Unless you have zero interaction with digital technology, which is unlikely since you are reading this blog post, you’ve most likely heard about the latest Pokémon Go craze. The new GPS-based augmented reality game is drawing more attention from consumers and the media than even the upcoming Rio Olympic games or presidential election. Pokémon is an insanely popular franchise that began in Japan and quickly gained popularity in the US. There was a TV show, trading cards, and video games. And now, with this latest app, people are reconnecting with a bit of nostalgia. How do you Play? Here’s the long and short of it: the app uses the GPS and camera on your phone to track your real-world locations and augment reality so you can see the little monsters on your screen. You might see one in your fridge or sitting next to you …show more content…
But what does any of this have to do with healthcare? Well, there are those in the healthcare industry who are praising the game for its health benefits, while still others are warning of the dangers. What, if any, are the possible health benefits of the game? According to Matt Hoffman, DNP, clinical assistant professor at the Texas A&M College of Nursing, the quest to "catch 'em all" is great for public health. "Playing the game is a lot of fun, and it has been a catalyst to get people moving," said Hoffman who has been affectionately dubbed the "Pokémon Professor" by co-workers. There is something to be said for a new kind of video game that takes people off of their couch and gets them walking outside. But just how does the game get people moving? To progress in the game, players, called “trainers,” must walk around their local town or city to find and catch Pokémon. They must also do a good bit of walking to find specific locations called Pokéstops -- where Pokéballs and other useful items are
New apps on the mobile phones are taking a much more influential participation in our lives with the introduction of augmented reality. It changes the perception of our awareness of the surrounding through augmentations on our mobile phones. This comic explores the recent popular app ‘Pokémon Go’ in the ways that it affects our everyday lives, through a simple family outing portrayed by the protagonist Lucy. The comic starts with both Lucy and her mother in the setting of a beach. The contrast can already be seen where Lucy is holding and focused on her mobile, while her mother is empty handed. Lucy is so attached to her phone that she forgets her surroundings and walks into a pole. This shows the over attachment to the augmented reality that
In Pokemon Go real world monuments, statues, historical marker, and art installations are considered PokeStops. PokeStops in the game offer Pokeballs , Potions, Revives, and Eggs. In the real world, Pokes Stops offer information on the landmark. Using Pokemon Go will help you discover new facts about your neighborhood. Like many of the players, I don 't really know the cultural definition of my neighborhood. We typically define the neighborhood based on the negative aspects without realizing the history behind it. When I look around at the statues and monuments around my neighborhood, I really don 't know why they were placed there or what they stand for. Pokemon go makes an effort in pushing you to walk outside of your community thus exploration happens. After you visit a landmark and collect the items in the game the Poke Stop does not provide any more. Since the items run out quickly, you find yourself entering other neighborhoods seeking for more. While looking for these items you are exploring the different parts of your city while gaining background information. This feature is basically like a mini tour guide, It leads you to the landmarks, then provides a brief historical information on it. Including this feature in the games is very significant because you also get to learn new information about your neighborhood in a fun and engaging
It is fall 1999 and a jet from Japan has just pulled up to its berth at LAX airport in Los Angeles. Immediately a crowd of kids excitedly gathers by the window to view what appears to be a huge flying Pikachu: the yellowy cute, electrically charged mouse-type pocket monster of what was then the biggest kid’s craze of the decade, Pokemon. Even parents recognize this iconic figure, familiar as they are with the basics of the phenomenon. Starting out as a gameboy game in Japan in 1996, it grew quickly to a multi-stranded empire: comic books, cartoon, movies, trading cards, toy figures, video games, tie-in merchandise. And, starting in 1997, Pokemon got exported, hitting the U.S. in August 1998. The principle of the game, duplicated in the plotline of the movies, cartoons, and comics, is to become a pokemon master by trying to capture all 151 monsters (expanded to 251 in recent editions) inhabiting the playscapes of Poke-world. In this world, any child can become a master like Satoshi (Ash in English) who, in the story versions, is the 11 year old protagonist traveling the world with his two buddies, Misty (an 11 year old girl) and Brock (a 15 year old teenage boy).
... as something of a game that held people on for several hours, it eventually died down to more of a checkup every-now-and-then kind of game because of its chaotic and elongating of situations within that game that could have been easily solved if it were an individual user in control. In conclusion, Twitch Plays Pokémon was a very successful revamp of a childhood video game as well as a successful social experiment.
