Archetypes are part of a theory of “collective consciousness” proposed by Carl Jung. According to some, “the archetype has no form of its own, but it acts as an “organizing principle” on the things we see or do” (Boeree). There quite a few of these archetypes that can apply to media such as movies and pieces of literature. There are even archetypes present in video games, just as there are in literature. Examples of archetypes can be seen in the Pokemon video game series.
There are two types of archetypes, situational archetypes and character archetypes. Situational archetypes are archetypes that describe the situation as a whole, instead of just a character. An example of a situational archetype shown through the Pokemon games is the archetype of creation. The creation archetype refers to the circumstances of the creation of the universe. This archetype is explored more in depth in the fourth generation of games. The myth of creation in these games says that a Pokemon called Arceus “created Sinnoh and Ransei, and possibly the entire Pokemon universe, along with the lake guardians and creation trio” (Bulbagarden Networks). The lake guardians and creation trio are both examples of god-like or legendary Pokemon as well.
Another notable example of the creation archetype in the games is the quest archetype. The quest is really just how it sounds, a quest or adventure that the hero must go on to find or prove something. The quest in the each of the Pokemon games is an expansive one, of which there are two parts: the part that players refer to as the “main game” and the part that players refer to as the “post game.” In the main game, players are challenged to defeat the eight gym leaders of the respective region, the elite four, and f...
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...emon and himself eternal life. AZ still could not forgive the people for the death of his Pokemon and he turned the machine into a weapon that he used to destroy both sides of the war, thus ending it. AZ’s Pokemon then realized the cost that the people and Pokemon had paid to give it eternal life and left AZ. AZ then became destined to wander Kalos forever in search of his Pokemon. AZ became an outcast through his crimes against the people and Pokemon; taking their lives with his machine.
Both character and situational archetypes are used throughout literature. Archetypes themselves are part of the collective consciousness; therefore they are present in all things. This is no less true in video games than it is in literature. The Pokemon video games are just one series that features archetypes predominantly, but they are certainly not the only games to contain them.
The different archetypes are the shadow, the mandala, the great mother, the transformation, the hero, the spiritual father, and the trickster. All archetypes were drawn from a part of what makes us human and hidden in our subconscious. Many of the characters in the film often play more than one character. An example of this would be Ben Kenobi seems to play the archetype of Luke’s father, then he also plays the archetype as an old, wise man.
Le Morte d’Arthur and many other stories have many wonderful archetypes in them. The definition of an archetype is a typical character action or situation that seems to represent universal patterns of human nature. This means that things represent things that naturally happen and will still happen. Archetypes play into Le Morte d'Arthur by showing how the character act and react with other characters and objects. In Thomas Malory´s Le Morte d´Arthur he illustrates the three types of archetypes they include character, situational, and symbolic.
archetype is very typical example of a person or a thing. Carlson’s most important characteristic
In literature, Archetypal Criticism is a critical approach where the reader interprets the meaning of a story by looking at the archetypal characters, events, and symbols that it contains. In general, an archetype is a universal, primordial representation of an event or character that is seen as a general blueprint for stories and myths, such as the Hero or Death and Rebirth (Meyer 1587). Archetypes can be very important in identifying and supporting a theme by giving us background and references for aspects throughout the story. Carol Joyce Oates uses a couple vital archetypes in her short story, “Where Are You Going, Where Have You Been,” a tale about Connie, a teenage girl, who goes through an innocence to experience situation, signifying a transition from childhood to adulthood.
Everyone can relate to an archetype character in a movie, book, or television show. An archetype in literature is a typical character with an action or a situation that seems to represent such universal patterns of human nature. Common archetypes of characters are: a hero, caregiver, rebel, damsel in distressed, lover, villain, or tragic hero. In the play, The Crucible, there are several kinds of characters with archetypes. Tragic hero normally are in tragic plays which also can be called tragedy. “Tragedy is a drama in which a character that is usually a good and noble person of high rank which is brought to a disastrous end in his or her confrontation with a superior force but also comes to understand the meaning of his or her deeds and to
An archetype is a universal symbol. It is also a term from the criticism that accepts Jung’s idea of recurring patterns of situation, character, or symbol existing universally and instinctively in the collective unconscious of man. Archetypes come in three categories: images (symbols), characters, and situations. Feelings are provoked about a certain subject by archetypes. The use of the images of water, sunsets, and circles set the scene of the movie. Characters, including the temptress, the devil figure, and the trickster, contribute to the movie’s conflicts that the hero must overcome in order to reach his dream. However, to reach his dream, the hero must also go through many situations such as, the fall, dealing with the unhealable wound, and the task. By using archetypes in the movie, the viewer can obtain more than just the plot and better understand the true theme of the movie: to never give up on dreams.
