In Francis Als’s Children’s Game #14: Piedra, papel o tijera, we follow two silhouettes of small hands backdropped on a grey spackled wall. Some lime green underpaint peeks through the cracks. The movements of the hands are the only motion of the film, as the camera remains static. The sound of adolescent voices repeating “Piedra, papel o tijera” confirms our assumption that the hands belong to children. The children repeat this game many times over the course of the entire film. They shake their fist up and down, three times simultaneously, and on the third go, they make their decision. Will they choose piedra (stone/rock), papel (paper), or tijera (scissors)? They must be decisive and quick as piedra beats tijera, tijera beats papel, and …show more content…
He continues to giggle for the next game, instead of reciting the mantra. Fortunately, he succeeds, picking Tijera while his opponent on the right pulls out his flat(ish) hand for papel. He continued the contact, letting his tijera linger as his two fingers “cut” his opponent’s paper. He pulls back and begins the mantra alone, while his opponent giggles. The rhythm is a bit off, for sure. The deviations continue at 1:46, when the player on the left tries to use his tijera to “cut” Piedra (which is forbidden according to how they had been playing before). This infraction goes unnoticed as they continue, their laughter growing with the growing lawlessness of the game. However, at 2:12, the left hand chooses Tijera and the right chooses Papel. The left hand repeats his earlier lingering contact, but this time sings a song. He pulls back and begins the mantra alone, again, but his opponent has a delayed reaction, not laughing or reciting until later. This section of the short led me to wonder: What is the goal of this game? Rock, paper, scissors is a timeless game all around the world, so it’s very likely that the audience already knows the rules and how to
Rome, one of the greatest empires of all time, had monumental achievements. But the toys and games played in Rome are rarely thought about, even though toys and board games are proven to shape children’s development which could be a leading reason for the excellent strategy of the Romans, in the things like empire building, discipline, and military. This paper will talk about the different toys and games in Rome, how they developed throughout Roman history, and how that has influenced toys and board games today.
... as “thieves and police,” hide and seek, tenta (tag) and electisado (statues). Children also play with simple materials such as shells and stones, and girls make dolls out of dough. Some school grounds have soccer fields, and the game is popular with both sexes. Boys also enjoy baseball, while girls prefer basketball or volleyball.
The differences between the two children and the choices they made regarding their play were fairly obvious. Though a number of factors would likely influence the way that children chose to play, the main difference that could be inferred from the two children without looking into their backgrounds, was their sex. Choosing to compare gender is something that seemed to come naturally after referring to the observation as well as from personal preferences and interests. The idea of sex and gender differences is one of importance and the reasoning behind it provided an insight to the way our society supports girls and boys in different manners. A number of differences can be taken when comparing how girls and boys play including the role models they choose to copy, either a male or female, how physical the play is and the other classmates that children choose to play with.
When they decided to end the game they all said that they would want to play again. The play observation illustrated Huizinga’s play detentions in terms of free activity, no material interest, own boundaries, and fixed rules. One person suggested to play hide and seek and the rest decided to join knowing that there is no material reward. The A team added their own rules in order to create their own boundaries. In addition, Eberle’s play framework elements of pleasure and strength were displayed by the game because each player demonstrated enjoyment during the game and they enhanced their strength by running quickly. The game also illustrated Brown’s play properties of play being voluntary, and how it diminishes consciousness of self and a desire to play again. Like stated before, every player decided to play at their own will no one forced them to. Moreover, each player did not care who played or how everyone looked like, no one felt self-conscious. Lastly, when the game ended each player said they would want to play
The Aztecs often started to put peoples to work at a fairly young age. Nevertheless, there was a very common game amongst the young children that was popularly played. This game was simple, it only required two players and a ball. This game was simply an earlier form of tennis because the only difference was that instead of rackets, they would simply use their hands. This game always got very competitive and the Aztec children despised losing, but it was still all Aztec children’s favorite entertainment.
The atrocities of war and colonization have left indelible marks on history, with the My Lai Massacre during the Vietnam War and the Sand Creek Massacre amid the American Indian Wars standing as two harrowing examples. While occurring in vastly different contexts, these events share haunting parallels in their brutality and the ethical questions they raise. By examining the circumstances leading to each massacre, the events themselves, and the prevailing attitudes and beliefs that enabled such atrocities, a deeper understanding of human capacity for violence and the importance of accountability emerges. The events leading to the My Lai Massacre were deeply entrenched in the complexities of the Vietnam War. Amid the backdrop of a controversial conflict, American troops faced challenges such as guerrilla warfare tactics and unclear enemy identification.
