Since the late 1970’s and early 1980’s, children in the United States have become subject to a new type of entertainment: video gaming (Nickson, 2010). Video games have become a big part of the average American household. Parents have begun to wonder how video games are affecting their children’s lifestyles.
In recent years, technology has developed very rapidly. This has led to many arguably both positive and negative changes in our everyday lives. One such change was the increased accessibility of personal computers and gaming consoles as well as the introduction of numerous video games. Due to their entertainment value, these games gained popularity among children and teenagers. Although many concerns have been voiced related to playing video games, especially those that are violent, [e.g., increases in aggressive behavior in children (Anderson & Bushman, 2001)], this paper will argue that certain video games also have beneficial effects. They should thus be played by children, teenagers and adults alike albeit with caution.
Playing games on hand-held can be beneficial as it can be enjoyable but self-motivated way for children to learn and play “play is intrinsic to children’s quality of life, it is how they enjoy themselves. It is also a key component of a healthy lifestyle”. Children’s games on hand held devices such as iPad, iPhone and tablets give children access to a vast wealth of information which can develop children mind and knowledge surrounding a broad spectrum of subjects. Educational video games that are age appropriate have an inventive way of simulating a young child mind and sustaining a young child’s attention, while they are engaging in the practice of learning and problem-solving; for example a literacy letter game expands a young child’s language and literacy skill in a visual character and audio sounds as way of simulating the mind help the child retain the information in certain part of their brain. Then if games ask questions to challenge the child understanding further such as find the right letter?
Video games not only affect your social skills but can deteriorate a person’s health. When you confine to yourself playing v...