Pitts’s begins his writing “Capture This” by acknowledging that Pokemon Go is being played in areas of mourning and respect and that some people didn't care that they were being disrespectful. He appeals to the emotions of the people that have to deal with these players. He uses quotes like this to exclaim that Pokemon is a problem with the public “We do not consider
North American society is one that exploits people’s fears. When people are afraid, there is a desire to place blame on someone or something; to project our problems on to a issue so that we feel less responsibility. Modern media has found an easy scapegoat for this in the form of video games. Being a billion dollar industry that targets young people, video games naturally became the target of many news stories promoting fear and hostility to the gaming industry. News organizations, looking to capitalize on fear, realize that fear brings viewers, and may be too hasty in their reports against gaming. Because these for-profit companies often focus on violence, crude language and the impression that this will have on the children, it is easy to forget the good things that video games have to offer. I am by no means suggesting that parents should start exposing their children to sources of entertainment that they don’t see fit consumption, but rather to a closer look at the positives that gaming and technology has brought to medical fields such as
Pew. Pow. Pew. Pew. The sounds blasted from my Nintendo Gameboy. I was sitting alone in my room in the darkness. The small screen of the Gameboy seemed to light up the room as I played. I was playing none-other than my favorite game of all time, Pokemon. More specifically I was playing my very first Pokemon game, Pokemon Silver. Ever since I had gotten it for Christmas I had been playing it whenever I could find the time. My mother had to rip the Gameboy out of my hands just to get me to do anything else but as soon as I did as she requested I went right back to playing.
Pokemon Go is a game loved by fans of all ages. Since its release, people have be out trying to “Catch ‘em All”; however, it does have its flaws. Since I love pokemon (and handheld games), I knew Pokemon Go was going to be great -- and it was. At least for a while. Once Pokemon Go had a certain bug fixed, It was impossible to search for a specific pokemon. Tell me if this sounds familiar. You’re walking around playing Pokemon Go when suddenly a pokemon pops up on the radar. Not having that pokemon you start walking. After minutes of searching you still haven’t found it. So you run around some more. And when you finally find that pokemon, you’re out of pokeballs. Then you are forced to run away and leave that pokemon you spent your precious
"Today, in the United States, 91% of children between the ages of 2 and 17 play videogames, and a nationally representative study of U.S. teenagers found that up to 99% of boys and 94% of girls play these games" (Granic, Label and Engels 1). Video games have become virtually ubiquitous, belonging to almost every single modern day family. The market’s popularity, as well as its disapproval, has increased dramatically ever since they were invented. Many critics have been arguing for the past couple decades or so that these electronic games have destroyed the lives of children by making them sedentary and obese. However, recent studies support that video games are not harming children, but in fact are providing them with several benefits that they can incorporate in their everyday lives. Improvements have been found in cognition, social behaviors, emotional well-being, and many other areas that are necessary for a child’s growth and success. All children should use video games as an essential tool to make their worlds easier and more understandable.
"Tech Talk: The Indie Video Game Movement." Tech Talk. N.p., 10 Mar. 2012. Web. 21 Mar. 2014. .
Embedded in the story of Our Missing Hearts is a Japanese folktale about a boy who drew cats. It’s a poignant tale about a child misunderstood and scorned by all but his own parents, who he then loses to a local epidemic. With nowhere else to go, the boy spends a night in an abandoned, dilapidated house on the outskirts of town, cowering in a cupboard away from perceived monsters. The imagery of this story is acutely allegorical of many aspects of Our Missing Hearts: the relocated children who run from their foster homes, the figurehead of the resistance, Margaret, living in hiding in a dirty apartment, and unfortunately, the author herself, Celeste Ng. In her interview with The Washington Post, Ng commented in response to a question about
Confucius once said, "he who does not do well is less guilty than he who pushes too hard." People found that competitive sports are often physically straining and it is detrimental to proper emotional development. This blows away the misconception that competitive sports create a healthy and engaging atmosphere for kids. This and an overly strong obsession with winning create a toxic mix for the child’s wellbeing. People have begun to realize the world of competitive may be doing more harm than good for their children. Parents have also begun to notice that competitive sports often injure their children severely and also make the child feel left out, which in turn is detrimental to the child 's emotional health. Therefore, competitive sports
Video games are used to improve physical health. Playing video games does not mean being inactive. New and improved video games involve and incorporate different types of movement in the actual game. Certain video games can reduce fat causing global weight loss (Recio 143). By turning game systems into exercise, new generation games draw people into activities and get heart rates pumping. Schools have incorporated video games into part of their physical education program. Children’s waists lines have gone down by inches due to playing video games in gym class. In gym, the machines teach things like balance, timing, and coordina...
This is significant because of the long-term effects that these games and other entertainment forms could possibly have on at-risk individuals and modern culture and society. Short term studies have been done but we can’t quite fathom the long-term effects that will be felt in the future.
To conclude, video games occupy a noticeable part of today’s society. While it offers many social, academic and also professional benefits, the controversial drawbacks are certain.