The literature review has covered the main topics in the field of augmented reality and the different mechanism used in this field. It also tells about how it has progressed in the past years. Augmented reality thus has its simplicity in its own way and provides means for an education system that would be interactive to learn.
I have given the details of various software and SDKs used in the process of building an augmented reality application. From the works that has been done so far in this process, not much of a practical process has been undertaken for users to use augmented reality in retrieving the information required. As a result, this would be a new process and is indeed a great challenge.
Therefore, from the literature review done
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The programming language that I have decided to use is the Java platform.
The aim of this project is to develop a smartphone application using augmented reality. The application would cover the area of books, where a user can hover the smart phone over the book which would be placed on a shelf. This app would provide further details about the books issuer, author and further on. This project would make use of augmented reality and provide the users with a unique and different experience. The application would be interactive and user friendly.
This application is intended to help those who come to the library or need to know the detail of a book, by just hovering there smart phones. It provide the users a different view on books and to obtain information by just using a phone (that would support it).
In order for the working of the application, there are certain requirements, the basic being that to choose the correct SDK to function it in the Android Market.
Some of the SDK features, currently in the market that supports and helps for the production of Augmented Reality applications include:
a) Qualcomm Vuforia
b) Metaio
c) Total Immersion D’Fusion
d) Wikitude
e)
There are hundreds of apps which you can find and download which all vary in cost. These items all have connectors which are compatible with the OBD II system. Some can be used on Android, iPhone, iPad, iPod, as long as they have Wi-Fi Capability. You do need to buy the connector/adaptors separate and confirm that they work along with the car that you need them
Google Glass is a new form of technology that has heads turning everywhere. Glass is a wearable computing device with a frame-like construction that is comparable to everyday glasses. The frame consists of nose pads, a touchpad, and a small heads-up display that lies just above the right eye. The problem is not the device itself, but what the device is capable of. A camera lies beside the displa...
The purpose of this paper is to explain how virtual reality is used in everyday life. It is used in many ways in today's society. Several people immediately think of video games or entertainment when they hear virtual reality. Virtual reality is not only used for entertainment purposes but it is also used for medical and educational purposes. It can help people overcome their fears, deal with and treat social anxiety, and it can also be a helpful teaching tool to connect students and teachers in long-distance learning.
Augmented reality is a medium that gives us the ability to experience the combination of reality and superimposed or virtual objects
Google glass capabilty to augment reality makes it probable to become widely used and be one of the most promising ”wearable computing” device. The augmented reality in google glass can be used in practical scenarios such as translating and presenting text to the user in realtime, or can be used as navigation system by showing location of the user on the map.
Augmented Reality(AR) is the technology which integrates virtual objects with the real world by superimposing Virtuality in real environment. Azuma properly defines Augmented Reality as a variation of Virtual Reality. As Virtual Reality completely involves a user into virtual environment, however one cannot see the real world surrounding him. Whereas, AR allows users to experience the real world with virtual objects super imposed on them. Instead of replacing reality, AR advocates it (Kaufmann 2003). The very first Augmented Reality interface had been developed by Sutherland in 1960’s (Zhou et al. 2008). In recent years Augmented Reality has been marking its popularity very well. The same trend has been observed in the research articles reviewed in the research.
There are various ways that have been in apply in education by using virtual reality, this happens because the process of education nowadays uses more technology than using the old way like drawing manually. It is also to attract students and to familiarize school students with a variety of existing software that has been designed for ease in education. Virtual reality in education also aims to facilitate the learning process and aims to train the students to be more proficient in using virtual reality software.
Most of the software development projects change just during the development is in process. This is the reason that agile methodology is best for these projects. There is a room for change in them. Software developers follow these methods and this is the reason that they have further modified these methods according to the different types of projects they confront in their development time.
Given the time, it takes to develop large sophisticated software systems it not possible to define the problem and build the solution in a single step. Requirements will often change throughout a projects development, due to architectural constraints, customer’s needs or a greater understanding of the original problem. Iteration allows greater understanding of a project through successive refinements and addresses a projects highest risk items at every stage of its lifecycle. Ideally each iteration ends up with an executable release – this helps reduce a projects risk profile, allows greater customer feedback and help developers stay focused.
