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Influence of media in shaping opinions
The impacts of media
The impacts of media
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Violence is a huge part of the United States of America. This can be seen with the large amount of violent movies and video games that has been released throughout the years. Because of this, violent media has often been accused of influencing people to commit horrendous acts of crime. This has led to many parents to be very cautious when allowing their children to watch movies or play video games that contain a lot of violence. Some adults try to shield the youth from not only violent media but from anything they deemed hazardous to the youth’s mental well-being. So is this a bad way of protecting young people from unhealthy influence? Yes, it is because this extreme approach from society can have negative effects on the youth. By overprotecting …show more content…
While some may argue that this is an exaggeration of the truth, the actions of some adults will prove otherwise. For example, in his essay “Violent Media Is Good for Kids”, Gerard Jones briefly discusses how his parents kept him from most American pop culture out of fear that it would cause him to have a violent nature (Jones 182). This type of protection from Jones’ parents demonstrates the exact nature of helicopter parents. While it is important to not let the youth be exposed to explicit contents, it is more important to inform them of the dangers of the world versus hiding it from them. Another example of overprotection comes from Danah Boyd’s blog “Growing Up in a Culture of Fear: From Columbine to Banning of Myspace”. Boyd mentions how some schools forced their students to delete their social media accounts or face the risk of suspension. She explained that the schools decided to do this to prevent students from facing potential dangers on social media (Boyd 162). Although students may stay away from social media sites, like Twitter or Facebook, students still face the same risks there would if they were on the internet. The school’s reaction to the potential dangers of social media, along with Jones’ parents’ reaction to American pop culture, reflects American society’s overreaction to situations that deals with the well-being of the youth. Because of this overreaction, the youth cannot properly grow as …show more content…
Some adults would try to dismiss this statement by bringing up the research done at University of Michigan that claims how “violent video games and movies make people numb to the pain and suffering of others” (Swanbrow 165). While violent media may affect people’s willingness to help others, this does not dismiss the fact that society’s overprotective nature have led to the passive manners of the youth. Some other examples of this include young people not caring about elections by choosing not to vote or about their body by abusing drugs (Boyd 164). While it may seem like there is no hope for the youth, there is by giving them a little room to experience life and grow as a person. For example, Jones was able to overcome his difficulties once he was introduced to comics. He says it “freed him” (Jones 182). This can happen to any other young people if they are allowed some space to explore the world around them with the proper
The article ‘Web of Risks’ by Brad Stone, is about how young adults misuse social media and there are consequences. Cameron Walker, a sophomore at Fisher College had organized a petition dedicated to getting a campus security guard fired and put it on Facebook. Marc Zuckerberg designed Facebook in 2003 and it is a well-known website used worldwide. On the Facebook page Walker wrote that the security guard harassed students and needed to be eliminated. His plan backfired due to his use of wording and it came off threatening so he was expelled. Social media is looked at as a way to express yourself. Different social networks are used such as Facebook, Bebo, and Myspace. On these sites sometimes personal life is published,
Violence is often something people complain about to others. When there is an argument it may come to violence. Movies are causing people to become violent because when heroes in movies use violence to beat up the villains, this shows children violence is okay. The article claims that filmmakers should be blamed by putting violence in their movies. Therefore it is up to the parents to watch over their kids. But in a counter argument it claims that violence in music is okay and that the parents should know their kid’s tolerance to violent scenes.
In an article written in the New England Journal of Higher Education, 2008 issue, by Dana Fleming, “Youthful Indiscretions: Should Colleges Protect Social Network Users from Themselves and Others?” Fleming poses the question of responsibility in monitoring students’ online social networking activities. Fleming’s purpose is to impress upon the readers the need for education institutions to state the guidelines and rules governing social networking, and “to treat them like any other university activity, subject to the school’s code of conduct and applicable state and federal laws” (443). She creates a dramatic tone in order to convey to her readers the idea that social networking can be sinister and their effects inescapable. Dana L. Fleming is a Boston area attorney who specializes in higher education law, with the mission of the New England Journal of Higher Education to engage and assist leaders in the assessment, development, and implementation of sound education practices and policies of regional significance. However, while Dana Fleming emphasizes the horror stories of social networking, she scatters her thoughts throughout this article springing from one idea to attempting to persuade her intended audience then juxtaposed stories about minors being hurt by poor social networking decisions contrasting the topic suggested in her title.
