Archetypes In Video Games

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Archetypes are part of a theory of “collective consciousness” proposed by Carl Jung. According to some, “the archetype has no form of its own, but it acts as an “organizing principle” on the things we see or do” (Boeree). There quite a few of these archetypes that can apply to media such as movies and pieces of literature. There are even archetypes present in video games, just as there are in literature. Examples of archetypes can be seen in the Pokemon video game series.
There are two types of archetypes, situational archetypes and character archetypes. Situational archetypes are archetypes that describe the situation as a whole, instead of just a character. An example of a situational archetype shown through the Pokemon games is the archetype of creation. The creation archetype refers to the circumstances of the creation of the universe. This archetype is explored more in depth in the fourth generation of games. The myth of creation in these games says that a Pokemon called Arceus “created Sinnoh and Ransei, and possibly the entire Pokemon universe, along with the lake guardians and creation trio” (Bulbagarden Networks). The lake guardians and creation trio are both examples of god-like or legendary Pokemon as well.
Another notable example of the creation archetype in the games is the quest archetype. The quest is really just how it sounds, a quest or adventure that the hero must go on to find or prove something. The quest in the each of the Pokemon games is an expansive one, of which there are two parts: the part that players refer to as the “main game” and the part that players refer to as the “post game.” In the main game, players are challenged to defeat the eight gym leaders of the respective region, the elite four, and f...

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...emon and himself eternal life. AZ still could not forgive the people for the death of his Pokemon and he turned the machine into a weapon that he used to destroy both sides of the war, thus ending it. AZ’s Pokemon then realized the cost that the people and Pokemon had paid to give it eternal life and left AZ. AZ then became destined to wander Kalos forever in search of his Pokemon. AZ became an outcast through his crimes against the people and Pokemon; taking their lives with his machine.
Both character and situational archetypes are used throughout literature. Archetypes themselves are part of the collective consciousness; therefore they are present in all things. This is no less true in video games than it is in literature. The Pokemon video games are just one series that features archetypes predominantly, but they are certainly not the only games to contain them.

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