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Roles of media in society
Roles of media in society
What gaming effects the life of teenagers
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dear Daily Mail editing house, James Dellingpole, in this article, summarises his views of the new critically acclaimed GTA V to the public, as insinuated by the title. His uncertainties that the game (Grand Theft Auto V) will outflow into civilization - that it will root fierceness and crime into the streets of Britain... His goal, although uncertain, can be unravelled to raise awareness but also to foreshadowing what this game may do to humanity. Yet he fails to comprehend that crime rates are failing every year. He fails to establish his prejudiced comment he articulates in his title. The author (James Dellingpole) introduces the reader to “Torture and murder”- in his online article. This title may appear as controversial, due to the context …show more content…
Dellingpole, in this article outlets his concern of the influences that Grand Theft Auto will have on society, particularly teenagers. At first, he addresses the target audience by stating that the game has an 18 rating... 'It will be ignored by thousands of younger teenagers'. By doing this not only does Mr. Dellingpole blame his online viewers but insults them. Using his tone, he is suggesting the 'younger teenagers' don't have the responsibility to know not to buy the game, it may even be linked back to the shop clerks saying how they sell the game to younger teenagers, or maybe parents that they allow their children to buy over 18 games. However, this is very ironic as his stepson played the game, which in this case makes him the irresponsible one to allow 'younger teenagers' to play the game. After, his first comment on teenagers, he then states ‘but whether the games teenage target... is so readily capable of making such distinctions, I'm not nearly so sure’. Not once but twice does Dellingpole insult his viewers, he's belittling his audience and automatically assumes himself as more wise and intelligent. Essentially, teenagers are incapable in making basic distinctions. To the vast amount of teenagers out there, this is very insulting; this targeting of teenagers could cause the company, to lose its credibility and to produce fair, unbiased
Who wouldn’t have agreed? Yes, torture is cruel but it is less cruel than the substitute in many positions. Killing Hitler wouldn’t have revived his millions of victims nor would it have ended war. But torture in this predicament is planned to bring no one back but to keep faultless people from being sent off. Of course mass murdering is far more barbaric than torture. The most influential argument against using torture as a penalty or to get an acknowledgment is that such practices ignore the rights of the particulars. Michael Levin’s “The Case for Torture” discusses both sides of being with and being against torture. This essay gets readers thinking a lot about the scenarios Levin mentioned that torture is justified. Though using pathos, he doesn’t achieve the argument as well as he should because of the absence of good judgment and reasoning. In addition to emotional appeal, the author tries to make you think twice about your take on
Until there is a credible way to determine whether or not torture is in fact effective, I pass judgment that the practice should be discontinued. The question as to if the torture policy is a human rights violation or if it holds crucial necessity, is not answered in the essay. Applebaum explores the reality that torture possesses negative implications on the inflictor. After presented with the compelling stance and evidence, Applebaum raises the interesting question as to why so much of society believes that torture is successful. I agree that the torture policy is wrong, a point emphasized by Applebaum, contrary to the popular attitude surrounding the topic.
How many Americans recognize the man on the back of the one hundred dollar bill? Do you know who he is and why he is on the back of that bill? If you said George Washington then you are right! It is said that when one begins something that others will follow behind you and in George Washington's case that is correct. George Washington paved the way for many other presidents that followed after him up until the one we currently have today. Without our first president we would not have our current president. George Washington made huge contributions and achievements to our country that still stand today.
...r easily purchase them without serious consideration for their youths wellbeing and evaluate for themselves if any videogames including violent ones, are beneficial for their children. Take for example “the case of the eight-year-old boy in Slaughter, Louisiana, who over the summer picked up a gun and killed his elderly caregiver after playing Grand Theft Auto IV”. At first glance it seems like the videogame might be the catalyst here, but upon closer inspection we can see that the big issue here is that there was the eight year old child had both unmonitored access to violent media that is intended for ages 17 and up, and unmonitored access to a loaded weapon. Adequate parenting in spite of the lack of supported scientific research being applied to this situation would have more than likely resulted in the survival of the elderly caregiver of the young boy.