Violent Media is Good for Kids, by Gerard Jones, is an article which makes many claims to support the argument that a controlled amount of violence could be beneficial for a young, developing child. Even though the topic of this article can be controversial, the claims serve to support the argument in many noteworthy ways. It is written in such a way that it tells a story, starting when the author was a child and working its way to adulthood. In this case, the author uses, what I believe to be just the correct amount of rhetorical strategy, and fulfills his goal of writing the article. This argument is interesting and, at the same time, effective.
In “Violent Media is Good for Kids” Gerard Jones introduces us to his fearful and lonesome childhood. He lived in a world where he was taught to be the violence fearing, and passive boy his parents wanted him to be. But, when one of his mother’s students gave him a Marvel comic book, his fearfulness was transformed into inspiration. He found a way to escape these discouraging feelings through the “stifled rage and desire for power” (Jones 285) that he had newly found. The popular comic book hero “The Hulk” freed him from his passive and lonely persona. Throughout the article he cites his testimonies and the testimonies of others as examples; and shows how they used violence as a positive realm for “overcoming powerlessness.” (Jones 287) Ultimately, Jones is trying to convey the message that violent media can provide kids with psychological tools for coping with the problems that they face as they grow. Although there are slight hints of biased evidence, “Violent Media is Good for Kids” should be considered for the top prize for persuasive essays.
In “Violent Media Is Good for Kids,” Gerard Jones states that violence is good for children. Even with all the bad things people have said about the media and the effect of violence on kids, it has helped many kids reveal their feelings and their fears. In Jones article, he uses his own experience as an example of himself when he was a kid. Also, he uses his son and other kids experience as an example. Most kids use their imagination to pretend to be a protagonist they like. From reading this article it has helped me understand more that not all media violence are harmful for children. Violent media have helped kids express their feelings in a good way. With my own experience as a kid, I can relate to Jones experience. In his essay he uses diction, tone, organization and examples.
When families sit down to watch television, they expect to watch family type of shows. Family type shows meaning rated PG or PG13, sitcoms and movies that do not include weapons, killing, foul language, and non-socially accepted actions. When children killing, they start to believe that it is accepted. Do children think that killing and hurting others and themselves have little meaning to the real life, children can become traumatized. Most killers or violators of the law blame their behavior on the media, and the way that television portrays violators. Longitudinal studies tracking viewing habits and behavior patterns of a single individual found that 8-year-old boys, who viewed the most violent programs growing up, were the most likely to engage in aggressive and delinquent behavior by age 18 and serious criminal behavior by age 30 (Eron, 1). Most types of violence that occur today links to what people see on television, act out in video games or cyberspace games, or hear in music. Media adds to the violence that exists today and in the past few decades. It will continue in the future if it is not recognized as a possible threat to our society. When kids go to a movie, watch television, play video games or even surf the web, they become part of what they see and hear. Soaking violence in their heads long enough becomes a part of the way they think, acts, and live. The line between pretend and reality gets blurred.
Violence is a means of oppressing the weak and robbing them off their will. This could be done verbally or physically, although the former isn’t considered as severe as the latter which has its more hurtful and negative impression. However, when it comes to children being the ones exposed to violence, it becomes an issue of concern.
