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Human vs artificial intelligence
Comparisons
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Smarter than you think. Who’s smarter at chess - computers or humans? Chess is all about ultimate way of thinking, which puts it on a same level as an extreme sport.In the eighteenth century, Wolfgang von Kempelen caused a stir with his clockwork Mechanical Turk—an automaton that played an eerily good game of chess, even beating Napoleon Bonaparte.CLIVE THOMPSON is a freelance journalist and blogger who writes for the New York Times Magazine and Wired.He blogs at collisiondetection.net. This essay is adapted from his book, Smarter Than You Think: How Technology Is Changing Our Minds for the Better (2013). A writer for Scientific American fretted that the inventor "Would Substitute Machinery for the Human Mind." Eighty years later, in 1997, this intellectual …show more content…
In June 1998, Kasparov played the first public game of 10 human-computer collaborative chess, which he dubbed "advanced chess," against Veselin Topalov, a top-rated grand master.It was, he realized, like learning to be a race-car driver: He had to learn how to drive the computer, as it were—developing a split- second sense of which strategy to enter into the computer for assessment, when to stop an unpromising line of inquiry, and when to accept or ignore the computer's advice.The computer would bring the lightning-fast—if uncreative—ability to analyze zillions of moves, while the human would bring intuition and insight, the ability to read opponents and psych them out.Each used a regular computer with off-the-shelf chess software and databases of hundreds of thousands of chess games, including some of the best ever played. It consisted of two young New England men, Steven Cramton and Zackary Stephen (who were comparative amateurs, with chess rankings down around 1,400 to
Smarter than You Think starts out with a cautionary tale of how in 1997 world chess champion Garry Kasparov was beaten by Deep Blue, an I.B.M. supercomputer. This was a considered a milestone in artificial intelligence. If a computer could easily defeat a chess champion, what would happen to the game and its players? A year after Kasparov was defeated by the program he decided to see what would happen when a computer and person were paired up. He called this collaboration the centaur; A hybrid consisting of the algorithms and history logs of chess as well as the brain to “analyze their opponents’ strengths and weaknesses, as well as their moods.” ...
In an article I read written on July 13, 2014 by Ken Bain “Flummoxed by Failure-or Focused?” he discussed how there are two types of students the “helpless” student who think they aren 't smart enough and the “mastery” or “growth” students who will try everything before they cave in and how students the “hopeless” students think their intelligence is fixed. Also in an interview with Ken Bain conducted by the Project Information Literacy on October 10, 2012 , Mr. Bain discussed more of his view on learning like that you don 't learn from your experiences, but about thinking about your experience which is a process he called “deep learning”. He also discusses issues with strategic learner who basically only perform for the high grade and don 't ask questions after they get their answer. Many students have this notion that learning is all about getting a high grade and once they have it they are done, But if they do it just for the grade it can cause some serious problems, they won’t learn how to deep learn, and it can maybe affect their career.
And the skills we try to learn can be less strenuous to obtain. He takes us back to kasparov and how when he was coming about in the soviet union only a few kids that showed promise could get lessons from a grand master and then be able to access records to famous chess games. Clive Thompson considers the fact that computers have leveled the playing field. Now any kid anywhere in the world that has access to the internet can learn more about chess games. Playing an artificial opponent made the game a little faster and the instincts of a player became fast as well. A player could also experiment and see what the outcome of different moves could be. This also means grandmaster players are being produced at a much younger age than ever before. He makes a reference to grand master Bobby Fischer who became a grand master at age fifteen. He does this to show how with the emergence of computers new grand masters are getting younger and younger. Such as Sergey Karjakin who became grand master in two thousand and two at the age of twelve. This clearly shows how computers speed up the learning
Transforming a story through the use of sensory details enriches the content and creates a realm in which the plot line corresponds with the visual, auditory, and olfactory elements from the text. Both Ivan Turgenev and Nikolai Gogol make use of language that is richly descriptive of the story’s surroundings. This type of language is used to describe characters, landscapes, as well as structures and places. As a result of this, another level of complexity is added to the plot and the author has the ability to reveal certain aspects of the plot. An example of this is found in The Knocking when Turgenev describes a part of the rising in action, where the clatter of the cart is synonymous with the uncertainty of the situation and fear that they
One main reason why Bobby Fischer is the greatest player of all-time was because he defeated the legendary Soviet, Spassky. Before “The Match of the Century” began he said, “No matter how I win, if I do not shake my challenger’s hand, I will lose more than I’ve ever won anything in my life”(94). Bobby is a great sportsmanship, and a very talented chess player. Fischer’s challenger, ignores every distraction that Bobby makes. Spassky had always been serious about every game he plays. This concludes that by just looking at their attitude, Fischer is the better
Once Deep Blue supercomputer defeated chess grandmaster Kasparov, he, Kasparov, thought what would happen if “humans and computers collaborated” (Thompson 343)? Kasparov figured that it would be a symbiotic relationship in which “each might benefit from the other’s peculiar powers” (Thompson344). A Notably example would a 2005 “freestyle” chess tournament, which consisted of teams with computers and chess players. With a tournament full of computers and chess grandmasters, the winners were amateur chess players Cramton and Zackary (Thompson345). The reason why these players were able to win is because they were “expert[s] at collaborating with computers.” By themselves these players would not have the skills to take on such talented players, but since Cramton and Zackary were able to know “when to rely on human smarts and when to rely on the machine’s advice” they were able to succeed (Thompson 345). These players were able to harness the power of the symbiotic relationship between man and machine. In conclusion, when it comes down to the wire on “who’s smarter-humans or machines; the answer is neither, it’s both working side by side” (Thompson 347). In addition, the benefits of these digital gadgets can be summarized into three
The Chinese room argument certainly shows a distinction between a human mind and strong AI. However, it seems that the depths of human understanding can also be a weakness to how it compares to strong AI and the way that knowledge and understanding is derived.