The Special Olympics date back all the way to the year 1968. Many see these Games as a time to honor someone who is able to “overcome” a task, but author William Peace sees this as an insulting portrayal of people with disabilities. Peace is a multidisciplinary school teacher and scholar that uses a wheel chair and writes about the science behind disabilities and handicaps. As a physically handicapped individual, Peace is able to observe a negative portrayal of disabled persons. In his article titled, “Slippery Slopes: Media, Disability, and Adaptive Sports,” William Peace offers his own personal insight, utilizes several statistics regarding handicaps, as well as numerous rhetorical appeals in order to communicate to the “common man”
Levin wants to change the negative views that society placed on torture so that, under extreme circumstances torture would be acceptable. He begins his essay with a brief description of why society views the topic of torture as a negative thing. He disagrees with those views, and presents three different cases in which he thinks torture must be carried out with provides few reasons to support his claim. He uses hypothetical cases that are very extreme to situations that we experience in our daily lives. From the start, Levin makes it perfectly clear to the reader that he accepts torture as a punishment. He tries to distinguish the difference between terrorists, and victims in order stop the talk of terrorist “right,” (648). Levin also explains that terrorists commit their crimes for publicity, and for that reason they should be identified and be tortured. He ends his essay by saying that torture is not threat to Western democracy but rather the opposite (Levin
The first reason video games are an issue is that many video games made today possess content that many people would consider to be obscene. The term obscene covers violence, profanity, and sexual images (obviously). Such videogames are usually branded with the M (mature audiences only) rating on the front of the videogame cover. This means that only players seventeen or older should be playing such games. However, many children around the ages of twelve and under are acquiring these video games as gifts or are purchasing the games themselves. Therefore, it can be assumed that the parents are purchasing M-rated games for their children, and that stores are willingly selling these young children M-rated games. As Paul Keegan says, parents are not following these ratings and stores are not enforcing them, thus allowing young children to view content that is considered obscene (6). Thus, if parents understand and follow the various video game rating labels, and if stores enforce the videogame rating system, then young children will not be as easily able to view mature material.
Today's young people are generally unresponsive to traditional brand marketing messages. Teens spent $12 billion dollars last year according to a recent study of Teen Marketing Trends. Teens not only use their money on small purchases such as music, clothes and food but also have the power to influence high-end purchases of their parents. Every year younger teens are being marketed because that they are the future teenagers and brand loyalty is an important thing to many companies. If you can get an older child hooked on a product, they’ll generally love it for life. These younger age demographics are being marketed to because more and more kids have increasing spending power and authority over what is purchased in their household.
There is no doubt that mostly everyone has heard of the controversies that the Grand Theft Auto series has raised in the past 14 years. Grand Theft Auto is a series of video games where the player is placed in an open world city where they can perform murder, carjacking and many more awful actions. One common name in all of these controversies is Jack Thompson, a famous activist and disbarred lawyer that is known for his frequent protests of violent video games, specifically Grand Theft Auto. Jack Thompson uses the argument that violent video games such as Grand Theft Auto have a connection with murders, crimes and school shootings, which is not true. There are many reasons that could cause someone to pull off a violent crime, and video games
With video games being played more often by many ages, these games are becoming able to depict the world that these people are living in. Many games feature the modern world in them, but one in particular that is important is the game Grand Theft Auto V. GTA V is a game that has not been out for very long, but it creates a number of similarities to the modern world that people are living. Many people would consider this game to be such a parody of the real world. There are many aspects of the game, which depict almost the same things in the modern world. GTA V in particular, creates an impressive but monstrous satire on the modern life of people living now.
Video games are a rapidly growing industry. There are nearly two games sold for every household in America each year (Anders 271). The vast majority of these are sold to adults, but there is no national law that prohibits minors from buying violent video games. A few states have legislation pending that will prevent this, but the fact is that minors do have access to violent video games. There is a voluntary rating system implemented by the ESRB, where games are rated based on their content. The games that are rated Mature are not supposed to be sold to anyone under seventeen and Adults Only titles, but “some retailers do not impose such limitations” (Anders 271). The bottom line is that minors do have access to these violent games.
“As video games have become more violent and more sophisticated and the sales of video games has skyrocketed in the last few decades, youth violence has plummeted,” Ferguson says, citing evidence compiled by various federal agencies (Adams 3). Violence in video games is not a new issue. It has been debated and argued since the release of the first violent video game. As time has progressed, so has the evolution of violence and strong language within video games. Ratings have become more relaxed, and the lines between T (Teen) and M (Mature) rated games has gotten closer together. Violent games are becoming the normal and accepted of all games, and are being demanded by the gaming industry more heavily. Parents have always shied away from these games for their children, regardless of age. However, kids are getting these games whether they are the correct age (17+) or not. Young kids, less than ten years of age are playing horribly violent games and parents are fearing the repercussions. But video games are not to be blamed for child violence. Violence in video games does not cause children to become violent people later on in life.
Teens are an easy reach for advertisers. “Teens are jaded, bombarded by tons of advertising messages”(Winsor 1). There are advertisements at movie theaters, on television, and in teen magazines. Advertisers also reach teens through social media such as the internet and websites. Teens are constantly on Facebook and YouTube, whi...
With advancements in technology gaming companies such as ‘Rockstar’ is able to create games that relate to real life. ‘Grand Theft Auto V’ is there best achievement so far by breaking the Guinness world record of being the best-selling video game in 24 hours and this proves that people do want games to take out anger that they have and games such as the ‘Grand Thief Auto’ series along with other violent games are the best-selling of the sector. The game itself is meant to be restricted to over 18 year olds but most of the consumer is under that age range. This means that 13 year-olds or younger could be playing the game and with them playing the game there is some content that is not designed for them. This may encourage young teenagers to reenact missions that they see within the game in real life as it has occurred already with a college student steals a truck, kidnaps women while reenaction Grand Theft Auto.
In the editorial “Video Games Pro Con”, author Steven Markoff gives a compelling argument and uses many ethos and logos. The information he uses helps his argument and his information is current. Using the “(2008) study Grand Theft Childhoo...