Although violent video games are thought to encourage real world violence, they actually help to prevent it. I am focusing on violent video games and how they affect juveniles because I feel that this issue needs to be looked at in the criminal justice community. It is an unnecessary distraction to blame the actions of a disturbed youth on a form of entertainment that has been used by millions of people without incident. A review article published in The Psychiatric Quarterly found that many studies which claim to indicate an increase in aggression due to video games are, in fact, biased! Once the bias is taken into account, the studies no longer find any correlation between youths who play violent video games and youths who demonstate aggression and violent behavior. (Ferguson, 2014)
There is no doubt that the media can spin a story into a shocking and scary account produced solely with the intent to sell. This information, force-fed to the public, can cause fear and hatred to develop within our country and result in gun violence and bloodshed. One reason for the amount of youth violence in America is the violent content in many video games. The average adolescent spends a major part of the normal week watching or interacting with some form of the media’s products. Video games are one of these media-based mediums and have become increasingly popular since the 1980’s.
There has been controversy as to whether parents should limit the use of social media by teenagers. Teenagers feel that there is no need to limit the use of their social media networking, but on the other hand, parents should feel the need to limit their use and also keep track of their teen’s social networking. Social media allows students to be connected with their peers, teens who post positive status are more likely to be involved in extracurricular activities, and for many teens putting up “selfies” is a self confidence boost; however, too much social media can affect students GPA in school, cyber bullying can affect social health. Social media networks can give out personal information. Social media sites such as Facebook are one of the most popular social media sites that has 700,000-750,000 members joining each day.
With the explosion of technology today, access to the media is at your fingertips, anytime, anywhere, and almost 24/7. Video games, movies, cartoons, daily news, websites, music videos, and even in commercials, violence is everywhere, and it becomes harder and harder to avoid. Violence in the media has been increasing and reaching dangerous proportions. According to Report of the Media Violence Commission, the effects are remarkably consistent regardless of type of medium, age, gender, or where the person lives in the world (336). Many studies and researches reveal the empirical evidence that links violence in movies and television shows to aggressive behavior in children, teenagers, and adults. Increasing aggressive behavior, desensitization to violence, and fear are three types of negative effects contributed to by violence in movies and television shows. The article, “The Influence of Media Violence on Youth” emphasizes that violent television shows, films, and music reveal unequivocal evidence that media violence increases the likelihood aggressive and violent behavior in both immediately, and in the long term (Anderson, Craig A., 81). Violence now has gone into the mainstream. The Hunger Games, one of the top grossing films in 2013 replete with blood, gore and violence. The Walking Dead was once voted highest-rated entertainment program on TV with horrific violent scenes, killing from stabbing into the heads, bloody corpses, and disturbing, haunting images shown in most of the scenes. CBS’ Criminal Minds is television show with series of scary scenarios showing the violent murders of psychopath people. Worst of all, Silence of the Lambs deals with a psychopath who ...
The regularity and asperity of media violence has dramatically increased over the years. The Media exists in almost every aspect of people’s lives and exposure to violence in the media is becoming a large concern. People are exposed violent acts in the media everyday between video games, movies, and television. Parents are distressed over the fact tha...
Masuma Ahuja, journalist from the Washington Post, said “Teens today, also known as the Facebook Generation or ‘digital natives,’ are part of the first U.S. generation to be so closely identified with technology (Ahuja 3).” Many people believe that social media tends to distract students. With the increasing technological advances, students are encouraged and even required to take part in social media. Social media is a part almost many aspects of a teens life. Social media applications such as Instagram, twitter, snap chat, Facebook, vine, and many more are changing the way teens are interacting which can result in academic struggles. Social media is having a negative affect on students by distracting them from their work and prohibiting them from using their full potential in the classroom and at home.
Young people especially the teenagers are sensitive and receptive to learning new things. The media provides more than they can handle. Access to different programs, shows, and movies affect the manner that the teenagers behave. Today, it is unfortunate to say that the media is becoming more sexual and violent than the older days, resulting in similar behaviors among the teens (Craig, & Baucum, 2001). By watching programs intended for the adults, teenagers are drifting even further. They start behaving like adults without the prerequisites of becoming one. This means that they have contents that do not match with their ages. And then terrible things begin – increased college dropouts, teenage pregnancies, and increased cases of suicides. Some teenagers who had bright future ahead of them will