Pokémon video games Essays

  • Guide to Using Prediction in Pokemon

    1342 Words  | 3 Pages

    [b]Introduction: Competitive Pokemon[/b] Alright, I guess you want to know: what is the Metagame? Simply put, the Metagame is the competitive part of Pokemon, ranging from tournaments to... tournaments. This is a guide on basically how to WIN, and how do it consistently. Competitive Pokemon first started in 1996, when the game first came out. Most casual fans picked up the games and went through it, enjoying the adventure and thrill of their first Pokemon journey. However, certain players

  • Pokemon Essay

    536 Words  | 2 Pages

    is about Pokemon, but more specifically, how Pokemon functions and intervenes in narratives regarding audiences, media culture, agency, structure and the issue of pedagogy and learning. The main argument that the author makes is that the novelty and popularity of Pokemon is due to the amount of activity required of the audience and that the other mediums of Pokemon, through other media outlets are designed to generate activity and social interaction. Through the author’s usage of Pokemon examples

  • Pokémon

    3031 Words  | 7 Pages

    Pokémon: Little Angels or Little Devils? My younger sisters are victims of the Pokémon craze. On the weekends when I go home for a brief break from college life, Claire and Natalie are drawn to the television to catch the latest episode of Pokémon on Saturday morning. Catching a glimpse of the illuminated screen, I walk into the kitchen and sit down with them as they blindly spoon cereal into their mouths, not missing one millisecond of the cartoon. Watching them absorb the show makes me laugh

  • Research Paper On Pokemon

    634 Words  | 2 Pages

    wonderful world of Pokémon Pokémon took the world by storm when it was first created by Satoshi Tajiri in 1995. The whole franchise started off as a video game for Game Boy, but expanded to include Manga, anime series, movies, video games, trading and games, and toys. To understand better the popularity of Pokémon, especially in the video game franchise, it is second in the world only to Mario! The Pokémon brand earned $2 Billion in revenues in 2014 alone. In the fictional Pokémon universe, humans

  • Poke´mon by Satoshi Tajiri

    1523 Words  | 4 Pages

    From the mind of an avid arcade game fanatic arose “one of the most popular children’s entertainment properties in the world,” (Poke, 2014, ca.). In 1996 emerged this property and still to this day continues to live up to its name as one of the most popular children’s on Earth; not only for those of the adolescence of today, but most especially those of the mid-late eighties and nineties who grew up to love and appreciate it from the beginning. Pokémon – as it is widely known around the world as

  • The Gaming Industry Should Market to Women

    2764 Words  | 6 Pages

    As soon as the video game world pressed the start button on their business, they never stopped playing. Like any video game, they hit major checkpoints and beat levels. From Pac-Man with joysticks to Angry Birds on iPads, the video game industry has a consistent history of success. Today, everyone knows someone who plays or has played a video game. New games and gaming consoles are constantly being advertised and released. They are even an entertaining method of keeping people up with the growth

  • How To Build A Video Game Essay

    746 Words  | 2 Pages

    The world of video games is a jungle, a wild world. Many games convey and hold different defining traits as those of an animal. Wither I want to rush though a game, take my time, or even ----. Rushing through a video game is the bull’s signature move. No thinking or skills required, just strength, power, and brute force. Halo is a prime example of this. With its simple straight forward storyline, no strategies or planning are required. “Kill, reach the check point, and move on” are the only thoughts

  • The Future Of Video Games And The Future

    1073 Words  | 3 Pages

    these games have in common? They are some of the most popular games or gaming franchises to show up over the last 20-25 years. Gaming is used as a way to lower stress levels by taking humans away from the brutality of reality. The future is changing in ways most can’t see, such as the use video games as a way to solve the world’s most urgent goals. Video games are also being used to show what will happen in the loss of resources used in everyday life. One of the more important things that video games

  • Video Game Addiction

    3903 Words  | 8 Pages

    The controversial topic of video game addiction is what I have decided to focus my multi-genre research project on. Although a multitude of people do not even know of the existence of such a problem in today's society, I can assure you that this is becoming an increasingly greater problem effecting people around the world of all ages. Through my multi-genre project, I intend on proving the uselessness and detrimental qualities of playing video games, and I am going to explore some healthy alternatives

  • Television and Parents are Corrupting Our Youth

    800 Words  | 2 Pages

    channelonenews.com/articles/2002/12/20/ap_jackass/.). Though “Jackass” is still a threat to our youth, I think there is still a larger problem. Due to the rising popularity of video game systems, television has become almost obsolete to our youth. But they still have to hook their Playstation or XBOX to a TV. In turn, they purchase games they saw advertised on a commercial.

