Japanimation
Japanimation (Japanese animation) is becoming one of Japan's most popular exports to the world; it has become a growing phenomenon in the US. Anime has attracted hordes of fans in many countries; the artistic detail, and the intriguing and the outrageous storylines are causing fans to be addicted. College fan clubs, societies, and the Internet have popularized anime (derived from a French word, but is used in Japan to describe animation) to the point of conventions being held all over the world. Anime ratings range from “G” to “NC-17.” These ratings only exist when they are imported into the US, as in Japan their rating system is different. The Japanese air shows on television that contains a lot of violence and nudity in it. On American television, extreme violence and nudity is prohibited for children, especially if the show is animated. Some animes are cute and are made specifically for children; then there are animes that are for teenagers that have romance, love, and everyday situations that teenagers go through. The most gruesome kind of anime consists of bloodshed, violence, nudity, sex, and bad language. Ding said, "Well first of all, when you have Saturday morning cartoons on channel twenty and fifty, people thirst for good animation and something different. Anime is just that, Americans have never seen or even thought of extreme violence, nudity, or cussing in cartoons. Since the Japanese don't think that nudity in cartoons is lewd, no one in Japan cares if they see someone naked popping up on the screen" (G. Ding, personal communication, November 2, 2000).
Borshansky stated, "American cartoon culture finally got tired of Donald Duck and Mickey Mouse. They wanted some depth to cartoons, compelling...
... middle of paper ...
...ory of Anime. (1996). Retrieve April 20, 2003 from the World Wide Web.
http://www.awn.com/mag/issue1.5/articles/patten1.5.html
O'Connell, M. Japanese Manga and Animation: A Brief History of Animation. (2000). Retrieve April 20, 2003 from the World Wide Web.
http://www.uncc.edu/~medomoto/3209/anime/anime_history.html
Simmons, M. (2000, November). Pokemon: The first movie. Animerica, 7, 7-11.
The Right Stuf International Inc. The right stuf - An introduction to anime. (1996). Retrieved April 20, 2003 from the World Wide Web.
http://www.rightstuf.com/resource/globalhistory.shtml
History of Japanese anime. The origins of anime. (No date). Retrieved November 2, 2000 from the World Wide Web. http://www.mvhs.net/~animetq/frames.html
Pokemon Information. March 18, 2004 from the World Wide Web. http://mcel.pacificu.edu/as/students/pokemon/info.html
In the first place, writing at any level is a challenge. It is a process that requires active thinking as well as creativity. Equally important, is the drive to understand what is necessary to inform the reader when using someone else’s work. In his findings, Gabriel begins with examples of students that committed plagiarism in colleges both unknowingly and intentionally. After exploring the opinions of writing tutors and officials in these situations, he suggests that many students fail to realize that plagiarism is a crime (Gabriel). He relies on the expert opinions of educators who deal with these situations on a daily basis. One such opinion mentioned, is that of Teresa Fishman, the director for the Center of Academic Integrity at Clemson University (Gabriel). She stated, “It’s possible to believe this information is just out there for anyone to take” (qtd. in Plagiarism Lines). This is said in reference to how easy technology has made “copying” and “pasting” of information according to Gabriel. He visits both sides of the fence, so to speak, concerning the views...
Kelly, Kevin. "A Brief History Of Stop- Motion Animation." Film RSS. N.p., 4 Feb. 2009. Web. 26 Mar. 2014.
Back in the roaring twenties America was seeing such world-changing phenomenons such as The Great Gatsby, and penicillin, but what took the world by surprise was none other than Walt Disney and his lovable creation, Mickey Mouse. Walt Disney, throughout his entire lifetime and career, always had an idea, a spark, and a way to make things better. Even in the face of tough times, he never failed to keep his optimistic attitude and kind faith in humanity from infecting those around him. A major part of his success was due to the technological innovations that revolutionized the film industry.
Bliss, John, Art that Moves: Animation Around the World. Chicago, Illinois: Heinemann Raintree, 2011. Print
The Japanese warrior, known as the samurai, has played a significant role in Japan's history and culture throughout the centuries. Their ancestors can be traced back to as far as can be remembered. Some stories have become mysterious legends handed down over the centuries. In this report you will learn who the samurai were, their origins as we know them, how they lived and fought and their evolution to today. It will be clear why the samurai stand out as one of the most famous group of warriors of all times.
