archetypes present in video games, just as there are in literature. Examples of archetypes can be seen in the Pokemon video game series. There are two types of archetypes, situational archetypes and character archetypes. Situational archetypes are archetypes that describe the situation as a whole, instead of just a character. An example of a situational archetype shown through the Pokemon games is the archetype of creation. The creation archetype refers to the circumstances of the creation of the
Pokemon is one of the best game franchises ever created. It has been around for several years. The first games launched in 1996 in Japan. However in America, it started in 1998. As of 2013, it has grossed over $4 trillion dollars worldwide, and then turned around and earned $2 billion dollars in 2014 alone. The franchise now spans video games, trading card games, animated television shows, movies, comic books, and toys. Pokémon is the second-most
Pokemon, the notorious series, celebrates its 20th year. A young boy with only a passion for bugs, and a habit for gaming. "Satoshi Tajiri gathered up some of his companions and created a game based on most of the shows they used to watch" (Satoshi Tajiri 1). Soon he developed a massive game enterprise and soon enhances to be the President and CEO of that game. The game started out small but eventually expanded to Japan and even later the world. The world wanted more as soon as the game came out
continues to live up to its name as one of the most popular children’s on Earth; not only for those of the adolescence of today, but most especially those of the mid-late eighties and nineties who grew up to love and appreciate it from the beginning. Pokémon – as it is widely known around the world as – was created Satoshi Tajiri of Japan and is precisely the game being discussed. Nintendo, the world’s largest video game company based on income, owns the rights to this game. Being present day, this game