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Computer games affect academic performance
Computer games affect academic performance
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Over the past couple weeks of school, it has become evident that the students are very tired during the Language Arts block at the end of the day. The block starts at 1 o’clock and they have not been in the classroom since 11:30, so they are not always ready to jump into learning. On Thursday, to start the Language Arts block, the students played a game called Password. I created a PowerPoint with one vocabulary word on each slide. Two students came to the front of the room and had their backs facing the board while the other students gave one word descriptions of the word projected. I thought that this would be a good activity to get the students out of their seats. They loved this game. The students that were in their seats were sometimes more excited when the word was guessed correctly than the person that was actually guessing. The students were much more awake for the rest of the lesson. This game got the students engaged and gave them much more energy to move onto the other lessons during the Language Arts block.
Starting off the Language Arts block with Password helped to motivate student learning (I.D.2). Having the students start the block off with a game
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actually motivated them for the entire block. I thought that students would be engaged during this activity, but I did not realize how it would have an impact on their energy for the rest of the Language Arts block. This aspect of the lesson was incredibly engaging and motivated students to learn. Password impacted the students learning because not only were they actively participating in the game, but they were also reviewing vocabulary.
If students were filling out a worksheet, they would know they were completing a vocabulary activity, but with this game it was a fun activity that was interactive. It also impacted their learning because it got them ready for the rest of the Language Arts block. Normally during Language Arts, students need reminders to keep their heads up or students are complaining of stomach aches, but on this day students were ready to learn. Language Arts comes after the students have been at specials, lunch, and recess, so it is not always the easiest to get them into the learning mode. Having a game at the beginning got students ready to learn for the rest of the
day. In the future, I want to find more ways to motivate students from the beginning of the lesson. Having a short game at the beginning of class made the students so much more productive for the rest of the day. I have also been finding technology to be motivating to the students. I would like to continue working on incorporating motivating activities and technology into my lessons.
After introducing the vocabulary, the teacher will give each student a popsicle stick puppet to use as the teacher reads out loud (ie, as the teacher reads a line, the teacher will show a picture of the object and ask the student to hold up the matching picture).
It is fun, and while all the fun is being enjoyed, an incredible amount of language is pouring into these students' heads, through listening, reading, watching videos and learning lines off by heart.
"Teaching Games for Understanding ." Teaching Games for Understanding . N.p.. Web. 16 Sep 2013. .
The two school activities I believe would increase family engagement and promote language development is the Guess-the-Word Blending Game and a phonological rhyme game. For this reason, these games will promote student’s phonological manipulations along with student involvement during the lesson. Moreover, individual parents will be able to engage their child during homework assignments ahead of promote language development.
Dustin, I like your idea of playing games in the car to help students learn the alphabet. In our day-to-day lives, we sometimes do not utilize dead time (free time) to practice things that we learn during the day. In order to truly learn, we must apply the knowledge that we gain to our everyday routine(s). If you are taught something, the only way that you will truly understand the concept is if you put it into action. Great idea! I too have seen sight words in several classrooms that I have subbed in. I like the concept of having sight words displayed on the board for students to see because some students are visual learners and some students are not. Sight words can sometimes be found in the text that students are reading and/or used
One problem that our school is facing is the lack of interest in reading materials out of class. This can cause lower scores on vocabulary and reading analysis on standardized tests such as the ACT or SAT. My solution to this problem is a school sponsored Quiz Bowl, where students read books from a selection of 10 novels from a varying selection of genres. The students form teams and compete in a double elimination tournament to test a student's understanding of the novels which were part of the selection. This will inspire many students to read outside of class and as well as inspire an atmosphere of friendly competition. This can also be an opportunity for the NHS to raise funds to donate to causes or fundraise for other NHS
Games and play can be developed so that children can associate learning with activity. Since kids enjoy games and play and can easily succeed in this medium, physical activity is therefore a confidence booster that will last forever in every child. Success in play can be carried over into the classroom and in future life endeavors.
To develop literacy growth in C.M., incorporating educational games into the curriculum that are enjoyable and interesting to C.M. will motivated her learning and understanding of the areas in literacy she struggles with.
If we can harness/utilize the energy, motivation and sheer potential of their game-play and direct it toward learning, we can give students the tools to become winners in real game of life.
... This game will have taught students to increase their knowledge of literacy and allow them to experience it in a custom environment that will keep them entertained for hours of learning and excitement.
... put into practice what their children have learned. Important messages are delivered in parallel by educators in the classroom and parents indirectly through the activity " language games ." They depict the form of play , accurate to pedagogical situations.
Everyday I walk into my school library with the hope of influencing a student or a teacher to read a new book, use a new search strategy, or to collaborate on a unit of study. My goals for students range from getting to know them and their interests and then guiding the student to these new sources or literature. I look upon the library as a learning lab or, as some in my profession have dubbed it, the Learning Commons. Every morning I greet anywhere from 50 to 80 students who are waiting for the first bell of the day. These students are in the library because they have made a decision that this is their place; a hangout for those students who are drawn to a vibrant environment that is teeming with learning and discussion.
The games I came up with to help Nayeli is Strawberry Vine and Shape Bingo. The strawberry vine game is a game that will help the child with her beginning sounds of the alphabet A-Z. The parent main goal was to have her child know how to sound out the letters of the alphabet because she wants her child to speak clearly in the english langue. The game is respectful of the family because I did the game around the mother’s interest and the child’s likes. Nayeli loves strawberries, while at school she is always in the house area making strawberry cake and ice-cream. With that being said, the way this learning experience is beneficial for this particular child is because she loves strawberries and will learn the beginning sounds of the alphabet while using what she loves. Strawberries Vine promotes learning by demonstrate and initial understanding of letter sounds and relationships. It also is to demonstrate letter sound awareness by matching the letters to beginning sound of the
My class is a typical kindergarten group, in that they are very active and learn best by doing. They are a very talkative group and are in constant competition to share their ideas and to have "their turn" to participate. I have some particularly active boys, one of which is on medication for ADHD, another who has autism, but is currently not receiving special services, and a 3rd who came to me from another district's developmentally delayed kindergarten classroom. The majority of my students can sit still for 20-30 minutes but I have 5 boys who have trouble sitting for just 5 minutes without being disruptive or inattentive. I am challenged to constantly engage my students in their learning, rather than "feed" them information.