Augmented Reality: A Literature Review

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The literature review has covered the main topics in the field of augmented reality and the different mechanism used in this field. It also tells about how it has progressed in the past years. Augmented reality thus has its simplicity in its own way and provides means for an education system that would be interactive to learn.
I have given the details of various software and SDKs used in the process of building an augmented reality application. From the works that has been done so far in this process, not much of a practical process has been undertaken for users to use augmented reality in retrieving the information required. As a result, this would be a new process and is indeed a great challenge.
Therefore, from the literature review done …show more content…

The programming language that I have decided to use is the Java platform.

The aim of this project is to develop a smartphone application using augmented reality. The application would cover the area of books, where a user can hover the smart phone over the book which would be placed on a shelf. This app would provide further details about the books issuer, author and further on. This project would make use of augmented reality and provide the users with a unique and different experience. The application would be interactive and user friendly.

This application is intended to help those who come to the library or need to know the detail of a book, by just hovering there smart phones. It provide the users a different view on books and to obtain information by just using a phone (that would support it).

In order for the working of the application, there are certain requirements, the basic being that to choose the correct SDK to function it in the Android Market.
Some of the SDK features, currently in the market that supports and helps for the production of Augmented Reality applications include:
a) Qualcomm Vuforia
b) Metaio
c) Total Immersion D’Fusion
d) Wikitude
e)

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