Interfaces take places into our lives in the form of the various devices, analog or digital, with whom we normally establish some kind of interaction. This means that the interfaces are "tools" extenders for our bodies, such as computers, cell phones, elevators, etc. The concept of interface is applicable to any situation or process where the exchange or transfer of information takes place. Some of the ways of thinking to the interface might be like “the area or place of interaction between two different systems not necessarily a technological system”. Traditional computer input devices leverage the dexterity of our limbs through physical transducers such as keys, buttons, and touch screens. While these controls make great use of our abilities in common scenarios, many everyday situations command the use of our body for purposes other than manipulating an input device (Saponas, 2010, p. 8). Humans are very familiar with their own body. By nature, humans gesture out their body parts to express themselves or communicate ideas. Therefore, body parts naturally lend themselves to various interface metaphors that could be used as interaction tools for computerized systems.
For example, imaging rushing to a class while wearing gloves in a very cold morning, all of the sudden you have to place a phone call to your classmate to remind him to printout a homework, dialing a simple call on a mobile phone’s interface within this situation can be difficult or even impossible. Similarly, when someone is jogging and listening to music on a music player, their arms are typically swinging freely and their eyes are focused on what is in front of them, making it awkward to reach for the controls to skip songs or change the volume. In these situati...
... middle of paper ...
...ace. In Proceedings ACM
CHI 2010
Hui, .M. (2010). Human Computer Interaction, A Portal to the Future. Microsoft Research.
Karen, .J. (2008). Interaction Design for Public Spaces. ACM MM’08, October 26–31, 2008,
Vancouver, British Columbia, Canada.
Mastnik, S., (2008). EMG-based Hand Gesture Recognition for Realtime Biosignal Interfacing.
Proceedings ACM IUI ‘08, 30-39.
Musilek, P. (2007). A Keystroke and Pointer Control Input Interface for Wearable Computers.
In Proceedings IEEE PERCOM ’07
Saponas, T., (2009). Enabling Always-available Input with Muscle-Computer Interfaces. In
Proceedings ACM UIST ’09.
Saponas, T., (2010). Making Muscle-Computer Interfaces More Practical. In Proceedings
ACM CHI 2010.
Saponas, T. (2009). Demonstrating the feasibility of using forearm electromyography for
muscle-computer interfaces. In Proceedings ACM CHI ’09.
The article I chose to review from the website http://faculty.washington.edu/chudler/nuerok.html was “A Computer in Your Head?” by Eric Chudler, Ph.D. This article was originally published in ODYSSEY magazine, 10:6-7, 2001 (March), by Cobblestone Publishing Co. The reason I chose this article is it has always interested me in how similar the brain is to a computer. It also helps that I am currently taking a Computer information Systems class and I personally find that applying my classes to each other assists me in understanding material more accurately. The article had a lot of interesting ideas but did not go very in depth into the capabilities of the brain in comparison to a computer. There were many interesting facts that were prevalent throughout the article and the comparison is fairly easy to follow.
Since the Industrial Revolution, technology has become an essential tool in human life. Technology impacted lives in society by offering a way to “multitask” by using two or more technological devices. Technology and internet offers the facility to do homework faster through Google, while listening to music on Pandora or YouTube. Sometimes, you can even talk on the phone while you listen to music and do homework. All you need in order to multitask is to have all the technological devices needed. Many people consider technology as a positive change in our lives, because of the facilities it offers us. However, many other persons, like Christine Rosen, think that technology instead of improving our lives, it has only changed it negatively. Technology, in fact has provided us with many facilities, however such facilities are affecting our interactions with the physical space.
Since the beginning of the industrial age, representations of technology have always been associated with eroticism and gender roles. Industrial machinery, as well as cars, have been framed as objects of sexual desire and invested of techno-erotic impulses. Engines and machines have been described through sexual metaphors and have been made an object of cult by artistic movements such as Italian Futurism. The passage from the industrial to the digital age has modified our relationship to technology and the awareness of our body through the use of technological objects –yet techno-eroticism still remains a central drive.
Nonverbal theory is broad with many avenues to explore. Kinesics focuses it to be more specifically about body movement and gestures, and is often referred as body language. This paper is exploring how these nonverbal have changed from generation to generations and the implications that creates in the world today. Kinesics play a major role in how we perceive information and allows others to gather information about us. The studies discussed in this paper highlight that while kinesics is not always at the top of our mind, it is always influencing us and our decisions. The research ends with how what has been observed is being applied to the world today and personal examples of the author.
The human body is, in its simplest observation, an extensively vast web of cells. The human body is one of the most complex productions in the world. Looking at just one part of the body such as the eye makes it apparent the complexity of the body’s makeup. The body is comprised of cells that come together to make tissues. These tissues fit together to make organs. The organs coexist to form organ systems. These organ system make up the entire organism that is man.
