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Study on attention deficit hyperactivity disorder
Attention deficit hyperactivity disorder case study
What does attention deficit hyperactivity disorder stand for
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The pilot stress test or the NASA Flight simulator trains pilots to stay on their task and also helps them to become more attentive and not getting bored with their job in mid-air. These tests are important for pilots to keep their focuses. This technology is now used on a daily basis. One of them is a treatment for people with Attention Deficit Hyperactivity Disorder or also called ADHD. ADHD is a disorder that a person might have, where he or she gets distracted to certain sounds and having difficulty in paying attention when someone is talking to them. It is like as if the person has its own small world where he or she is living in. In 2003, the CyberLearning technology released the S.M.A.R.T. BrainGames system. The S.M.A.R.T. stands for Self Mastery and Regulation Training. The S.M.A.R.T. BrainGames system allows us to have a better steering, speed, and also control to the game. For example, when we are playing a racing game, the user or player needs to maintain speed and control to get the fastest time and the highest score at the leader board. A person suffering from ADHD can use the S.M.A.R.T. BrainGames system to help them concentrate more on the thing that he or she is doing, in this case, the game than any other sounds that can actually distract them. The technology that supported the S.M.A.R.T. BrainGames system is the biofeedback technology. The biofeedback technology was introduced in the 1970s. These games that are from NASA might train anyone ranging from children to adults; specifically for those who are suffering from ADHD. One device that is used in the treatment is connecting a computer to the person’s brain using an EEG sensor. The EEG sensor is placed on the scalp of the user. The user will then take control...
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...der in fun ways such as playing games.
Works Cited
"CVSRF Advanced Concepts Flight Simulator." Aviation System Division.arc.nasa.gov. N.p., n.d. Web. 19 May 2014. .
"A Real Attention-Getter." NTRS NASA. N.p., n.d. Web. 19 May 2014. .
Rick, Hodges. "ADHD Video Games: Building Better Focus Through Fun Alternative Treatments." Additude Mag. N.p., n.d. Web. 19 May 2014. .
SMART BrainGames Technologies for ADHD. Youtube. N.p., n.d. Web. 20 May 2014. .
Smart Brain Technologies (NASA Destination Tomorrow) - Video Game Neurofeedback ADD ADHD. Youtube. N.p., n.d. Web. 19 May 2014. .
Some of the most common words moving around in the psychiatric circle are attention Deficit; hyperactivity; Ritalin; ADD, ADHD. These words are being most commonly discussed by most educators, physicians, psychologists and young parents in the society today. In spite of extensive advancements in technology which has brought new insights into the brain and learning, there is still a lacuna in the field of problems faced by children who are unable to remain focused on the task given to them in the classroom owing to their inability to pay attention.
Monastra, V., Monastra, D., George, S. (2002). Effects of stimulant therapy, EEG biofeedback, and parenting style on the primary symptoms of attention-deficit/hyperactivity disorder. Applied Psychophysiology and Biofeedback 27(4) pp. 231-249
...on Deficit Disorder (ADHD) | Psych Central." Psych Central - Trusted Mental Health, Depression, Bipolar, ADHD and Psychology Information. 2007. Web. 28 May 2010. .
Yulish, Noah. “Think Seriously About ADHD.” Healthy Living, Huffington Post. 17 Jun 2013. Web. 21 April 2014.
ADHD is a disorder that has been on the rise for several years now. The disorder is one that can cause many impairments to a child’s attention span, making it difficult to concentrate and to keep on task, especially on schoolwork. (Graham, 2007) The statistics have been growing ...
The purpose of this research was to describe and understand Attention-Deficit Hyperactivity Disorder (ADHD) and the most effective treatment options that are available today. ADHD is a mental health disorder that affects 3-9% of the population in ways that, if left untreated, can wreak havoc on the mind of the sufferer. It makes concentration difficult, large tasks seem insurmountable, and causes impulsive and hyperactive tendencies. Fortunately, research and experiments have led to new and effective treatments to help those who suffer from this disorder (Dupaul 8). This research examined journal articles and internet sources on the topic to help unlock the complexities of the disorder through scientific research. It also was a way to separate the myths of the disorder from the truths, while discovering the causes, diagnosis methods, and best treatment alternatives to battle this prevalent disorder.
Recent media coverage might lead one to believe that ADHD is something new, a nineties thing, some vogue malady that somehow explains our disaffected modern youth. Yet the hyperactive child has always been around. He was class clown, the kid in the back row who never shut up. He was the kid whom the teacher constantly sent out of the room or to the office. In the past, these were the children...
