“The terms wearable technology, wearable devices and wearables all refer to electronic technologies or computer that are incorporated into items of clothing and accessories which can comfortably be worn on the body These wearable devices can perform many of the same computing tasks as mobile phones and laptop computers; however, in some cases, wearable technology can outperform these hand-held devices entirely. Wearable technology tends to be more sophisticated than hand-held technology on the market today because it can provide sensory and scanning features not typically seen in mobile and laptop devices, such as biofeedback and tracking of physiological function”. The main feature of a wearable device is the capability to communicate with …show more content…
For this reason, developers and analysts predict that wearable devices will revolutionize yet once our lives, changing the nature of mobile phones and other hand-held devices. A little bit of history One interesting and strange way to understand the progression of wearable computing is to look at the evolution of the timepiece: As can be deduced, if the concept of wearable devices is something extremely modern and new, developed only in recent years, what is at the base, the will of man to bring along technologically advanced objects, it is something very ancient. Already in XVII century, the Chinese used a ring with a perfectly working abacus placed inside and later, in 1810, the Queen of Naples received as a gift a bracelet with inside a small pocket watch. Between 1960 and 1970, they were produced numerous versions of what it's considered to be the oldest wearable device: a kind of timer which was used to establish what would be the behavior of a roulette. In those years, Hewlett Packard produced the first arm-mounted …show more content…
Being with the wearer everywhere, wearable tech should exalt the present moment, not distract from it. In doing so, it permits the user to stay in the moment, and for others around the wearer to do the same. Important feature of wearables is to provide a context sensitivity: the device may become aware of information that are strictly personal, the user's surroundings and personal state. Context-sensitive applications can then be developed to exploit the intimacy between human, computer, and environment. A wearable device must be able to maintain privacy and trust, especially for devices that witness the user for throughout the day. Wearables should also ensure to see, hear and think better, optimizing the performance of the wearer. The wearable technology can be seen as a mentor, an assistant, a confidant and a personal force multiplier: a device smart enough to know when to switch roles. To take full advantage of this device is required a complex data structure that can support all actions and a software platform that, when the context or the user's needs change, can evolve
Having a daily routine is a great way to keep track of obligations and engagements, but so is a cell phone. You can add events to your calendar, send alerts to yourself, take notes, and have the world at your fingertips. These days’ electronics serve
Smartphones have become an extension of one’s self, capturing memories, storing information, communicating an individual’s thoughts and feelings, setting reminders etc. It has become a necessity that many people feel they cannot live without. However, their usefulness comes with a price. A price Carr states and backs up with multiple studies researching the effect smartphones have on the brain and human interactions.
Furthermore, Under Armour’s goal is to expand their wearable watches and bracelets into built-in sensors that go into the clothing they create. This product will allow consumers to be accessory free and still will be able to track their activity levels. This innovative idea will surely bring in consumers, and provide Under Armour with the push they need to directly compete
We are all aware of how obsessed, if you will, today’s generation is with devices and their applications. When sitting in
With the recent popularity and introduction of various products such as the Fitbit, Garmin’s Vivoactive, and Android’s smart watches, Apple releasing the Apple Watches definitely kept up with the smart watch trend. The Watch’s massive presence in the market has allowed it to not only match many of the qualities of other watches, but in a way surpass them with the apps, and marketing programs it has implemented into the design and functionality of the Watch.
Over the last few of years, many devices have made the news due to them taking in information in the “privacy” of people’s homes, always listening. There’s been a big debate by consumers about how much listening these devices can do, and how much consumers will allow. Many people understand that devices such as laptops, tablets, and phones are commonly hacked and can be used to listen and spy on people, but in recent years light has been shed on many other devices that are also, always listening. Many of these devices are always on, the Amazon Echo for example, and are always listening for commands to start searching for information. Just like telescreens in 1984 these devices are always listening, taking in information, sometimes even if a consumer thinks that they’re off. Not only are devices like the Amazon Echo always listening, but many other, more ordinary devices are also always listening. In recent years a myriad of TV brand have been in question for their voice commanding ability (LG, Panasonic, Samsung, Sharp, Sony, Vizio), kids toys (Hello Barbie, My Friend Cayla, I-Que Intelligent Robot), cars (Dragon Drive, Ford Syncm Fiat’s Blue & Me, Lexus Voice Command, Chrysler Uconnect, GM IntelliLink), Gaming Devices (Kinect for Xbox One, Sony PlayStation), Watches (Dial, CoWatch, Kapture, Fitbit, Apple Watch), Home security (Nest Cam, Canary Connect, Netatmo Welcome,
Even as I sit here typing this paper, my own shiny, rectangular piece of molded plastic and metal lies inches away from my fingertips, beckoning me to use it. Looking out the window, one of the first sights I see are people walking with one hand up to their ear, evidence this technology is in use. I can count on one hand the number of adults I know who do not own one these mobile devices. People are now able to be virtually accessible almost anywhere at any time.