Although still in its, infancy, virtual reality will have a substantial effect on our future way of life. Virtual reality already has made astounding progress in the world of commercial design, and it is predicted to have a tremendous impact on everyday life as well. Virtual reality, when more available, will have various uses ranging from recreation to basic communication. The applications of virtual reality into different fields of occupations and research will have both positive and negative effects on our society.
The ethics and morals of using virtual reality with medicine have many faces. Ethics is defined as the way we should act towards others; also the justification of right and wrong, in this case a set rules or expectations that are set forth in the medical profession.
The term of virtual reality was found by Jaron Lanier a founder of VPL researcher at 1989.He is also known as an American writer, computer scientist and composer of classical music. Virtual reality is computer generated 3D environments which user can enter and interact with virtual environment by using of electronic devices such as keyboard, mouse, wired glasses, shutter glasses its involves real time simulation. “The user able to “immerse” themselves to varying degrees in the computer s artificial world which may either be a simulation reality” ( (Pont, 1995) .Virtual reality is for human to visualize with auditory and touch sensation. There are few types in virtual reality which are immersive virtual reality, argument virtual reality, desktop virtual reality and video mapping reality. Immersive virtual reality system make user feeling involvement in the virtual world and equipped with Head Mounted Display known as HMD. Another type is argument virtual reality .Argument virtual reality is integrate computer generated virtual objects into physical world. Furthermore, desktop virtual reality involves three dimensional (3D) on regular desktop without any tracking equipment like playing games. Lastly, video mapping virtual reality allows user interact with body like jumping, hand move with the virtual world. The often hardware are use in virtual reality which are Head Mounted Displays, glove, stereoscopic displays will make user feel of in virtual world when they use these hardware’s although they in real world. Technological development in virtual reality 3D help many area like education, medical, surgery, manufacture, military, architecture, entertainment, prototype and so on. It...
Technology has rapidly changed over the years and has expanded our infrastructure greatly. In particular, as technology advances the education system adapts to the many changes. The world of technology brings about many new improvements and shows no sign of slowing down. Many people spend their day to day lives utilizing the great aspects of technology doing almost anything imaginable. Through technology teachers and students can connect and expound upon the many fields of education. Technology is an ever growing aid in education that has increased awareness, communication, and accessibility. How is technology shaping education? The uses of mobile devices and applications have shown a great influence in the education system.
Technology is getting smarter each and every day as we look towards the future. There are many state-of-the-art products and programs that are being developed to fit our needs. One the biggest devices that came out recently is Virtual Reality. Virtual reality is also known as “VR”. Virtual Reality is a computer engineered simulation of a three-dimensional image or setting. It can be interacted with almost a real or physical way by a person using special equipment. Some equipment includes a helmet with a screen inside and gloves or remotes fitted with sensors. Virtual reality is becoming more popular as major companies are developing the technology and making it more accessible to the community. Many people ask the question such as “What is
I want to witness or perhaps even be a part of the implementation of virtual reality as the industry grows. One comparison I truly enjoyed was that virtual reality will become what the mobile phone is becoming at the moment. Mobile phones will, if not already, become completely integral in our daily lives, and to think that virtual reality will become that integral is extremely exciting, but also a tiny bit nerve-wracking. There have always been fears that mobile phones will take over our lives, which some may agree has already happened, but virtual reality seems like another step forward from that. It is a system that can create new virtual lives and we may not even have to leave our homes. The pros of the virtual reality system is that it can help progress many industries (medical, military, education), it can entertain us in a new way that current technologies can not, and it has a lot of support backed by big powerful people and companies (Facebook, Google, Amazon, etc.) The cons of virtual reality is it is still a developing platform, the fears of people that it could overtake our real lives, and the expense of implementing for everyone’s use. I am most excited for the implementation of virtual reality into video games; I think it will change how virtual games are created and enjoyed. Whilst I read through the sources for my literature review, I found that many of them advocated for the continual advancement of virtual reality. I think the majority of the population would also advocate for this, since the pros are much more appealing than the downsides of the cons. One concern I have for the integration of virtual reality among the general public is that I don’t think it will spread as quickly as the mobile phone did. The mobile phone was quickly adopted because it is so useful in our daily lives, we basically have a tiny computer in our