“A long time ago in a galaxy far, far away, there was no Facebook or Twitter, no emailing or texting. Personal computers had yet to invade our homes, and most of us had access to maybe four or five TV channels, max. That far away galaxy was the 1970s — and it was also a time when ADHD was virtually unheard of.” In Michael Obershneider’s article, “Did Star Wars Cause ADHD (Okay maybe not directly, but consider this…),” He proposes that Star Wars and the rapid development of technology is responsible for the dramatic increase of ADHD in today’s era. Obershneiders use of ethos, logos, and pathos is skillful, however, it is his ability to craft emotion-invoking words and phrases which really sells his argument.
The human brain is a well-oiled machine. It requires maintenance like any other mechanism. The brains ability to cognitively function is affected by many factors within a person’s surrounding environment. Cognitive abilities began to develop during the early stages of childhood. In newer generations, children have developed shorter tempers, awry cognitive abilities and bleak imaginations. Scientific researchers have labeled upcoming generations as nature deficient. Many scientists, researchers and naturalists blame the innovations in technology for keeping children glued to their video game controllers and game devices; however, they acknowledged that it would be a short-sighted research project if they were to ignore the advances in production
...2014."Playing Violent Video Games Linked to Impulsive Behavior." Consumer HealthDay. N.p., n.d. Web. 06 May 2014"Raise Smart Kid." Raise Smart Kid. N.p., n.d. Web. 06 May 2014.Roberts, Donald F., and Ulla G. Foehr. "The Future of Children, Princeton - Brookings: Providing Research and Analysis to Promote Effective Policies and Programs for Children." - The Future of Children -. N.p., n.d. Web. 06 May 2014.Roncero-Menendez, Sara. "9 Valuable Life Lessons We Learned From Gaming." Mashable. N.p., 13 Oct. 2013. Web. 07 May 2014Smith, Blake. "How Do Video Games Affect Kids?" How Do Video Games Affect Kids? Bill Maxwell, 17 Aug. 2006. Web. 06 May 2014.Weber, Lisa. "Positive Effects of Video Games on Children." Everyday Life. Demand Media, n.d. Web. 06 May 2014.Prot, Sara, et al. "Video Games:: Good, Bad, or Other?." Pediatric Clinics of North America 59.3 (2012): 647-658.
This article looks at a new type of video game that is actually beneficial, in that it aides’ students with learning disabilities such as ADHD.
Hamilton, Jeff. “Treating ADHD with Video Games.” Psychology Today. Pills Don’t Teach Skills, 17 Aug. 2011. Web. 26 Jan. 2014.
There are arguments that the kids who engage in playing the computer games for longer hours on end are at risk of stunted brain growth. The children who play these computer games round the clock are also related with high loss of self-control. Recent studies show that the thought processes that are require by the pc games are easy to stimulate the vital areas of the brain. This consequently translate to consequential behavioral difficulties like violence as well as underdevelopment. Ryuta Kawashima who is a professor of Tohoku University in Japan stated that “the greatest threat from computer games was not in their tendency to arouse aggression, as previously thought, but in the lack of mental stimulation they provided”. The professor with his research team engaged in a procedure of measuring brain activity teenagers while the teenagers were playing Nintendo games and related to another group engaging in arithmetic. The results indicated that, contrary to the simple arithmetic exercise, the Nintendo game did not stimulate the frontal lobe of the brain (Mathews, para 1-15). The brain’s frontal lobe is a vital area that plays the part in repression of
When playing video games, the coordination and concentration can physically, socially, and mentally benefit the user. Research today shows that certain video games can reduce fat and therefore promote weight loss. Other sources state that doctors have instructed parents to let their children play video games to help control focus. It is found that video games can improve hand eye coordination and have been used for rehabilitation of wounded soldiers. Gamming has developed in technology, and created many new positive effects. Over the years video games has become popular, the history of gamming continues all the way back to board games, new equipment has created constructive and entertaining learning experiences.
While it may be true that some forms of technology can negatively affect one’s ability to stay attentive through long periods of time, it is not true in the case of action videogames (Eichenbaum 10). The article “Video Games: Play That Can Do Serious Good” defines executive control as the “ability to select and manage multiple cognitive processes, such as attention, memory, and planning” (Eichenbaum 11). When playing a videogame, one has to keep track of several items at once; for example, in the medieval action based game Skyrim, one must keep track of his or her health, stamina, magica, and enchantment bars, as well as his or her enemies’ health bar. Because most all action games require the rigorous use of one’s multitasking skills, over time, these skills would be highly