Wearable computing is the next step to the computer revolutionary world. At MIThril lab, they are working on a wearable computer. Like a sleeveless winter coat or a sweater, they are working toward they goal. With the complicated project, they don’t know the finishing line yet. But with every step the MIThril team takes, they freely document and post on the web for worldwide access. The name MIThril derives from the fictional classic The Hobbit and Lord of the Ring by J.R.R. Tolkien. As comfortable and unnoticeable as the Dwarves’ ring-mail tunic, MIThril’s team promises our gifted society the future clothes of electronic.
For example, imaging rushing to a class while wearing gloves in a very cold morning, all of the sudden you have to place a phone call to your classmate to remind him to printout a homework, dialing a simple call on a mobile phone’s interface within this situation can be difficult or even impossible. Similarly, when someone is jogging and listening to music on a music player, their arms are typically swinging freely and their eyes are focused on what is in front of them, making it awkward to reach for the controls to skip songs or change the volume. In these situati...
So, as we aim to create new systems that we do not yet fully understand, we shall need to create models - that will help us to improve our understanding and building the new world the World of Ubiquitous Computing.
Just like the individuals who comprise the human race, these curious creatures come in all shapes and sizes, each with its own beauty. My watch, an example of those delicate timepieces fastened with a band of gold or silver, resembles a bracelet. Yet, there are watches with thicker straps; some with leather, plastic, and even bands of bulky cloth; watches with bold heavy-set numerals; timepieces with only dots or diamond-shaped accents to represent the twelve hours; as well as the contemporary digital watch. Despite the endless assortment of watches, each serves the very same purpose: creating a framework in which those who ride the roller coaster of modernized life must run th...
sense technology has completely shocked the world. Although it is not widely known now but the time is not far when this technology will change our perception of the world.'Sixth Sense' is a wearable gestural interface that augments the physical world around us with
In 2001, Mahadev Satyanarayanan presented aspects of a pervasive computing environment in which instances of Weiser’s ubiquitous computing world could now be explored, given the maturity of computing/communication technologies such as wireless LANs, portable and wearable computers, and sophisticated, embeddable sensors. He also identified several key research areas in pervasive computing: smart spaces, invisibility, localized scalability, and uneven conditioning. Briefly described, a smart space is a well-defined area, open or enclosed, that incorporates a collection of embedded systems (computers, sensors, user interfaces, and infrastructure of services). Invisibility is the intent that users not be unnecessarily distracted by their interaction with pervasive computing technologies. Localized scalability deals with the effective management of information exchange between users and their surroundings—considerations include bandwidth and energy usage, as well as control of user distraction. Finally, uneven conditioning refers to the current lack of consistent technologies and services throughout a user’s environment; for example, wireless connectivity may be present in one building but not in another.
To my mind after today’s standards - 3D and 4K- movies are going to come to a new level of entertainment. I am not talking about higher resolutions or better surround sound, but about blurring the line between the physical and the digital world. In other words, the move from watching a movie to being part of a movie. I might be wrong but who would not like to play his favorite character in a movie, interact with other characters and affect the movie’s outcome? Wireless bodysuits will make the audience feel, what their characters fee...
Every day of our lives, we watch as technology advances in leaps and bounds, so it was only logical when the cell phone came into existence, it would also be necessary to develop ways for a phone to be more than just a phone. With the explosion of the internet age people needed a way to bring their computers on the go, one that could fit in the palm of their hand. Whether it be checking emails, updating social networks or even playing games, smartphones seem to do it all. There is, however, a dark side to every technological advance that is made, to everything that makes our lives more convenient. Smartphones are not only an enormous distraction in our lives but are also known to cause health problems in those