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The importance of child psychology
Psychology research methods key terms
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In lesson two, we learned about a variety of research methodologies that a psychologist could use when answering a research question. Every research method has its own strengths and weaknesses; which make some methods more reliable than others. When choosing which method one will use to answer a question, he/she should weigh both the advantages and disadvantages of the method and use that to determine which method will give he/she the best conclusions. Say we need to answer this research question: Does playing violent video games increase aggressive behavior in children? After taking into consideration everything mentioned above, I have chosen to use naturalistic observation and surveys to assess this question and come to a conclusion. Using …show more content…
Conducting research with naturalistic observation gives psychologists an endless amount of advantages. In this case, using this method of research allows psychologists to study children in their home playing violent video games. This will produce the most accurate results because the child's environment will be the same. They will be playing violent video games in the same place they always do, this will help the results be more reliable than if this was tested in a lab. The fact that the child will be observed in its natural setting also increases the validity of this experiment. While using naturalistic observation provides psychologists with great advantages it also has some disadvantages. One disadvantage being that a child may respond differently because they know they are being observed; this could affect the reliability of the conclusions drawn from this experiment. If I were conducting this experiment, I would first identify my independent and dependent variables. In this case, the independent variable would be what kind of game I have the child play and the dependent variable would be the violent acts produced based on the game the child plays. I would observe a group of five girls and boys, all the same age, playing the same …show more content…
A survey is a list of questions to be answered by research participants. Like all research methods, surveys have advantages and disadvantages. A disadvantage to using surveys is that people may not give accurate responses and we would not be able to collect as much information on each person, compared to another research method. Despite these disadvantages, surveys provide psychologists with the ability to gather data from larger samples of people. This advantage allows the data to be generalized to a larger population because the data was conducted from a large and diverse group. When addressing the research question: Does playing video games increase aggressive behavior in children?, surveys will help me gather more information. I would compose a list of questions about a child's behavior for parents to answer after their child has played a violent video game. This list of questions would be my independent variable and my dependent variable would be the responses to the questions in the survey. Unlike naturalistic observation, both the validity and reliability of this research method would be low. Simply because parents could lie about how their child behaved. While this method can be unreliable given the wrong circumstances, it is a great way to collect data from a large, diverse group under the right
Using
... this lack of information there is clear difference with known experiences and how this effect a child’s behaviour and this should be reported prior to start of the experiment.
I want to answer the question, "is marijuana smoking a deviant behavior? " I answered my research question through the data I collected. The methods I used were, questions, surveys, and observations. I first interviewed marijuana smokers. I asked them questions about their smoking behavior, and also found out about their views and opinions of the people.
It may be important to observe a child but at the same time it may mislead you into being judgmental, too soon. For instance, if you observe a child misbehaving, not getting along with the other children or talking back to the teacher, you might get the impression that he/she is a 'bad' child and you might treat and act differently with that particular child.
For the location of my naturalistic observational study I chose a public park with a splash pad which I frequently visit with my daughter. Since this site is quite popular with locals at any given time of the day there are at least over a dozen people present. As the park is designed for the entertainment of children the age group of the people varies. There are young children accompanied by their parents and grandparents as well as teenagers in groups. Therefore the above discussed park proved to be the greatest preference for me to observe the behavior of people in a natural setting.
At this day in age we bask in the luxury of having easy access to advanced technology at our disposal. From the World Wide Web, to cell phones, music, movies and video games the human race has thought of any and everything to keep us entertained. Over the years studies have shown reasonable concerns regarding the long-term effects of video games. These games can desensitize gamers to real life violence, which is usually seen in the younger crowd. The studies especially hit on the games containing player-on-player violence. Though these games are extremely entertaining and can get kids to settle down for a while, if not properly supervised, they can produce adverse effects. Other studies have shown that video games can be used as way to yield positive outcomes such as, good problem solving skills, cooperation in a group and the ability to flow. Although there has been psychological research on children learning through the actions of others some believe that children are automatically able to distinguish between what is just a game and what is reality. The longer they are allowed on their game system the more they become convinced that their games are real. Some researchers believe violent video games can channel the aggression of the child but the parents are to blame for what happens to the child after playing an excessive amount over a period of time. Children can become preoccupied with these violent video games which have been proven to be the cause of poor social skills, uncontrollable aggression and a false reality.
