Walle Research Paper

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I have a dog named Wall-e. He is the kindest, sweetest, and most adorable dog. One of the things that scare me the most is the possibility of Wall-e accidentally getting lost after chasing a rabbit, squirrel, dog, or anything else that could attract his attention, and as a result move him physically away from our home. Going far enough away from home, I don’t believe he could easily find his way home. The most innocent of distractions including any cute outdoor wildlife could wind up being the villain. I believe that everyone has that instinctive fear for a pet they love and cherish, and that fear is an integral emotion in our white picket fence culture. I have decided to design and create a game that sees Wall-e getting into trouble by getting …show more content…

It is also a computer game, which uses the arrow keys on the keyboard to move Wall-e around, and the spacebar for Wall-e to jump amongst other powers and keys to be used as well. There will be lots of good and bad choices; many might be surprising as the element of surprise is critical to any continued interest in the game. However, there are elements to the story or narrative that are deeply cherished in our society and are taken for granted that everyone knows and accepts as they stem from stories we have read and movies we have seen as children. The book and movie Old Yeller comes to mind which is a literary staple in our society. There have been several remakes of the original, but all the versions play to the same emotions deeply tied with man’s best friend and the amazing relationship and bond between us. The game has Wall-e as Old Yeller meets Mighty Dog. There is an understanding of what we generally view as safe for our pets, and what might lead them into trouble. The game assumes that the player is knowledgeable as to the threats posed to our pets, and it assumes the player will want to see Wall-e safely back home. Without these assumptions, there is no …show more content…

It is a magical underground somewhat reminiscent of Alice in Wonderland. The setting is Old Yeller/Mighty Dog meets Alice’s Wonderland, all narratives deeply engrained in our culture and loved by generations. Only Wall-e doesn’t have the skills or reasoning that Alice has, and his instincts are what we have to play with. It includes the ridiculous, creative, and fun yet dangerous and surprising situations. The second choice for the player in the onset of the game is when the doorbell rings, and while I am distracted, Wall-e sees the neighbor walking their dog Cobi in the street and runs to Cobi. Cobi breaks free of his owner and the two dogs run away together out of pure joy, but find danger and choices with consequences. The player is happy for the dogs as they get to go on an adventure together, but the reality of the dangers lurking present the thrill. This above ground world has more of the elements that we are familiar in the day to day but are exaggerated, and from a dog’s perspective and naiveté. The third distraction or choice has Wall-e chasing after a bird named Jet who whisks Wall-e away into outer space. The movie Wall-e comes to mind which was about a robot on a distant

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