Wait a second!
More handpicked essays just for you.
More handpicked essays just for you.
Video games and childhood violence history
The damage of violent video games to children
Videogame violent harm on children
Don’t take our word for it - see why 10 million students trust us with their essay needs.
Recommended: Video games and childhood violence history
I have a dog named Wall-e. He is the kindest, sweetest, and most adorable dog. One of the things that scare me the most is the possibility of Wall-e accidentally getting lost after chasing a rabbit, squirrel, dog, or anything else that could attract his attention, and as a result move him physically away from our home. Going far enough away from home, I don’t believe he could easily find his way home. The most innocent of distractions including any cute outdoor wildlife could wind up being the villain. I believe that everyone has that instinctive fear for a pet they love and cherish, and that fear is an integral emotion in our white picket fence culture. I have decided to design and create a game that sees Wall-e getting into trouble by getting …show more content…
It is also a computer game, which uses the arrow keys on the keyboard to move Wall-e around, and the spacebar for Wall-e to jump amongst other powers and keys to be used as well. There will be lots of good and bad choices; many might be surprising as the element of surprise is critical to any continued interest in the game. However, there are elements to the story or narrative that are deeply cherished in our society and are taken for granted that everyone knows and accepts as they stem from stories we have read and movies we have seen as children. The book and movie Old Yeller comes to mind which is a literary staple in our society. There have been several remakes of the original, but all the versions play to the same emotions deeply tied with man’s best friend and the amazing relationship and bond between us. The game has Wall-e as Old Yeller meets Mighty Dog. There is an understanding of what we generally view as safe for our pets, and what might lead them into trouble. The game assumes that the player is knowledgeable as to the threats posed to our pets, and it assumes the player will want to see Wall-e safely back home. Without these assumptions, there is no …show more content…
It is a magical underground somewhat reminiscent of Alice in Wonderland. The setting is Old Yeller/Mighty Dog meets Alice’s Wonderland, all narratives deeply engrained in our culture and loved by generations. Only Wall-e doesn’t have the skills or reasoning that Alice has, and his instincts are what we have to play with. It includes the ridiculous, creative, and fun yet dangerous and surprising situations. The second choice for the player in the onset of the game is when the doorbell rings, and while I am distracted, Wall-e sees the neighbor walking their dog Cobi in the street and runs to Cobi. Cobi breaks free of his owner and the two dogs run away together out of pure joy, but find danger and choices with consequences. The player is happy for the dogs as they get to go on an adventure together, but the reality of the dangers lurking present the thrill. This above ground world has more of the elements that we are familiar in the day to day but are exaggerated, and from a dog’s perspective and naiveté. The third distraction or choice has Wall-e chasing after a bird named Jet who whisks Wall-e away into outer space. The movie Wall-e comes to mind which was about a robot on a distant
Based on McKenzie Wark’s game theory written in his article called “Agony (On the Cave)”. Games, like our society, have its own rules that everyone should follow without questioning. Everyone is treated equally and can’t escape from these rules’ controlling power. The relationship between rules and games is also revealing in the film Wreck-it Ralph. The film talks about the main character, Ralph, leaving his own game, escaping to the “Sugar Rush” game, fighting with Turbo, and finally solving a big threat to the whole game world. In this scene, Turbo, the antagonist, disturbs the “Road Blaster” game because he envies its taking over his place and ultimately moving out from the arcade. In this essay, I will use Wark’s theory as the lens to discuss
The film Wall-e takes place in the future after mankind has abandoned Earth due to its accumulation of garbage from the all-powerful superstore Buy N Large. Wall-E, the Waste Allocation Load Lifter – Earth Class robot, was sent along with other robots to rid Earth of waste and create a livable condition once again. Wall-e appears to be the only robot left as he has evolved to fix himself when a part goes wrong. His hobbies include collecting human belongings that interest him such as lighters, silverware, bowling pins and other odd objects that humans abandoned on Earth (00:05:55). His favorite collectable is the 1969 film Hello, Dolly! When Wall-e watches this film the viewer can see past Wall-e’s circuits and wheels as if he was programmed to have a heart. He shows true emotions when he admires the couple’s affection as if he would like that too (00:07:00). His spirits are lightened when he meets Eve, a modern day robot sent to find evidence of life on Earth (00:22:28). Through Eve the viewe...
In "The Yellow Wallpaper" the setting helps define the action as well as to explain characters behaviors. The setting is which the story takes place is in the narrators room, where she is severally ill, and she is "locked up" in the room which served as her cage. The room in which the narrator is caged in is a nursery, "it is a big, airy room, the whole floor nearly, with windows that look all ways. The paint and paper look as if a boys' school had used it." The narrator describes the color of the walls as repellent, almost revolting, it is an unclear yellow with a dull orange. The condition that the narrator is in, the repulsiveness of the room, and the room haunting her, drives her into insanity.
For courteous, professional assistance with water bore drilling and construction, you can’t go past the experienced contractors at Ace Water Drillers.
Dogs have impacted the lives of 44% of American families and homes. People use dogs for much more than just a family friend. Dogs are used for special needs, assisting police, and hunting and tracking. Dogs should be appreciated and never taught to fight or be neglected. Dog fighting is unethical because man’s best friend shouldn’t have to fight for their lives.