Individuals are forced to adapt to the function, as well as the form of technology when they use it. Individuals who use technology may lose a skill or a natural function performed by brain because technology is used as a replacement. Lastly, Carr states that neural mirroring is becoming evident in computer uses. He quotes, “neural ‘mirroring’ helps explain why we’re so quick to attribute human characteristics to our computers and computer characteristics to ourselves – why we hear a human voice when ELIZA speaks,”
Handheld displays are computing devices with a display that the user can hold in their hands. Video-see-through techniques overlay graphics onto the real environment and employ sensors, such as GPS units, Microelectromechanical systems (MEMS), and accelerometers for their six degrees of freedom tracking. Currently smart-phones and Tablet PCs are the most popular types of handheld device. Smart-phones and tablets are very portable and have many capabilities. They are becoming increasingly more powerful with advances in their hardware and software capabilities. This makes them a very
In Conclusion William Gibson created a cyberpunk/ postmodernism tale that has blurred not only the physical state between mechanics and human anatomy, but has as well blurred the line between the natural and virtual world. He is making the reader contemplate how both software and hardware have influenced the natural world. Gibson’s fictional world would have not been possible without the existence of software and hardware, that is why the distinction between them is very crucial and play a different part within the text. Without these two things, the reader would not be able to comprehend and relate to Gibson’s view on how our society is interlocking with the advances of technology and the normality of today will no longer exist in the future.
Also called body language includes gestures, body movements, touch and appearance. This type of non-verbal communication to others says more about the feelings of a person who expressed it in words. As the personal aspect eg how to dress and ornaments that can be a source of information about a person's posture and gait can also be part of nonverbal communication in the way people walk and move it is indicative of depression or suffering physical and can also indicate feelings and mood. Facial expression as the face express different feelings of surprise, fear, disgust, anger, happiness and sadness are conveyed by facial expressions. Gestures may indicate a particular feeling or a certain gesture. This form of communication is also used for people with special communication problems such as the deaf, hands are invaluable for communication.
The body works in amazing ways like a fine tuned machine. All organ systems within the body depend on one another for survival in some way or form at all times. Cherif et al., (2010) state, the body depends on the precise action of each organ to maintain physical, mental, and emotional health of a human being. Also, homeostasis, the regulatory of body temperature plays a survival role in maintaining body functions. The integumentary system (skin) is the largest, and the most important part of the body. The skin is just one of the organ systems that will be discussed (Thibodeau & Patton, 2008). The body is expected to perform specific duties at specific times the organ systems as a whole, the most important organ system the integumentary system, and homeostasis, are what enables the body to perform on demand.
Beattie, G., & Shovelton, H. (2011). An exploration of the other side of semantic communication: How the spontaneous movements of the human hand add crucial meaning to narrative. Semiotica, 184(1-4), 33-51. doi:10.1515/semi.2011.021
The body communicates through general movements and gestures on any part of a person’s form. The body can be used to illustrate, affect displays, regulate, adapt and give off messages based on appearance. You can illustrate what you are trying to say with your hands. This can be used by giving the Ok sign which in America means everything is fine. Your body’s appearance can show whether you care or not. For example, if you walk into a formal job interview in sweat pants and a t-shirt it probably means you don’t care all that much about getting the job.
The human body is divided into many different parts called organs. All of the parts are controlled by an organ called the brain, which is located in the head. The brain weighs about 2. 75 pounds, and has a whitish-pink appearance. The brain is made up of many cells, and is the control centre of the body. The brain flashes messages out to all the other parts of the body.
The mind-body problem has captivated the minds of philosophers for centuries. The problem is how the body and mind can interact with each other if they are separate and distinct. One solution to the problem is to replace any mental term with a more accurate physical description. Eliminative Materialists take this idea to the extreme by stating that everything that is believed to be mental will someday be explained in terms of the physical world. One way that people try to prove Eliminative Materialism to be true is through technology. Certainly if we are able to create computers and software that mimic the human mind, then Eliminative Materialism is a sound solution to the mind-body problem. In order to examine if computers actually do mimic the human mind then we must first look at the capabilities of the human mind. If one looks closely at the capabilities of the human mind and compares them to the most recent technological advances, then it would be obvious that computers and software are beginning to mimic even the most advanced mental states. In the future, computers will be able to do anything the human mind is capable of thus proving Eliminative Materialism to be a sound solution to the mind-body problem.
In the past few decades we have seen how computers are becoming more and more advance, challenging the abilities of the human brain. We have seen computers doing complex assignments like launching of a rocket or analysis from outer space. But the human brain is responsible for, thought, feelings, creativity, and other qualities that make us humans. So the brain has to be more complex and more complete than any computer. Besides if the brain created the computer, the computer cannot be better than the brain. There are many differences between the human brain and the computer, for example, the capacity to learn new things. Even the most advance computer can never learn like a human does. While we might be able to install new information onto a computer it can never learn new material by itself. Also computers are limited to what they “learn”, depending on the memory left or space in the hard disk not like the human brain which is constantly learning everyday. Computers can neither make judgments on what they are “learning” or disagree with the new material. They must accept into their memory what it’s being programmed onto them. Besides everything that is found in a computer is based on what the human brain has acquired though experience.