In this assignment I am going to describe a child observation that I have done in a nursery for twenty minutes in a play setting. I will explain the strengths and weaknesses of naturalistic observation through the key developmental milestones based in Mary Sheridan (2005) check-list and provide a theoretical explanation to support the naturalistic observation.
Naturalistic observation is a way of observing applicants in their own natural environment without the contestants realizing the observers are present. My observation took me to different places and settings to complete my assignment where I observed the subjects’ reactions and further relate it with concepts of psychology. This assignment is going to look into the observation at different settings by watching people as they go about their normal activities in their own habitats, and will briefly describe the concepts of superego, egocentrism, operant conditioning, pretend play, and lack of conservation. These concepts are common between the ages 4-6 years of age. The paper will also analyze the interactions using a reflective approach on the psychology of young children.
Since violent video games have begun to soar, this topic has been a major discussing because of massacres such as sandy hook. This topic will continue to be a topic as long as there are violent games and crimes. From the research done, we conclude that the violence in video games doesn’t affect a player who is of age and is not affect by any psychological factors.
Have you ever wondered if violent video games can cause aggression in children? Thousands of children all over the world engage in violent video games for a large amount of time during their day. According to ProCon.org 60% of middle school boys and 40% of middle school girls who played at least one Mature-rated (M-rated) game hit or beat up someone, compared with 39% of boys and 14% of girls who did not play M-rated games. I will be using naturalistic and case study research methods to determine if violent video games cause aggression in children.
The Advantages and Limitations of Social Surveys in Sociological Research To survey something, is to carry out a systematic overview so that a researcher can produce a comprehensive general report on it. Survey method is often used by positivist sociologists seeking to test their hypotheses, and to investigate causes and examine variables. As with every other sociological research, survey has its own advantages and limitations. Positivist research, which is in the scientific tradition, begins with a hypothesis that can be either confirmed or rejected according to the data collected. One of the significant advantages of survey method is that, it can be used to collect data that is a representative of a larger population.
Like any other science, psychology is concerned with theories and data. Psychologists use a wide range of research methods and techniques that allow them to gather and make sense of the data that they produce. The methods that psychologists use to research and analyse the experience and behaviours of individuals or groups are called psychological research methods. This essay will be investigating and analysing three research methods to include; experimental, observational and surveys, also, reflecting on their strengths and weaknesses of each in addition to their usefulness in the psychology field.
Naturalistic observation is a research method used by scientists and psychologist to observe a subject in its natural habitat. Naturalistic observation allows the researcher to observe and accurately record he's research in the most natural way possible. This research method allows for no manipulation when observing a research. This kind of research method helps for hypothesis. The disadvantage is researcher is unable to know the cause of behavior on the subject.
The concerns of parents are that theses types of games are going to change their child’s life in a bad way. These ideas are true through tedious experiments that prove that violent games produce violent children. The games that cause the most fear are ones that give the players the opportunity to select their own weapon and decide what violent adventures they long to experience. A well known fact is that repetition increases the learning process. For example, when students are studying for a test they will incorporate the use of flashcards. Using the flashcards exposes the child to the information repeatedly until it is memorized. While playing these games, the player learns the patterns of games through repetition. By doing this they are unconsciously learning to act in the same way as the game. In March of 2014, the Center for Study of Violence at Iowa State participated in a study where they followed over 3,000 children over a three year period who played video games. Since the experiment was carried out over a long period of time, it was easy to spot out the effect of the games on the test subjects. The report discovered that the boys who played the hostile games had an increased amount of recorded aggressive behaviors, and although the girls in the experiment played less violent games than the boys, they still displayed violent behaviors (Gentile, 2014). The
The experiments show that after playing violent games, teenagers become to the aggressive way. These experiments were proven by researches of different universities of USA.