“Death penalty is a deterrent,” by George E. Pataki and “The Death Penalty Should Not Be Abolished,” by David B. Muhlhausen are two articles that support capital punishment as a deterrent of crime. “Legalized Murder: The Death Penalty Serves Revenge and Does Nothing to Solve Crime,” by Michael J. Ring and “The Death Penalty Should Be Abolished,” published by Amnesty International, are two articles that oppose capital punishment as a deterrent to crime by discussing the risks of the “inhumane” form of punishment. The following discussions show the contrasting point-of-views that make capital punishment one of the most controversial topics of today’s society.
The first reason video games are an issue is that many video games made today possess content that many people would consider to be obscene. The term obscene covers violence, profanity, and sexual images (obviously). Such videogames are usually branded with the M (mature audiences only) rating on the front of the videogame cover. This means that only players seventeen or older should be playing such games. However, many children around the ages of twelve and under are acquiring these video games as gifts or are purchasing the games themselves. Therefore, it can be assumed that the parents are purchasing M-rated games for their children, and that stores are willingly selling these young children M-rated games. As Paul Keegan says, parents are not following these ratings and stores are not enforcing them, thus allowing young children to view content that is considered obscene (6). Thus, if parents understand and follow the various video game rating labels, and if stores enforce the videogame rating system, then young children will not be as easily able to view mature material.
Anime, or Japanese animation, is a style of animation most recognizable by characters with large eyes and beautifully detailed backgrounds. Once people watch anime, they will find besides spectacular animation, anime has complex characters and deep stories, many of which teach morals and values. Anime is very popular in Japan; it has also gained a following in America and is beginning to hit the mainstream.
This paper will explore what it is about anime that makes it so appealing to even a Western audience, creating an international fan base. Although manga can be traced to American origins, the comics that the Americans brought over have been intensely modified to create essentially a new form of media. Manga and anime have become a significant component of Japanese culture, and often times they integrate Japanese culture and society. Yet, regardless of its Japanese origin, anime is still viewed on the other side of the planet. The question then becomes what is it that makes it so appealing to a foreign audience? This paper will rely heavily on Susan Napier’s book, From Impressionism to Anime: Japan as Fantasy and Fan Cult in the Mind of the
As studying the Gilgamesh, I have discovered the king of Uruk in Sumeria discovered Mesopotamian religion. However, Ea becomes convinced to spare one single upright family. It is found he delivered a message about the flood, along with instructions for building an ark. The story contains several parallels to the story of Noah's Ark, including such details as the sending out of a
The Japanese medieval age consists of the Kamakura and Muromachi periods (from approximately 1185 to 1600). During this time, the political power was switching from the imperial family to a militaristic government. In addition, civil wars (from 1156 to 1568) were increasing throughout Japan. This change of centrality in society’s focus from court to warriors shifted the perception and style of Japanese literature.
In Indonesia, the medium of Japan’s soft power is quite diverse, such as manga, anime, cosplay, etc. They are all though cultural acquaintance. Sumo is the newest medium which was acquainted. In August 2013, Indonesia hosted a Sumo tournament in Jakarta, the capital city of Indonesia, as a commemoration of diplomatic relationship between Indonesia and Japan for 55 years. Despite there are some mediums in Indonesia, anime and manga are two of the most powerful mediums in Indonesia. These cultural products seem to have the best of both worlds, distinctively Japanese in style and yet have universal appeal among the youth (Lam, 2007). They have been remained in Indonesia for quite a long time. Anime has been broadcast on national television on Sundays. However, it is getting less frequent in the present day.
Risk is a factor of everyday life. From driving a car to work to cooking dinner for the family, there is a certain level of risk associated with most of the daily tasks completed an individual in their daily routine. However, most of the daily risks taken by an individual does not affect their daily routine because the individual understands the risk associated with each task and has a contingency plan, which was developed through life experiences. The same is true for project and program managers.
Devlin, M. and Gray, K. (2007). Higher educational research and development. In their own words: a qualitative study of the reasons Australian university student plagiarize, 26/2, 181-198.
The study “Do Executions Lower Homicide Rates? The Views of Leading Criminologists”, was published in the Journal of Criminal Law and Criminology, came to a conclusion that there is an enormous number among America’s top criminologists that the research conducted on the deterrent question of the death penalty fails to support the threat of the death penalty. To be more specific the numbers show that in 1996 only 11.9% agreed that the capital punishment is a deterrent and in 2004 the number show that only 5.3% agreed that the punishment is a deterrent. This number show us how criminologists stop believing that the death penalty is a deterrent therefore is hasn’t affect to stop