Minecraft: A New Tool for Educators

1984 Words4 Pages

Introduction
Imagine a way for educators to bridge the age and technology gap and to engage their students actively in almost any subject. As the educational needs of future citizens of the world evolve, educators are turning to innovative methods of teaching basic subjects, like math & science, and crucial technology, learning and social literacy skills, like video creation, research strategies and positive community interaction.

Despite criticisms of video games in the media and among much of the general population, video games have many positive aspects. Walton points out that much of mainstream press tries to put forth the opinion that video games are a plague upon young people (and sometimes even adults) today—blaming such diseases as diabetes and mental issues like sociopathic behavior on video games. Rarely are the positive aspects of games shown—increased hand-eye coordination, development of social problem solving skills, increased attention levels, better collaboration with other students and better grades. (2012)

Video games have become a huge part of the culture of young people and adults alike, and many educators are finding ways to incorporate a love of games into their teaching practice, through options like “edutainment” and “gamification”. Edutainment is media that has both a high degree of educational and entertainment value. Gamification is the use of game mechanics and thinking in an educational setting, like earning points to level up or earning achievement badges for tasks completed. Both of these methods work well to engage students in learning. However, outside of edutainment and gamification, some educators are using non-educational video games, like Minecraft, to teach a wide variety of subjects and ...

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...& Cipollone, M. (2013). Minecraft as a teaching tool: One case study. In R. McBride & M. Searson (Eds.), Proceedings of Society for Information Technology & Teacher Education International Conference 2013 (pp. 2951-2955). Chesapeake, VA: AACE. Retrieved January 30, 2014 from http://www.editlib.org/p/48540.
Short, D. (2012, Sept.). Teaching scientific concepts using a virtual world - Minecraft. Teaching Science, 58(3).
Walton, M. (2012, Nov. 25). Minecraft In Education: How Video Games Are Teaching Kids. Gamespot.com. Retreived from http://www.gamespot.com/articles/minecraft-in-education-how-video-games-are-teaching-kids/1100-6400549/
Webster, A. (2011, Apr. 3). Educational building blocks: how Minecraft is used in classrooms. Arstechnica.com. Retreived from http://arstechnica.com/gaming/2011/04/educational-building-blocks-how-minecraft-is-being-used-in-the-classroom/

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