In the movie 2001: A Space Odyssey, the main character is a heuristically programmed algorithmic computer named HAL 9000. Throughout the film the HAL 9000 presents multiple signs of both self-awareness, specifically referring to feelings and motives, and capabilities of true reasoning. An important, yet very subtle, chess scene between the HAL 9000 and one of the other movie characters, named Dave, perfectly demonstrates an instance in which the HAL 9000 presents capabilities of true reasoning. In this short scene of the movie there is a chess match already in progress and very close to the end of the game. The HAL 9000 plays a move for check mate and wins the match. This does not seem significant, interesting or relevant at all if not for a very crucial truth. The move the HAL 9000 makes is a very clever move and is a move any expert chess player would have made. However...
The reading “Stranger Than True” by Barry Winston is not familiar to me, yet an intriguing and fascinating story. The principal point of the writer, who specializes in criminal law tried to convey was that everything isn't so black and white. Everybody is honest until demonstrated blameworthy despite all proof points against them.
These projects come to live in the Research division at IBM. In 2005 Paul Horn, director of the division wanted to try to create a machine able to pass the Turing Test. No machine had done it. But researchers didn’t believe that it would get the public’s attention in the way that Deep Blue had. Horn thought of another game where it would...
For two years, he played many chess tournaments and won most of them. He even won both of the Millionaire Chess Tournaments within those two years (Top Prize is $100,000)! On the third year that he started playing chess again, he qualified for the World Championship because he had won the Candidates Tournament. To his great surprise, his childhood friend, Louis Law, was World
Chess seemed to be tailored towards computers - it is a single-player, strategical game in which players have no time constraints when thinking through all possible moves, and it does not necessitate mobility.
The traditional notion that seeks to compare human minds, with all its intricacies and biochemical functions, to that of artificially programmed digital computers, is self-defeating and it should be discredited in dialogs regarding the theory of artificial intelligence. This traditional notion is akin to comparing, in crude terms, cars and aeroplanes or ice cream and cream cheese. Human mental states are caused by various behaviours of elements in the brain, and these behaviours in are adjudged by the biochemical composition of our brains, which are responsible for our thoughts and functions. When we discuss mental states of systems it is important to distinguish between human brains and that of any natural or artificial organisms which is said to have central processing systems (i.e. brains of chimpanzees, microchips etc.). Although various similarities may exist between those systems in terms of functions and behaviourism, the intrinsic intentionality within those systems differ extensively. Although it may not be possible to prove that whether or not mental states exist at all in systems other than our own, in this paper I will strive to present arguments that a machine that computes and responds to inputs does indeed have a state of mind, but one that does not necessarily result in a form of mentality. This paper will discuss how the states and intentionality of digital computers are different from the states of human brains and yet they are indeed states of a mind resulting from various functions in their central processing systems.
...on, adaptation, and planning for the future. The computer is unable to win because it cannot think like a human, and that is why we humans are smarter than computers to this day (The Daily Galaxy 1-3).
Through a robot body, one can utilize AI algorithms to portray individual thinking. The first general purpose robot is called Shakey. Developed at the Stanford Research Institute from 1966 to 1972, Shakey was the first robot to think in advance. For example, Shakey was able to understand a command such as turn off a light switch in a particular room. The robot would go through a corridor, find the room and then locate and turn off a light switch. Shakey could complete an action without the need of step-by-step instructions. The LISP software was used to program Shakey. The development of Shakey advanced AI concepts from the invention of the A search algorithm to the understanding of the full capabilities of robots. Shakey raised the public’s awareness of computer science and artificial intelligence in the 1970s. Shakey moved public thoughts to questioning what machines could and will do in the future. (Artificial Intelligence and Robotics , 2015) To further the public’s thoughts about machine intelligence is IBM’s Deep Blue Computer. Deep Blue won a chess competition against famous chess champion Garry Kasparov. Deep Blue’s win was one of the first real instances of the competition of humans versus