An archetype in literature is defined as a typical example of a certain type of person. A character in a poem or play can be placed into many different archetype categories. Archetypes help a reader to gain a better understanding of who a character in the work is on the inside. This deeper insight into the character allows the reader to follow the flow of the story easier and more effectively. There are many different archetypes that can help advance the story.
Myths recur across cultures and times because they are narrative and iconic manifestations of psychological archetypes which are themselves universal across times and cultures. An archetype is a universal symbolic pattern that is a motif, theme or character or image that repeats itself in many different cultures. It can be compared to a blueprint or a prototype that gets re-visited many different times. Some of the most popular examples are stories of great floods, initiation, creation, the underworld and motherhood. Archetypal characters and stories appear consistently in myths across many various cultures. Archetype myths explain the nature and creation of the world how life came about. Humans are very curious when it comes to the topic
Without archetypes, characters would be harder for the audience to relate to and understand. They help people from all over the world comprehend foreign characters. Through The Odyssey and The Alchemist, the audience is exposed to a diverse group of characters with a variety of traits that contribute to their personalities and the way they are perceived. The Bildungsroman, vengeful villain, damsel in distress, sage, and flawed hero then become recognizable in other pieces of literature and in films. Therefore expanding the audience’s experiences and ability to understand diverse compositions and apply what they know to real life
The Maze Runner is a 2014 mystery/science fiction film that can be viewed from an archetypal perspective. An archetype can be described as a pattern that can and is copied and recurring symbols or characters. The concept of archetypes came from Carl Jung a psychiatrist who believed that all cultures use archetypes to build stories without communicating to each other about them. Two groups of archetypes are the character and symbolic archetypes. The film The Maze Runner should be analyzed through an archetypal perspective because it has character and symbolic archetypes.
Archetypes refer to the persistently recurring symbols or motifs in literature. The term itself has its origins in ancient Greek and continues to play a prominent role in analyzing literature. Archetypal images and story patterns encourage readers to participate ritualistically in basic beliefs, fears, and anxieties of their age. These archetypal features not only constitute the eloquence of the text but also tap into a level of desires and concerns of civilization. The Anglo-Saxon poem, Beowulf, translated by Seamus Heaney, integrates many of the common archetypes that still exist today. The outcast archetype is one that particularly expressed the desires, anxieties and values of the people who lived during the Beowulf era. Grendel, a character of monstrous appearance and hazily human emotion, is portrayed as the principal outsider in Beowulf. The incorporation of a banished character against his fellow society effectively expressed the anxiety and fears that the Anglo-Saxon culture felt towards seclusion and abnormality, caused by a societal absorption in family lineage and traditionalism.
... typical archetype. These characters are obviously supposed to mirror the archetypes that are common in fairy tales, but their flaws are contradictions to the archetypes that they are supposed to represent; through this Goldman mocks typical and standard fairy tales.
Some examples of archetypes are, the wounded child, the victim, the villain, the rebel, the savior, finding redemption, death, and the happy ending. Now that there is an understanding of what an archetype is we can look at four different archetypes in The Bell Jar.
...he tropes with very highly pre-defined characters) that are here enumerated: the Byronic Hero is arrogant, sly, apathetic, astute, prideful, temperamental, highly intelligent, self-critical (with potential self-hatred), either extremely repulsive or extremely attractive (no in-between), and is dark and brooding. This hero is also treated poorly by the rest of society – society tends to loathe this hero for not conforming or even pretending to conform (as the other tropes tend to do). The Byronic Hero has a fatal flaw (hamartia), will typically discount social rank entirely, and has strong beliefs (leading to internal conflict). This hero can be on any side, be it evil, good, or his own (though it will typically be the side of good or his own side). The Byronic Hero is a very cerebral character and is often found recounting painful memories, trapped inside the past.
There are specifically nine classifications of creation myths and many employ more than one motif. Genesis cosmogonies apply both the deus faber and ex nihilo motifs. The story often considered the ex nihilo myth, meaning "out of nothing" is the account in the first book of the Old Testament, Genesis, of God's creation in six days by speaking into existence light and darkness, sun and moon, stars and earth, plants and animals, and birds and fish. God then generates Adam in His image from the dust and breathes life into him and Eve was formed from one of Adam's ribs, therefore combining deus faber (the "maker-God") with ex nihilo motifs.