A description of the wall is necessary in order to provide a base for comparison with the rest of the story. Because we only get the narrator s point of view, descriptions of the wall become more important as a way of judging her deteriorating mental state. When first mentioned, she sees the wall as a sprawling, flamboyant pattern committing every artistic sin, (Gilman 693) once again emphasizing her present intellectual capacity. Additionally, the w...
Ethan couch killer of four only sentenced to 10 months of probation. Ethan couch is a teenager who killed four an injured 10 others and use the defense of affluenza and only got 10 months of probation. Ethan couch should be tried as an adult because of the severity of the crime, his age, and it is in the best interest for society.
Jules Bledsoe was born in 1897 and died in 1943. Jules Bledsoe was a American baritone and one of the first African Americans to gain poularity on Broadway. Jules Bledsoe was born Jules Lorenzo Cobb Bledsoe in Waco, Texas. When his parents split he went and lived with his mother. Throughout all the years he went to school he went to college and studied medicine and also secretly studied music.
Outside of film's amazing score, effective minimization of dialogue, and the beautifully rendered animation, Wall-E is a film that presents many common Pixar themes while supporting some new ones along the
To Kill a Mockingbird, the novel by Harper Lee embodies a work of Southern literature, set in the 1930s in a small town in Alabama. The book’s genre exemplifies a coming-of-age historical fiction story. The narrator, a young girl named Scout Finch, describes the lessons she and her brother Jem learn when their father, a lawyer named Atticus, defends an African American man who stands accused of raping a white woman. The novel’s premise revolves around the efforts of a father raising his children and guiding them in their moral development. Along the way, the book deals with the themes of courage, prejudice and maturity. These three concepts are defined differently by Atticus than by most of the other people in the town where he lives. According to Atticus, courage means doing what remains as right and resisting what remains as wrong, even if other people oppose you. In contrast to the prejudice of the townspeople, Atticus believes it important to treat everyone equally. Maturity, in Atticus’ view, refers to having a sense of conscience and seeking to protect those who remain innocent. As these definitions show, Atticus Finch displays a strong sense of ethics. His goal as a parent remains to pass his values on to his children. This paper will argue that Scout and Jem learn the true meanings of courage, prejudice and maturity through the influence of their father and the example he sets for them.
There is no doubt that the particular layout of space of the 1893 World’s Columbian Exposition reflected the gender inequalities that existed within American society at the time. In particular, the Women’s Building offered a microcosm of the prejudices that dominated the overall landscape of the 1893 World’s Columbian Exposition. Although the men who organized the Columbian Exposition were unable to exclude women’s achievements altogether from the exposition, they were successful in relegating them into a bounded unit that overwhelmingly categorized their contributions as different and marginal, framing womanliness as “soft,” “delicate,” and “refined.” Discussions of the Women’s Building’s architectural aesthetics highlights such gendered dimensions of the Columbian Exposition quite clearly.
The symbolism and imagery used in the short stories paints a vivid picture into the author’s train of thought. Charlotte Perkins Gilman and Shirley Jackson were not normal writers. The stories are a form of gothic writing. This paper will be analyzing the point of view, symbolism, and setting in the stories The Yellow Wallpaper by Charlotte Perkins Gilman, and The Lottery by Shirley Jackson.
Rosewall Madrid, Spain “has a warm temperature with dry, warm summers ,and wet winters with the warmest month above 22°C over average.’’The weather is good for the winter and doesn’t get a lot of inches of snow only a segment of rain.There's a river in the middle of the land it separated half of the land one of the side has all houses ,and the other side has half also has houses the top right has mountains. The river provides water and food in the water, and also use the water for cooking and food in the water (only if it's cleansed) ,and the extreme mountains for coal and oil for the factories. The city runs on solar power,and by wind power,and how a bunch of people subsistence in our city.
After going through the first semester of First Year Seminar Deconstructing Disney my viewpoints on many things have changed and how I watch and perceive films has also changed. However, the way I perceive the film Wall-E has not changed much. I am not sure if it is due to not covering this movie specifically or because I still hold on to the memory of how I first perceived it and am unwilling to change how I do. To me, Wall-E depicts a great love story as well as media and technology addiction with the addition of destruction due to overconsumption. After the knowledge that I have gained from class, I tried perceiving the film in a different
The story starts in Santa Clara Valley, California where we find Buck, a St. Bernard and Scotch Collie mix. At the moment Buck is owned by a man named Judge Miller; sadly, he’s not owned by him for very long. A gardener’s assistant steals Buck and uses him to pay off a gambling debt. Buck is sent off to Seattle in extremely harsh conditions. He is unfed and taunted the whole time he is in this crate he was shipped in. Once he arrives, he is horribly malnourished and is starving; but furious. He is released and charges at a man, but the man slams him in the side with a club and repeatedly does it as Buck tries and tries again. In this way Buck learns “the law of the club” as he refers to it. Buck is then sold to two French men, Francois and Perrault, and they bring him to the Klondike region of Canada and train him there to be a sled dog. As he is transitioning into this new life, whether he likes it or not, he is being dominated by another sled dog named Spitz. Eventually Buck decides he’s had enough and challenges Spitz to a fight. Spitz proudly and happily takes the offer and in the end, dies in the fight. Buck is next owned by a Scottish half-breed who is working in mail-service delivering items to the mining areas. He is then owned by a lousy group of inexperienced couple and brother-in-law. They travel foolishly ignoring signs of danger and overfeed their dogs in the beginning...