In this essay I am going to argue that participant observation was the most effective way to learn the Ecuadorian card game, Cuarenta. Participant observation is defined as “[learning] not just through asking questions or observing but by getting involved directly, trying things out oneself” (Barker 2008:9). I followed these guidelines in my study of Cuarenta. First, I had the game explained to me by my key informants Esteban and Ale. Second, I watched Esteban and Ale play a round of the game. Lastly, my friend Ashley and I joined them. A key informant is a primary source of information, they are knowledgeable on the subject on which they are informing, and they are interviewed extensively (Tremblay 1957:688). My key informants, Esteban Ortiz and Ale Nieto are international students from Ecuador, at St. Thomas University. They are qualified to be my key informants on Cuarenta because they are knowledgeable not only on the card game itself, but the culture it came from.
It is difficult to challenge societal structures that have been put in place for many years. Change can be seen negatively and is hard to grasp for people. This causes people who want to make an impact to have to take unique approaches to advocate for change. Sor Juana’s “Response of the Poet to Sor Filotea de la Cruz” and Redondilla 92 both advocate for change in societal norms and explore adjustments to support the growth.
Play is such an important part of the learning and growing, especially for children. Children engage in many different types of play, but the play I saw the most when I observe the children of my daycare is sociodramatic play. The book Understanding Dramatic Play by Judith Kase-Polisini defines sociodramatic play as “both players must tacitly or openly agree to act out the same drama” (Kase-Polisini 40). This shows that children play with each other and make their worlds together as equal creators. Children also work together without argument.
Many actions of the two observed children reflect and relate to ideas and theories of child development. Child A involves herself in and sustains pretend play, which links to the ideas of Smilansky, Hartup and Howes. Additionally, elements of her play relate to the idea of egocentrism present in Piaget’s stages of development. Child B’s play includes moments of difficulty to be overcome, and relates to the cognitive developmental theory of Piaget in regards to equilibrium, schemas, accommodation and assimilation. Moreover, themes of moral behaviour and social learning theory are evident. Comparatively, both Child A and B’s play links to research surrounding the concept of sex-typed play behaviour.
Oodgeroo Noonuccal, otherwise known as Kath Walker, is a celebrated Aboriginal Australian poet, who intricately weaves together poetic devices and vibrant imagery in her poem "Minjerriba" to depict the profound repercussions of human intervention on North Stradbroke Island's environment and indigenous legacy. This poetic masterpiece endures as a poignant reminder, sparking contemplation on the far-reaching impacts of environmental degradation and cultural erasure that reverberate globally. By challenging the moral implications of colonial actions and underscoring the intrinsic link between land, culture, and identity, Noonuccal's work serves as a compelling clarion call for environmental stewardship and the preservation of indigenous wisdom
Piaget stated that children function in a concrete world and therefore are unable to use language in an abstract way until about eleven years old. Consequently language does not afford young children the structure for appropriate self-expression. Piaget believed that children design symbols to communicate their wishes, ideas and emotions. This system of symbols characterises symbolic play (Piaget & Inhelder,
For all living beings play is an instinctive biological disposition, which helps to facilitate and enrich children’s overall development. As well as play being beneficial in assisting individual lives, many theorists as well as researchers have shown play to form a fundamenta...
Adaptive Resistance from a Cross Cultural Lense Guaman Poma de Ayala was an indian chronicilar from the Andean region, who lived in the sixteenth century. He is famous for his illustrations, especially that of his work titled: El primer nueva corónica y buen gobierno (The First Chronicle of Good Government). There are many accounts of Spanish conquest written by europeans, but Poma’s work offers unique insight into the events from the perspective of an indino ladino. An indio ladino was an Indian who was Christian, spoke Spanish as well as Quechua and other native languages, and who dressed and acted as a Spaniard. Because of this identity his work offers much insight into the pre-colonial Andean region, as well as how one indian used christianity
In Kindergarten school, some parent believes play is the best way for young children to learn the conceptions, skills, and set a solid foundation for later school and life success. In the other hand, many parents disagree and believe play is a waste of time, messy, noisy, and uneducationall. I believe play is not waste of time, but it something worth to fight for, in this presentation I would show parent the main importance of some of the numerous kinds of play, and why play is a fundamental basis for improving children’s ability to succeed in school and life.