  • Enhancing Video Game Play with Self Imposed Handicaps

    1290 Words  | 3 Pages

    Self imposed game play restrictions [challenges or handicaps] are a fairly common element in game play. Challenges can be preformed on a variety of video games ranging from Freecell to World of Warcraft. For the purposes of this essay, we will be looking at games with an estimated game play length of ten hours or more. The challenges can come in a variety of forms. One player, Dana, performed the three heart challenge in the Legend of Zelda: Ocarina of Time; a challenge where the player must struggle

  • Persuasive Essay On The Olympics

    883 Words  | 2 Pages

    unlikely since you are reading this blog post, you’ve most likely heard about the latest Pokémon Go craze. The new GPS-based augmented reality game is drawing more attention from consumers and the media than even the upcoming Rio Olympic games or presidential election. Pokémon is an insanely popular franchise that began in Japan and quickly gained popularity in the US. There was a TV show, trading cards, and video games. And now, with this latest app, people are reconnecting with a bit of nostalgia. How

  • Persuasive Essay: Video Games Should Be A Sport

    1199 Words  | 3 Pages

    Antonio Ordaz Mrs. Karen Suarez English 4 21 July 2016 Video Games Should Be a Sport Video games have impacted our society in various ways. In the 21st century, people have started to make this a sport. However, other people don’t see it because it has no physical activity. This can be proven wrong because other countries have taken it seriously, video games make them fit and faster, and people already treat it seriously. League of Legends is a MOBA (Multiplayer Online Battle Arena) that has attracted

  • Pokemon Research Paper

    758 Words  | 2 Pages

    Pokemon is one of the best game franchises ever created. It has been around for several years. The first games launched in 1996 in Japan. However in America, it started in 1998. As of 2013, it has grossed over $4 trillion dollars worldwide, and then turned around and earned $2 billion dollars in 2014 alone. The franchise now spans video games, trading card games, animated television shows, movies, comic books, and toys. Pokémon is the second-most

  • Persuasive Essay On Cheskemon

    1681 Words  | 4 Pages

    childhood dream of becoming a Pokémon master. Yes everyone wants, “To be the very best that no one ever was” I am going to stop there, because if not I will type the full theme song for the original Pokémon series. A quick walk through to the first gen Pokémon days, it all started on April first nineteen ninety-seven when the first episode of Pokémon aired it was created by Satoshi Tajiri the show is about Ash Ketchum who is a ten year old boy who wants to become the greatest Pokémon master, Ash will set

  • Toys R Us and the Nightmare before Christmas

    1888 Words  | 4 Pages

    so cool,” or “So, you got to play with toys all day.” I had been known to perfect my video game skills and snag action figures, but a toy store is not as fun as you may think. Children looked at me as though I was the epitome of fun and enjoyment as I offered assistance in my blue vest with a huge transfer of Geoffrey the Giraffe on the back. Parents came to me thinking I was an encyclopedia of dolls and board games. Though there was some truth to these assumptions, the three years I spent working

  • Why Is Shigeru Miyamoto Important

    1744 Words  | 4 Pages

    Shigeru Miyamoto: One Of The Most Important Game Designers In History “I wanted to make something very unique, something very different”- Shigeru Miyamoto. And that’s exactly what Shigeru Miyamoto did, especially for his time. Miyamoto is arguably one of the most (If not, THE most) important and influential game designers of all time. Being the creator of beloved franchises like Super Mario and The Legend of Zelda, it’s almost impossible to imagine what the gaming industry would be like if

  • Essay About Animation

    1176 Words  | 3 Pages

    animation is one of the most broad mediums among entertainment. Its in movies, video games, even websites and advertisements. Animation enhances multiple forms of entertainment and there are multiple type of animation to cater to these mediums. It comes in multiple forms that not many know of, or realize is considered animation. Some of the most popular times are stop motion, 3D, and 2D. Stop motion animation is one of the more tedious but shocking forms of animation. It involves using models, such

  • History of Video Games

    2092 Words  | 5 Pages

    Did you know that Pong; the first game made by Atari, wasn’t originally meant to be released to the public? A new Atari employee was given the assignment of making it simply as a test of his game design skills. Since Pong became a hit, video games have been a large part of the entertainment business. They have found their way into homes all over the world. “You can’t say that video games grew out of pinball, but you can assume that video games wouldn’t have happened without it. It’s like bicycles

  • Fortnite Does Not Cause Violence

    1087 Words  | 3 Pages

    Fortnite before, right? Fortnite is a 100 player battle royale game on Xbox, Playstation, PC, and just recently went mobile. The mobile app has already made $25 million, and it has only been out not even two months. Fortnite in total made $126 million just in February. Why is not receiving backlash for being violent? Fortnite is one example on how video games can be violent, and not cause violence. Fortnite is arguably the most popular game in the entire world right now, but no studies have been done