Bungie Essays

  • Halo 3

    1493 Words  | 3 Pages

    The little Grunt aliens don't squeal jokes or make pratfalls. Don't expect that Gregorian choir Bungie has on retainer to chant the all-too-familiar theme during the title sequence. It's grittier, moodier and far more alien than any preceding title in the franchise. Master Chief is busy kicking Covenant ass elsewhere in the galaxy, and has no time for you. REACH ORIGINS With Halo 3 complete, Bungie - a company that started with just 3 programmers, an artist and a level designer - split it's now

  • An Essay On The Halo Series

    896 Words  | 2 Pages

    The game was released for Xbox on Nov. 15, 2001. “The original Halo made for the PC introduce gamers to the war torn world some 500 years in the future, and a specially engineered supersoldier named Master Chief. A first-person shooter developed by Bungie, Halo positions players on a quest to defeat the Covenant, and the powerful superweapons they control.” (A Brief History of Halo) The next game in the series was Halo 2. Halo 2, Released for Xbox on Nov. 9, 2004, the second game in the Halo franchise

  • Bungie Inc

    755 Words  | 2 Pages

    To: Amanda Greeley Supervisor, Bungie Inc. From: Adesh Gupta Game Development Intern, Bungie Inc. Date: September 14, 2015 Re: Thoughts on state of privacy and ethics in the Computer Science field Bungie Inc. is a video game development company headquartered in Washington. Since its inception, Bungie Inc. has been focusing on developing role playing games which captivate the youth, giving them a sense of living the game. Bungie Inc. was instrumental in the development of the video game

  • Ethos And Pathos In Video Game Destiny

    1036 Words  | 3 Pages

    memorable moments. That is essentially the essence of the video game Destiny. Bungie, the developers of the game, created the trailer for Destiny to reel in buyers from various consoles by applying two forms of rhetoric persuasion—ethos and pathos—and dispersing the advertisements across multiple platforms. The recent rise in social networking provides a foundation to release this content and target certain demographics. Bungie takes advantage of this to promote their new product to audiences of console

  • Classification of Movie Goers

    523 Words  | 2 Pages

    by the police in a car. Risky habits such as doing things that are against the law and hoping they don't get caught could be a trait of a person who likes action adventure movies also. Another thing they might participate in is extreme sports like bungie jumping or skydiving. They might watch the news on TV and hope that a big story with action might come in. Over all they seek what they see in the movies.

  • Persuasive Essay Video Games

    743 Words  | 2 Pages

    Video games have two main jobs. To make money, and please their fan base. Game developers create indulging stories and a fun experience to please the customer and satisfy them with an experience that they hopefully never forget. If they please their fan base, it will grow as more people try it, and thus profits will generate for the company. This growing fan base and gaining profits also helps promote the console that it is being played on. Many ways that developers cut costs and get valuable partners

  • Bioware Career Essay

    1004 Words  | 3 Pages

    Introduction The Career I have researched is the field of Video Game design and development. This field was chosen because I have always had an interest in video game. They have always have been a major part of my life and I wish to help shape the future of video games. What I hope to learn from this project is the required skills I’ll need to pursue this goal. Also, I wish to learn part of the process of making video games. Career Information Video game design and development works in several

  • Are Video Games Art: Art And Art

    1191 Words  | 3 Pages

    Video games have quickly risen to a sprawling media since their first conception nearly fifty years ago. As they grew, video games have become an incredible new medium for art and design. However, video game developers, especially large ones, have collected several core problems that misconceive the potential of games. Further, this problem represses this potential by suffocating this potential artistry merit with meaningless traditions and poor business practices. These observations have led to

  • Red vs. Blue vs. Modern Media

    904 Words  | 2 Pages

    Viewing the episodes is payed for by advertisements, letting the public view it for free. While other internet sensations have managed to get a spot on television, Annoying Orange for example, they cannot move any further do to their copyrights with Bungie and Microsoft, the makers of Halo. They have made major improvements that would astound and internet actor or “youtuber”, so why are they so little known? Its because the Internet is so vast that media has split itself into small sections that may

  • 3D Modelling and Animation

    1397 Words  | 3 Pages

    learnt during the course of the year. Task 1: Research. To collect a range of logo designs from games companies. Using the internet, collect examples of logos currently used my companies such as LucasArts, EA Games, Microsoft, Midway games, Bungie etc. If you are having trouble finding reference images because of network restrictions use examples from other commercial companies ie Nike, Apple, BMW. Produce at least 1 worksheet that demonstrate analysis of selected work. Comment on the quality

  • The History Of Microsoft Corporation

    1671 Words  | 4 Pages

    Microsoft Corporation is an American Multinational company that deals in the development, licensing, manufacturing and after-sale services of Computer Operating Systems, personal computer software’s, consumer electronics and personal computers. Microsoft has a line of world-wide famous products including Microsoft Windows and Microsoft Office, Xbox and Internet Explorer. According to Forbes with a market capitalization of $234.83 B, Microsoft is the second most valuable company in the world with

  • History of Video Game Consoles

    1321 Words  | 3 Pages

    Video games have revolutionized the way we play games. The coming of age in the now famous Silicone Valley, random dots, smarter terminals, cycle time, and lower cost, has made many people millions of dollars. It all started from other games, such as arcade games and board games. From one computer, to the technology of video game consoles, many companies have thrived in the gaming industry, while others have failed. Magnavox, Atari, Sega, Nintendo, PlayStation, and X-box are some of the successes

  • The History of Video Game Consoles

    1358 Words  | 3 Pages

    ames have been played before we began to record time. Almost 50 years ago, games changed into a new form. Magnavox Odyssey can be debated to be the first game console. Throughout 50 years ago and now, video games have become essential to every living room and a pastime to every young child. Companies have risen from this new industry, to produce games to young investors and dominate the game world. With new technology, graphics, and software: gaming franchises run mostly by public support. Each

  • Call Of Duty Is Ruining The Gaming Industry

    2312 Words  | 5 Pages

    Call of Duty, also known as “Cod” has, as many know it as, has become one of todays most popular video games. So popular, that Cod has raked in more money than the highest grossing movie in America. However, despite it’s popularity, Cod is killing the gaming industry. Many may be puzzled why a game so popular could possibly be ruining the gaming industry, but it is. Cod is affecting the gaming industry through it’s popularity and influence. First however, One must know the reasons for Call of Duties